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Bag of holding and item weight.

Posted: Fri May 19, 2017 10:35 am
by Mork
Well idea is simple. Can we have bags of holding ?
Lack of such makes low STR characters life much harder.
I've seen 2 approaches on servers I played:

1: Make weight of all items divided by like 10 or multiply carrying cap by 10. Existence of bags of holding is just roleplayed, and DM-s assume all characters since like lvl 5 can afford one without any problems. Sollution requires almost no coding of actual bags. Downside? - Allows low STR chars to wear heavy armour, not just carry it - unlike in PnP.
2: Add actual bags of holding:
http://www.dandwiki.com/wiki/SRD:Bag_of_Holding
Requires some scripting or use of existing system. Downside is it can eat some servers resources depending on how good the system is.

Situation we have right now with heavy weight of plate armours etc makes it way too difficult for low STR chars. Seriously in PnP 6 str mages can hold a whole dimension with their home inside better versions of those.

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 11:13 am
by Kiran
Not like it makes sense someone stronger can carry 50 odd weapons - I am all for it.

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 11:43 am
by Hawke
Honestly, I like not having a bag of holding.

Makes having strength matter.

The majority of my characters are casters and all have an average of 10 strength.

Makes it more challenging when looting, and have to go back to town, or scrap loot that I find.

I happen to enjoy that aspect. If we get an unlimited carry weight... well that all goes away. Heck, the team was awesome in making ammunition not have any encumbrance.

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 12:04 pm
by Aspect of Sorrow
Strongly against.

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 12:11 pm
by VillageGreenWitch
First off - I usually play DEX-based characters.

One part of me therefore screamed "hell yes!" after reading the proposal.
But then the other part chimed in and said:

"Hey if you don't want to be encumbered when carrying 3 daggers a padded armour and a couple potions - don't play Characters with STR 6 (or 8). Just don't minmax. Or if you do to just get something else maxed to the extreme - live with your decision. You took the benefits of the maxed attribute without complaining, too, after all." ;)

Shea is a merchant and despite having both invested in the STR attribute and using a STR+3 item she is encumbered when carrying around an additional fullplate, three spears, a couple boots and a towershield she bought from adventurers.
Grunty Ever-rage the halforc barbarian could care ten times this amount and still run at full speed.
And that's how it should be.

Attributes (all attributes!) should have an impact that cannot be neglected.


OOC @Kiran:
Hidden: show
It doesn't make less sense than people vanishing from your sight at will (HIPS), other people turning into a dragon or a devil at will (Dragon Shape, Word of Changing) and yet others being convincing enough that the victim dies from additional damage, granted by some illusionary figure called "deity" (EDM).
D&D has nothing to do with any physics or common sense. It's just a wishlist of "how cool would it be to have . . . ", compiled and called a roleplaying game.

I'd wish it was more reasonable, I'd wish it wasn't so damn focused on casters, I'd also wish the whole character development had anything to do with actual development rather than numbers and decisions you need to make before even playing your character for the first time, but D&D is - and will always be - a combat-orientated strategic tabletop of scissor rock paper style.

Someone being able to carry twenty fullplates without being encumbered is honestly one of the lesser problems regarding the immersion. ;)

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 12:24 pm
by Blackman D
containers are very unlikely to be added bc of the lag and with a storage system you really shouldnt need one

if you cant carry a set of really nice full plate you found then dump it or just crawl back to town...

or invest in str...

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 12:33 pm
by aaron22
i agree w/ VGW on this 100%. and i know this promotes the +str builds even more, i really like the "you built it, so you play it" ideal. we all have our strengths and weaknesses (pun intended). we should just accept them and move on. a bag of holding is a DnD staple. if they went live, then i wouldnt be upset at all. with that though, the more weaknesses we resolve the less "character" we have in our builds.

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 12:36 pm
by dedude
Something may be comming in the future that may or may not help with your problem, but it wont be magic bags. [/teaser]

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 3:58 pm
by Velaris
So...in the case of organizing I could see:

ammo bag (arrows, bolts, bullets) = yes
gem bag = yes

bag of holding = no, absolutely not

If you're weak, you're weak. Pick your stats, play your stats, gain and suffer accordingly.
If you want to wear plate and have no strength, you should be crawling around.
Sounds like you want to have your cake and eat it too, and then be able to not gain weight from it.
Consequences. Live with them.

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 4:13 pm
by Mork
Since this is a discussion forum and I don't see anything breaking any rules I'll just repost what was removed:
Arguments about getting what you wanted when investing in certain stats do not convince me at all. There is something we try to base our world on, and in that base bags of holding are a thing.
To me its like you'd take away all two handed weapons and told people to deal with it get some int and play wizzard.

Yup - strength is there for a reason - that is damage and carrying cap of what you actually wear and wield. Pretty much average adventurer can afford basic bag of holding while epic characters can have their own pocket dimensions. It kind of bugs me to live in a world where I can blast through hordes of demons with magic but have to pull my lootbag behind me like a peasant.
Its not actually just bags of holding. It's like claiming that 6 str epic wizard with tons of spells that can change reality around him has no way of transporting bunch of items from one place to another - which in my opinion is just silly.

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 4:19 pm
by dedude
With that way of thinking, there are a lot of things that are silly. This isn't a 1-to-1 simulation of Faerun, this is a game and we do what we can, with what we have.

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 4:20 pm
by Steve
Mork wrote: It's like claiming that 6 str epic wizard with tons of spells that can change reality around him has no way of transporting bunch of items from one place to another - which in my opinion is just silly.
But actually, they do: a NWN2 Inventory is how many slots? You could fill all those slots with plate mails, if you wished!! Where you putting them?!?

But what your PC can actually carry—which is in itself outrageous—is still determined by Strength.

Bags of Holding are a thing, and yes, it would be great if everyone had them. But the argument against them, that has always "won," at least historically, was that they put a yuuuge burden on Server resources.

Also, before I forget: even it a Mage of 6 STR had a bag of holding, that Character probably couldn't even put a full plate in that bag, without some assistance by their strong friend. So either way, role-playing low STR is gonna bite you, whether or not you want to overcome what is on your guys Character Sheet.

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 4:22 pm
by aaron22
and an epic wizard with 6 str can change reality *** polymorph*** and carry those full plates back where ever he wants.

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 4:31 pm
by Steve
aaron22 wrote:and an epic wizard with 6 str can change reality *** polymorph*** and carry those full plates back where ever he wants.
Great idea! No need for a Bag of Holding then! :twisted:

Re: Bag of holding and item weight.

Posted: Fri May 19, 2017 4:34 pm
by Mork
aaron - or simply tell his summons to carry it for him which also is not an mechanical option.

Isn't the goal here to make things as close to PnP as possible? Sure it's a game - but this even more speaks for inclusion of such things. Just because normally there would be a ton of options. Not to mention reason why this is a problem lies also in a fact that this is a game not storytelling session where adventuring teams income is not in 90% relevant to amount of junk they can carry to a vendor.
Bags of Holding are a thing, and yes, it would be great if everyone had them. But the argument against them, that has always "won," at least historically, was that they put a yuuuge burden on Server resources.
That is why I proposed option 1 as a solution that does not require such resources (1st post in topic).