Page 1 of 1
Poisons don't really work?
Posted: Thu May 25, 2017 8:28 pm
by amber91
TraderJane wrote:I just started trying out applying poison to weapons (lvl 2 assassin) on swords.
Why is it that any poison that I apply seems to have only the Feeblemind(3) effect?
Is that right?
I was trying out:
"Advanced Sleep Poison": dc20, 1st: sleep 1d3 rounds, 2nd: sleep 1d3 rounds, injury (slash/pierce)
"The Void Poison": dc20, Blind/Deaf, injury (slash/pierce)
Both seem to only produce the Feeblemind(3) effect
Poisons don't seem to work as advertised, at least the effects they have don't seem to work properly on monsters/npcs.
Their dc and effects do not match what the poison description says...
Do they only work on players?
Anyone with experience in poisons speak to how to use them, and if their effects in the description actually work?
Thanks
Re: Poisons don't really work?
Posted: Thu May 25, 2017 9:36 pm
by Hawke
Moved to a more appropriate place on the forums.
Re: Poisons don't really work?
Posted: Thu May 25, 2017 9:36 pm
by Tsidkenu
Something in one of the updates broke the Ombras poison system about 14 months ago and they've been bugged since. Ingestion style poisons don't even work any more as well.
Re: Poisons don't really work?
Posted: Fri May 26, 2017 5:31 am
by Valefort

was my first reaction since I thought I fixed the system a few months ago but ... fixing the starting conditions was not enough because somehow the poisons were indeed all tied to Feeblemind
Probably a leftover of some testing ages ago, that should be solved next update. As for ingestion poison it is fixed too.
Re: Poisons don't really work?
Posted: Fri May 26, 2017 5:35 am
by chad878262
Valefort, you are lightning fast with these fixes man, epic level bug fixer!!!
Re: Poisons don't really work?
Posted: Fri May 26, 2017 5:37 am
by Valefort
Too much credit, changing a 19 into a 151 isn't particulary difficult

Re: Poisons don't really work?
Posted: Fri May 26, 2017 9:26 am
by Calodan
Valefort wrote:Too much credit, changing a 19 into a 151 isn't particulary difficult

Changing the 19 into a 151 is worth $1.
Knowing where to find that 19 and change it to 151 is worth $9,999.
Not enough credit there Vale. You are a bad ass man.
Re: Poisons don't really work?
Posted: Fri May 26, 2017 9:31 am
by Tsidkenu
Valefort wrote:As for ingestion poison it is fixed too.
Watch out, UDers. Shez has a plentiful supply of Dark Reaver powder

Re: Poisons don't really work?
Posted: Fri May 26, 2017 11:19 am
by amber91
Valefort wrote:
was my first reaction since I thought I fixed the system a few months ago but ... fixing the starting conditions was not enough because somehow the poisons were indeed all tied to Feeblemind
Probably a leftover of some testing ages ago, that should be solved next update. As for ingestion poison it is fixed too.
That's awesome news!
Will the fix work on existing stocks of poisons we already have, or do we need to rebuy/replace them?
And when you say "next update" how often or when is that scheduled?
Thank you very much!
Re: Poisons don't really work?
Posted: Fri May 26, 2017 11:53 am
by Valefort
Existing poisons will work no problem, as for when the next update will happen no one can tell, shortly

Re: Poisons don't really work?
Posted: Fri May 26, 2017 12:01 pm
by Flasmix
Tsidkenu wrote:
Watch out, UDers. Shez has a plentiful supply of Dark Reaver powder

Bring it. I dare you.
Re: Poisons don't really work?
Posted: Fri May 26, 2017 12:01 pm
by dedude
Edit: yes, I'm that old...
Re: Poisons don't really work?
Posted: Fri May 26, 2017 12:25 pm
by aaron22
Calodan wrote:Valefort wrote:Too much credit, changing a 19 into a 151 isn't particulary difficult

Changing the 19 into a 151 is worth $1.
Knowing where to find that 19 and change it to 151 is worth $9,999.
Not enough credit there Vale. You are a bad (friend) man.
uh.. is it me or just knowing that broken is a 19 and fixed is a 151 is crazy? maybe that is what is worth the other $99,000
Re: Poisons don't really work?
Posted: Fri May 26, 2017 12:41 pm
by K'yon Oblodra
Val is a cheater, he knows the 2da files too well

Re: Poisons don't really work?
Posted: Fri May 26, 2017 12:47 pm
by chad878262
aaron22 wrote:Calodan wrote:Valefort wrote:Too much credit, changing a 19 into a 151 isn't particulary difficult

Changing the 19 into a 151 is worth $1.
Knowing where to find that 19 and change it to 151 is worth $9,999.
Not enough credit there Vale. You are a bad (friend) man.
uh.. is it me or just knowing that broken is a 19 and fixed is a 151 is crazy? maybe that is what is worth the other $99,000
I'm rubbish with 2da's and coding in general, but my guess is "19" applies Feeblemind while "151" is poison (aptly named since 151 Rum will knock you on your arse, if you ask me!)
