An average looking man that most would not give a second look - indeed perhaps not lingering on the first - is seen setting up shop in the wide.  A cloak with the hood drawn up puts most of his features in shadow, but he is wearing a bright red tunic with gold filigree and a broach fashioned in the symbol of Waukeen to hold his cloak in place.  He seems to have mostly human features aside from cat-like yellow eyes which seem to have a glow beneath the cowl of his hood, which would indicate a likely infernal or demonic lineage.  
If conversed with he would explain he is a gem merchant cut off from his suppliers in the South due to what he considers a mysterious disappearance of the most recent boat which was to deliver an assortment of rare gems.  In the meanwhile he has resorted to trading in the less lucrative business of weapons, armor and other items which adventurers may have a use for.  He makes it known that being a wholesaler of gems that he will assign value for any adventurer wishing to trade in gems for items, but will also consider offers of gold or even equal or greater valued items.
As might be expected from a gem merchant, the supply of gear is rather limited, but the keen eyed adventurer who spends a few moments perusing his goods would quickly note that there are several unique items that may be of use.
///OOC:  Offers may be made in gems, gold or trade goods.  An offer may be accepted, counter-offered, or outright denied.  If more than one offer is made on an item before I respond the RP will be as if the two (or more) parties are there at the same time and the highest bid will be the one considered.
Items currently available:
Weapons:
The Grey Lively Club: EB +1 / Massive Crit: 1d6 / On hit Deafness DC=14 5% / 3 Rounds
Impossibly Sharp Scimitar: EB +2 / Massive Crit: 1d6
Shortbow of Magic: EB +4 / Mighty +5
Light and Powerful Longbow: Weight 1.8 Lbs (60%) / Massive Crit: 1d8 / Mighty +6
Sorcerous Staff: Bonus Slot (Sorcerer) 3
Staff of Intelligenc: INT +3
Armor:
5 Pound Full Plate: weight=5 Lbs. (10%)
Charismatic Full Plate: EB +1 / CHA +3 / Usable by Lawful or UMD
Priestly Vestments: Cloth armor / EB +1 / WIS +3
Clerics Robes: Cloth armor / Bonus Slot: Cleric 3 / Positive Energy saves +1 / Diplomacy +1
Greater Storm Armor Breastplate: +3 Armor / 10% Fire Immunity / 10% Sonic Immunity / Spell Resistance: 18
Sorcerous Robes: Bonus slot (sorcerer) level 3
Full Plate Armor of Fortitude: Fortitude + 3
Headgear, Gauntlets and Bracers:
Helmet:  Immunity to Power Word: Kill
Priestly Bracers: Bonus slot: Cleric 3 / +1 AC (Armor)
Gauntlets of the Paladin: Bonus Slot: Paladin 3 / Damage bonus: Fire 1 / Bonus HP: +2
Gauntlet's of Solid Constitution: CON +3 / +1 AC (Deflection)
Greater Gloves of Concentration: Concentration + 6
Bardic Gloves: Bonus slot (Bard) level 5
Bardic Bracers: AC +3, bonus spell slot (Bard) level 3
Boots:
Bards Dancing Shoes: Bonus slot: Bard 3 / INT +1 / DEX +1
Boots of Paladin's Spirit: Bonus Slot: Paladin 3 / Bonus Slot: Spirit Shaman 2
Enchanted Jewelry:
Amulet of Natural Armor +3: +3 Natural AC
Ring of Protection +3: +3 Deflection AC
Ring of Leadership:  CHA +3
Shields:
Fighters Heavy Shield: +3 STR
Completed Sales:
Briarspike Spear: EB +2 / Damage Bonus: Acid 1d6(SOLD: 125 bags)
Ring of Intelligence: +3 INT /  +2 Concentration / Damage Immunity: Sonic 5% (SOLD: 45 bags)
Greater Ring of Strength: STR +3 (SOLD: 10 bags)
Tower Shield of Grace: +3 CHA / +3 DEX / +1 Fortitude Saves / +1 Move Silently(SOLD: 200 bags and a Star Sapphire)
Heavy Shield of Leadership: +3 CHA / +3 Fortitude Saves / +1 Intimidate (SOLD: 30 bags, Moltrazahn)