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Orcs

Posted: Sat Jun 10, 2017 4:15 pm
by cigarsmoke
So, no one has gotten back to me on this despite reporting it. I had an encounter with a grey orc player whom out of politeness since there has been no official ruling I shall not name, I don't want to start drama, on Ulgoth's Beard, right on the beach right in front of town. Now, whether or not it is Duke's land, I think it pretty obvious that no villager would allow a grey orc anywhere near the island. If I could get some input on this it would be great, because it really annoys me that even though there aren't specific 'laws' about this, that the orc uses that excuse to just... do whatever they like. I think it pretty obvious that a village of humans would flip out and that they wouldn't be allowed, and it struck me as really god moddy. Can a DM please make an announcement on this subject? It's not as if it's a lawless town like the other surface town.

Re: Orcs

Posted: Sat Jun 10, 2017 5:28 pm
by Moltrazahn
Orcs are considered a monster by most humans. I dont think we got an area which humans (npcs) actually accept fullblooded orcs (grey orcs in the shore perhaps?). Despite the general reputation of said player.

Wear a full disguise when in cities or use an AFK tag. If that character has had dm-rp with a city and come to an understanding... then it's another case entirely.

Still. You are whats on your sheet, should still be respected. It may feel unfair but you cant roll a hin and rp being taller than a human... just not in the cards man :p.

If you still dont. Well. Expect people (DM and player alike)to react accordingly.

I mean... 5 people stabbed molag at the FAI unprovoked. And thats even before his helm was removed! xD. #embracethelove

Re: Orcs

Posted: Sat Jun 10, 2017 7:34 pm
by cigarsmoke
Thank you.... this player tried arguing with me merely because the laws have not been established in writing, and I would really like to see some IC intervention.

Re: Orcs

Posted: Sat Jun 10, 2017 7:46 pm
by The Whistler
Be the change you want to see in BG. Round up a death squad ;)

Re: Orcs

Posted: Sat Jun 10, 2017 8:47 pm
by Planehopper
The Whistler wrote:Be the change you want to see in BG. Round up a death squad ;)
This is a sound response, IMO.

Please tread very carefully in a post like this, lest you violate a forum rule and I have to lock it. It would be better to wait a response from DMs, or to put forth a suggestion in general terms about racial responses in Ulgoth's Beard.

In the meantime, I recommend handling what you can IC.

Re: Orcs

Posted: Sun Jun 11, 2017 3:47 am
by RagingPeace
In the past orc characters used to go there to fish and etc. and there didn't seem to be any OOC issues with it, at least not that I heard of. Maybe they wore disguises, I don't know.

Re: Orcs

Posted: Sun Jun 11, 2017 3:52 am
by Deathgrowl
Moltrazahn wrote:Wear a full disguise when in cities
Assuming you mean a full mask and all, this is not a legitimate tactic.

Re: Orcs

Posted: Sun Jun 11, 2017 6:11 am
by Moltrazahn
Deathgrowl wrote:
Moltrazahn wrote:Wear a full disguise when in cities
Assuming you mean a full mask and all, this is not a legitimate tactic.
Thats where the afk tag comes in growly! For when getting quests! Especially in cities such as Nashkel, gullykin, Baldurs gate and Roaring shore.

I would however not be too surprised with wearing mearly masks and hoods in ulgoths and soubar.

As for the argument that its not written anywhere... well. Its not written that your not supposed to murder people randomly either... but folks dont do that a lot in cities either :p.

Re: Orcs

Posted: Sun Jun 11, 2017 1:33 pm
by aaron22
as far as i am concerned, and this in no way means that everyone should be like this, i do as an orc would. if there are question marks regarding how npc's react, then i alert a DM to decide the reaction. unless a DM demands that i use an AFK tag, i do not go that route. as an orc you just dont get the same privileges that humans do. it is part of your story. you gotta work harder to get some things. this gets my mind into the orc. lets me feel as a player the struggle that my orc goes through on a daily basis. this is how I play my orc. and once again, i do not think less of anyone who doesnt, just feel like sharing the way i do it. i think it leads to lower expectations as a player and therefor less disappointment as well.

Re: Orcs

Posted: Sat Jun 17, 2017 11:45 am
by cigarsmoke
AFK tags are extremely god-moddy and should be frowned upon - as for orcs in disguise, their physicality alone makes that impossible. They are extremely large creatures - even larger than half-orcs, distinctive enough in body type, strength, and sheer friggin' size that they'd be considered a monster from a distance by most people. They're over a head taller and wider than half-bloods, we need to remember that when we're RPing not to look at the computer graphics, but what lore we're running off of.

Re: Orcs

Posted: Sat Jun 17, 2017 11:54 am
by cigarsmoke
Also, thank you DM team for clearing this up! I also found out from this that Orcs and Drow are kill on sight, which I did not know :o If we pvp, can we still choose to give them an RP out if we wish? Just to be courteous.

Re: Orcs

Posted: Sat Jun 17, 2017 12:10 pm
by matelener
cigarsmoke wrote:Also, thank you DM team for clearing this up! I also found out from this that Orcs and Drow are kill on sight, which I did not know :o If we pvp, can we still choose to give them an RP out if we wish? Just to be courteous.
Undisguised drows on the surface are KoS but Gray Orcs are not. Special rules apply to Upperdark where nothing is KoS.
Hidden: show
Currently, orcs, necromancers, Zhentarim, and other evils on the Surface are not KOS.
Hidden: show
Underdark players on the surface, and surface players within the tunnels of the Underdark, who have been identified are considered to have consented to PvP and may be killed on sight. The exceptions are for the city of Sshamath and the Upperdark, where all involved are still required to follow normal PvP rules.
Characters outfitted in a way that completely hides their identifying features require the aggressor to apply normal PvP rules, regardless of which side the disguised character is from. The disguise must be complete and hoods by themselves do not count. Patterns of speech, accents, body language, and other distinctive qualities are discerned only through roleplay over time, and details such as "a funny-sounding name" or the size of the character alone do not count for the purposes of identification.

Re: Orcs

Posted: Sat Jun 17, 2017 12:20 pm
by cigarsmoke
From my understanding with what was just posted, it depends on where specifically the orc itself is, yes? At least, this was just posted by DM Hera:
DM Hera wrote:Mist parted along the river as the morning sun rose upon Ulgoth's Beard, fishermen where already about catching fish leaping for the early flies. Though the days start was not of the norm, for a patrol of Flaming Fist heavy horse pushed down the local road. Ahead of this column in his trophy covered war plate, was famed Orc Hunter, Captain Norton. He was a no nonsense man when it came to Orcs, no quarter given and a fantasist to finding these creatures. What drove his zeal towards purging civilized lands of what he deemed "Infestation" is unknown, nor is it spoken of. Captain Norton exists for one purpose, to find and kill Orcs.

The appearance of the Flaming Fist banners reassure some of the locals, that once again the many villages and hamlets along the length of the great river are dutifully protected.



((It is stated that Ulgoth's Beard is a Ducal holding and as such Full Blood Orcs are KoS along with Drow in this area, further entering these lands is godmodding of the local folk and guards and shall not be done with out express oversight/permission of a Dungeon Master. Thank you all ahead of time for your understanding.))

Re: Orcs

Posted: Sat Jun 17, 2017 12:29 pm
by matelener
cigarsmoke wrote:From my understanding with what was just posted, it depends on where specifically the orc itself is, yes? At least, this was just posted by DM Hera:
DM Hera wrote:Mist parted along the river as the morning sun rose upon Ulgoth's Beard, fishermen where already about catching fish leaping for the early flies. Though the days start was not of the norm, for a patrol of Flaming Fist heavy horse pushed down the local road. Ahead of this column in his trophy covered war plate, was famed Orc Hunter, Captain Norton. He was a no nonsense man when it came to Orcs, no quarter given and a fantasist to finding these creatures. What drove his zeal towards purging civilized lands of what he deemed "Infestation" is unknown, nor is it spoken of. Captain Norton exists for one purpose, to find and kill Orcs.

The appearance of the Flaming Fist banners reassure some of the locals, that once again the many villages and hamlets along the length of the great river are dutifully protected.



((It is stated that Ulgoth's Beard is a Ducal holding and as such Full Blood Orcs are KoS along with Drow in this area, further entering these lands is godmodding of the local folk and guards and shall not be done with out express oversight/permission of a Dungeon Master. Thank you all ahead of time for your understanding.))
Oh, haven't seen this but it sounds a bit drama-prone?

Because on one hand, it's stated that entering Ulgoth's is godmodding but on the other, PvP encounters are implied to be allowed. So, I don't know what to make of it ^^

Re: Orcs

Posted: Sat Jun 17, 2017 3:56 pm
by Sputnik
I'm pretty sure the KoS stipulation would only apply when/if a DM agrees to oversee a Gray Orc entering Ulgoth's Beard, in all likelyhood to have the NPCs react accordingly...

In all other cases a Gray Orc entering is now considered to be godmodding.
So would PvP on a map with NPC guards and laws, for that matter.
Two wrongs don't make a right and all that jazz.