Walkmesh issue in Gullykin

It Does What It Says on the Tin: Resolved Issues

Moderators: Moderator, Associate Dev, Quality Control, DM

Post Reply
chad878262
Posts: 8616
Joined: Thu Sep 18, 2014 6:55 pm

Walkmesh issue in Gullykin

Unread post by chad878262 » Sat Jun 17, 2017 9:14 am

Found out the hard way there is a place you can get 'stuck' in Gullykin... Was headed toward the transition to Sharpteeth, but just clicked way ahead and the wonderful pathfinding took me next to a house that I could then not click or WASD away from.

Image
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands

User avatar
Nyeleni
Recognized Donor
Posts: 1456
Joined: Mon Dec 21, 2009 5:09 pm
Location: Catalonia

Re: Walkmesh issue in Gullykin

Unread post by Nyeleni » Sat Jun 17, 2017 9:51 am

Yeah, the walkmesh is a real mess. One of the troubles of having such an old game.

Another place is in farmlands east. It still thinks the ORH chapterhouse is ruined and tries to run us through the walls.

There are many other places where it just leads to impossible walks. And it seems to choose often the longer path.
Truman Capote, Breakfast At Tiffany's
"... - it's better to look at the sky than live there. Such an empty place; so vague. Just a country where the thunder goes and things disappear."

User avatar
Tsidkenu
Posts: 3853
Joined: Tue May 27, 2014 12:04 am
Location: Terra Nullis

Re: Walkmesh issue in Gullykin

Unread post by Tsidkenu » Sat Jun 17, 2017 8:41 pm

This was from about 3 years ago when I first reported the issue: :lol:
Fortunately, as a wizard, I could just teleport away.
Image
Formerly the player of

Mae yr Machshikhah - Pryat of Helm [Bio] [Retired]
Schezalle - The Black Claws Baeqeshel [Bio] [Retired]
Araphella - Whispers of Oblivion [Bio] [Retired]
Aeili Azenci - Baelnorn of Mystra [Bio] [Deceased]

User avatar
Miasmata
Lead Builder
Posts: 735
Joined: Mon Jan 28, 2013 1:38 pm

Re: Walkmesh issue in Gullykin

Unread post by Miasmata » Sun Aug 26, 2018 10:49 am

Thanks for bringing this to our attention, chad878262.

This is currently being looked into.
Auric Blackmore: There are no facts, only interpretations. Retired.
Lord Eldarian Al'maire: Darkness retreats, a coward before the sun.

User avatar
Miasmata
Lead Builder
Posts: 735
Joined: Mon Jan 28, 2013 1:38 pm

Re: Walkmesh issue in Gullykin

Unread post by Miasmata » Sat Jan 05, 2019 12:20 am

Thanks for bringing this to the DEV team’s attention. This post will be archived to denote the issue has been looked into.

Please be sure to start another thread and let us know if you find anything else like this in the future.
Auric Blackmore: There are no facts, only interpretations. Retired.
Lord Eldarian Al'maire: Darkness retreats, a coward before the sun.

Post Reply