Caster Cleric: Heirophant and Hospitaler query
Posted: Tue Jun 27, 2017 10:59 pm
So,
Another late night bottle of wine idea.
Cleric that is primarily a caster, uses summons or party members for tank/primary attack. Backs up with buffs/AOE spells/heals.
High CL required to resist dispels.
As I understand. Heirophant is exactly like taking more cleric levels, except that you get more 'feats' more often. Cleric 1 feat every 3 levels, Heiro 1 every 2 levels.
?? Do you get the standard cleric feats (1 every 3 levels) as well as the Heiro feats as a Bonus Feat offering? So over 10 levels, get a total of 3Cl + 5Heir = 8 feat selections (obviously choice restricted depending upon what type)
Plus... the Heiro feats look pretty sweet. So as a caster primarily would be taking:
- the Spell Power 1-3 feats.
-Unsure about Divine Spell Power / Advanced Divine Spell Power as it takes a couple feats, then takes Turn uses to activate etc (especially if the caster cleric will not have high CHA).
-Blast Infidel for uber harms for boss mobs?
-Maybe inscribe rune to store Teleports or some other handy spell, that doesn't need to sit in spellbook the whole time.
-and if not Inscribe Rune, perhaps, Gift of Deity, but think that only works for epic melee priest smasher style of play? (please correct me or offer suggestions on it).
I have heard some support for a 10Cl/10Heir/10Hosp build.
I'm curious as to what the 10 Hosp actually gains on a Caster build.
From the way I read the description, you only get 6/10 CL from taking 10 Hosp as opposed to full 10 CL on cleric levels.
You also get:
1 lay on hands use per day (not very useful, potions)
2 remove disease uses / day (not very useful, potions)
3 bonus feats. (probably HIGHLY useful)
Are these three bonus feats ON TOP OF feats you already get as part of level progression as a cleric i.e. 1 every 3 cleric levels (3 in 10 levels) + 3 in 10 Hosp = 6 feats in 10 Hosp levels? (Bonus Feats obviously restricted to available list).
So does that mean the effective trade off with Hospitaler is 4 CL for 3 extra feats?
As such, on the topic of feats.
What are the essential must have feats for this build type?
-Spell Cast Prodigy is a must.
-Ext Spell for duration
-Combat Exp or ICExp? (take with bonus feats in Hosp if taking those levels?)
-Blindfight? (not overly relevant if not doing much melee? but relevant if harm casting or aoe casting enemies?)
Any other ideas?
Soooo... I guess ultimately, I'm wondering what a good all round caster buffer summons cleric that performs well in a group but can handle itself well, especially in epic areas (including potentially hell runs) looks like? I'm assuming that it's using Heiro and/or Hosp.
And how does one 'play this style' through the server? Is it good against epic undead (durlags), epic lizards (cold and hot), and eventually making its way into the layer of avernus?
And no thankyou, not interested in the FVS/Pal builds.
Another late night bottle of wine idea.
Cleric that is primarily a caster, uses summons or party members for tank/primary attack. Backs up with buffs/AOE spells/heals.
High CL required to resist dispels.
As I understand. Heirophant is exactly like taking more cleric levels, except that you get more 'feats' more often. Cleric 1 feat every 3 levels, Heiro 1 every 2 levels.
?? Do you get the standard cleric feats (1 every 3 levels) as well as the Heiro feats as a Bonus Feat offering? So over 10 levels, get a total of 3Cl + 5Heir = 8 feat selections (obviously choice restricted depending upon what type)
Plus... the Heiro feats look pretty sweet. So as a caster primarily would be taking:
- the Spell Power 1-3 feats.
-Unsure about Divine Spell Power / Advanced Divine Spell Power as it takes a couple feats, then takes Turn uses to activate etc (especially if the caster cleric will not have high CHA).
-Blast Infidel for uber harms for boss mobs?
-Maybe inscribe rune to store Teleports or some other handy spell, that doesn't need to sit in spellbook the whole time.
-and if not Inscribe Rune, perhaps, Gift of Deity, but think that only works for epic melee priest smasher style of play? (please correct me or offer suggestions on it).
I have heard some support for a 10Cl/10Heir/10Hosp build.
I'm curious as to what the 10 Hosp actually gains on a Caster build.
From the way I read the description, you only get 6/10 CL from taking 10 Hosp as opposed to full 10 CL on cleric levels.
You also get:
1 lay on hands use per day (not very useful, potions)
2 remove disease uses / day (not very useful, potions)
3 bonus feats. (probably HIGHLY useful)
Are these three bonus feats ON TOP OF feats you already get as part of level progression as a cleric i.e. 1 every 3 cleric levels (3 in 10 levels) + 3 in 10 Hosp = 6 feats in 10 Hosp levels? (Bonus Feats obviously restricted to available list).
So does that mean the effective trade off with Hospitaler is 4 CL for 3 extra feats?
As such, on the topic of feats.
What are the essential must have feats for this build type?
-Spell Cast Prodigy is a must.
-Ext Spell for duration
-Combat Exp or ICExp? (take with bonus feats in Hosp if taking those levels?)
-Blindfight? (not overly relevant if not doing much melee? but relevant if harm casting or aoe casting enemies?)
Any other ideas?
Soooo... I guess ultimately, I'm wondering what a good all round caster buffer summons cleric that performs well in a group but can handle itself well, especially in epic areas (including potentially hell runs) looks like? I'm assuming that it's using Heiro and/or Hosp.
And how does one 'play this style' through the server? Is it good against epic undead (durlags), epic lizards (cold and hot), and eventually making its way into the layer of avernus?
And no thankyou, not interested in the FVS/Pal builds.