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Hostile area

Posted: Thu Jul 13, 2017 6:08 am
by Argumantive
Is it possible to bring in a kemo command of hostiling everything in the area you are in but the ones in your party?

Since you have to select and hostile one individually, sometimes PvP can errupt wihtout being able to hostile someone (someone HiPSing for example)

Otherwise spells that can only target hostile creatures won't work (Repelling blast for example, hits sneaking opponents, hits everything in the area other than what the caster wishes not to hit).

Re: Hostile area

Posted: Thu Jul 13, 2017 6:22 am
by Pimple
You can, and it'll only take you enough time to die a few times before you find the name! Unless people keep logging in. Or there's more than one.

Re: Hostile area

Posted: Thu Jul 13, 2017 6:33 am
by Face
A other server some of us used to play on had a toggle party hostile button that worked wonders.

Re: Hostile area

Posted: Thu Jul 13, 2017 7:12 am
by Argumantive
If it is possible can just remove the hostile message to the one hostiling while leaving the message to the hostiled.

On smaller areas like caves for example, it would be logical one can simply use a spell to make sure he is alone, by blasting everything but himself as it is.

Re: Hostile area

Posted: Thu Jul 13, 2017 7:43 am
by Kagger911
Only problem with that is that it can be abused. Have you ever been hostiled while casting a spell? It interrupts it no matter what. now imagine people not wanting to fight because they have rp builds and all they want to do is ethereal.

Kagger is ca-

YOU HAVE BEEN HOSTILED THIS HAS BEEN LOGGED FOR OOC MECH- yadda yadda

"Why did my spell not go off?"

"You abuser!"


Green text nerd rage begins after losing

Re: Hostile area

Posted: Thu Jul 13, 2017 7:50 am
by Argumantive
If a character specifically went to a hidden location to converse, spying is a hostile action in itself.

In such an occasion the character will announce what he is about to do, but the RP out given is to go away and stop the hostile action (as in, the spying).

Regardless, the above is a very limited example. The main thing about the suggestion is a QOL change to actually be able to easily and reliably hostile what you need to hostile.


As of abuse.

If you cast ethereal while abusing the fact you are not hostile it is the abuse in itself. "Certain actions can indicate hostile intent and a valid consent to PvP. This includes casting spells, drawing weapons, resting, or using stealth mode (such as Hide in Plain Sight) during hostilities;" So yes, if they go Ethereal mid hostility, I should be able to be hostile to them.

If the intent was that it can be abused to cause spell failure via OOC means, it can be done the same way with the current hotile toggle.

Re: Hostile area

Posted: Thu Jul 13, 2017 7:56 am
by Kagger911
Argumantive wrote: As of abuse.

If you cast ethereal while abusing the fact you are not hostile it is the abuse in itself. "Certain actions can indicate hostile intent and a valid consent to PvP. This includes casting spells, drawing weapons, resting, or using stealth mode (such as Hide in Plain Sight) during hostilities;" So yes, if they go Ethereal mid hostility, I should be able to be hostile to them.

If the intent was that it can be abused to cause spell failure via OOC means, it can be done the same way with the current hostile toggle.
Not at all, I would say that Ethereal constitutes the hostility. They are still visible and you can hostile them with the hostile tool. Making ti easy for you to cast a mords/dispell. Sure, you can say that you can't counter it, but how can you tell they were going to cast it if you are not hostile in any way. Now, if you hostile mid cast, which I've done with Zeno a few times to stop him from nuking lowbies. That is abuse. I don't mind if someone hip(s) infront of me. I just ask them to hostile me in a tell so I don't have to.

Remember guys: in rp, communication is key. No matter how much you are panicking.

Re: Hostile area

Posted: Thu Jul 13, 2017 6:04 pm
by 7threalm
yes and casting 50 spells before hunting is quite silly but you now metagame and all that.

hipsters are the worse, because they can advoid all aoe spells, because they determine when to set hostile, which is very meta to me.

but on the other hand you have the meta of hostile notification, so its kinda up to players.

I personally hate the RP assist rule, and it is exploited by hipsters quite often in order to not suffer aoe effects, that would target them if they were set to hostile.

Time and time again - Pvp initatied (aoe spells abilites fly ) then hipster is already hips, waits for the aoes to die down - run set hostile and attack.

I just don't know if there is a mechanical fix, besides hostile all non-party members and a message that doesn't say all player name hostile.

mabey add an Onexit script that removes the hostile all - toggle.(if it was ever made) Sense pvp should end on transtion anyways.

or even better would be a pop-up dialog saying (blank is setting you to pvp to accept ) -click yes or no. (no meta data attached to it.) but even is something like this went in I still think will see the late party hipsters still do what they do.

new term-
Late party hipster: a player that sets hostile during an hostile encounter knowing they can advoid all aoe effects and run up and quick stab.



This is what is looks like

Re: Hostile area

Posted: Thu Jul 13, 2017 6:20 pm
by 7threalm
chambordini wrote:You have to give RP outs anyway before engaging in PvP, you can't do that, rules are rules...
If PvP has not commenced yet, third parties (e.g. bystanders, friends, bodyguards) are considered to be the aggressor and must clearly RP hostility and accept an "RP out", if any, before attacking. Once PvP starts, third parties already in the same map can engage without preliminaries.

that rule right there....is the one that is abused, I've seen it over and over again.

The easiest fix is to just remove the hostile server message. That way hipsters can hips without fear of being metagamed.


If PvP has not commenced yet, third parties (e.g. bystanders, friends, bodyguards) are considered to be the aggressor and must clearly RP hostility and accept an "RP out", if any, before attacking. Once PvP starts, third parties already in the same map can engage without preliminaries.

If the player is invisible, etheral or hiding in plain sight they must declare hostile intention (via hostile toggling- this will be done in secret) if they plan on aiding a fellow character. If they do not declare this hostility before pvp initiated they give up the right to toggle hostile, and must declare an independent rp out before they toggle hostility.

Dm's could be sent a log or something, if something is in question during the pvp.

something like that

but the best solution is a toggle non party hostility - and have it clear on the onexit script

or toggle all hostile
then untoggle all hostile ( with the new pvp rule, this might help allivate the bystanders.)


This is stop bystanders from getting killed, elimiate the hips immunity to aoe spells

player toggle area all hostile


-player wishes not to pvp press

(untoggle hostile- They give up the right to the third party rule and must issue a new rp out toggling this puts a 5 minute timer on the hostile timer- meaning that cannot hostile for 5 minutes)