NPC Mindflayers, in Soubar?
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- Bad Omens
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NPC Mindflayers, in Soubar?
Hello Everyone,
I am just trying to wrap my head around seeing a NPC Mindflayer in Soubar.
I can't imagine that would be RP appropriate.
That would be like NPC Drow walking around.
Has there been IC RP sanctioned by the DMs which supports this development?
I am just trying to wrap my head around seeing a NPC Mindflayer in Soubar.
I can't imagine that would be RP appropriate.
That would be like NPC Drow walking around.
Has there been IC RP sanctioned by the DMs which supports this development?
- flipside43
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Re: NPC Mindflayers, in Soubar?
It's lore appropriate according to Volo's Guide to the Sword Coast Page 117.
"Folk not wanted in Triel or Boareskyr Bridge find their way here. This has made Soubar something of a hiring fair for brigands, evil mages, dopplegangers, wererats and other werefolk, mercenaries down on their luck, mind flayers, those bearing curses, and others not tolerated in most communities. "
"Folk not wanted in Triel or Boareskyr Bridge find their way here. This has made Soubar something of a hiring fair for brigands, evil mages, dopplegangers, wererats and other werefolk, mercenaries down on their luck, mind flayers, those bearing curses, and others not tolerated in most communities. "
Luke Darius - Clansman of House Darius, Noble of Baldur's Gate
- Pimple
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Re: NPC Mindflayers, in Soubar?
Would also be sweet to have helmet horrors show up if you dig in the right/wrong places.
"They're just furry and misunderstood."
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."
Sirion Te'dwa - Shop
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."
Sirion Te'dwa - Shop
- cosmic ray
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Re: NPC Mindflayers, in Soubar?
Monster races, bandits and social pariahs living in shady towns? What next? Elves living in forests? Humans having short lives? Nothing makes sense anymore.
You are fined one credit for a violation of the Verbal Morality Statute.
- gedweyignasia
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Re: NPC Mindflayers, in Soubar?
That's pretty cool. I wonder if we could get some "evil" quests hosted on in Soubar for characters less suited to delivering boxes and helping orphans...flipside43 wrote:Volo's Guide to the Sword Coast Page 117.
"Folk not wanted in Triel or Boareskyr Bridge find their way here. This has made Soubar something of a hiring fair for brigands, evil mages, dopplegangers, wererats and other werefolk, mercenaries down on their luck, mind flayers, those bearing curses, and others not tolerated in most communities. "
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Sputnik
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Re: NPC Mindflayers, in Soubar?
There already are a few shady quests in Soubar.
That said, more can't hurt.
That said, more can't hurt.
Francis 'Frank' Waynn - City Watch Recruit
Tytos Lyonson - Ebon Blade Sergeant
Vaelen - Proprietor of Derringer Mercantile, hedge-wizard, politician
Tytos Lyonson - Ebon Blade Sergeant
Vaelen - Proprietor of Derringer Mercantile, hedge-wizard, politician
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Face
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Re: NPC Mindflayers, in Soubar?
Rename Soubar to town of missfits.
#onlyorclivesmatter.
Be hin be great
Be hin be great
- Fionn
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Re: NPC Mindflayers, in Soubar?
if you mean Helmed Horror, there's at least one a map southPimple wrote:Would also be sweet to have helmet horrors show up if you dig in the right/wrong places.
- Pimple
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Re: NPC Mindflayers, in Soubar?
Close enough! :p
I am referring to this, from the same text flipside quoted. I'll leave it out of any tag cause i find it more readable that way.
I like this kind of thing to be honest, because it paints a picture that's far more colorful than what one would assume.
Soubar
This small trail town is located on the Trade Way south of Boareskyr Bridge. Often raided by goblinkin and bugbears, it's a summer tent town that shrinks to an armed outpost in winter. At its heart is the old stone ruin of a temple or abbey of Bane, known as the Black Abbey. Some folk believe it was once sacred to another god and was only seized by worshipers of Bane briefly. The ruins have yielded stones to build the rest of Soubar.
What remains of the ruins are home to a mysterious woman known only as Mag, who runs a tavern called the Winding Way in them. The word around the Coast is that Mag was once a priestess. Some say she abandoned her calling, others that she embraced another faith and others say she's a mind flayer or other horrible creature (a beholder, perhaps, or even a neogi) who's mastered magic enough to take human form for years at a time.
All that's certain is that Mag answers no questions, has healed folk from time to time, wears a ring of misdirection that conceals her true allegiances and powers, and stores broken instruments of torture in the old abbey loft where she sometimes lets travelers sleep. Whether she used spells or potions for healing is a point of contention. Reports on this are confused. All of this makes many merchants uneasy. They camp west of Soubar, or press on past if the weather's fair and the Soubar night apt to be moonlit, rather than stopping here.
Soubar is a lawless town. Visitors should bring their own swords - and be prepared to swing them. There are several Coast lands fireside tales about brigands who buried loot here and were slain before they came back for it. Not all such tales are fanciful. The merchant Janthool of Athkatla, a fartraveled trader in sundries, dug a latrine pit just west of Soubar a spring or two ago and unearthed an ivory coffer crammed full of matched black pearls - each as large as the pommel nut of a stout broad sword! Be warned, however. Digging in certain spots in Soubar summons helmed horrors to the digger, due to an ancient guardian spell of unknown origin!
Folk not wanted in Triel or Boareskyr Bridge find their way here. This has made Soubar something of a hiring fair for brigands, evil mages, dopplegangers, wererats and other werefolk, mercenaries down on their luck, mind flayers, those bearing curses, and others not tolerated in most communities.
Fences for stolen goods are plentiful here. Scurrilous "bounty hunters" who kill, maim, or capture specific beings to order are also plentiful, as are dealers in slaves, information, poisons, chains and cages, sleep venoms, and exotic pets. Kill-trained pets cost twice the usual prices. I'm not (ahem) familiar with any names or details, of course.
Volo's Guide to the Sword Coast, page 117
I am referring to this, from the same text flipside quoted. I'll leave it out of any tag cause i find it more readable that way.
I like this kind of thing to be honest, because it paints a picture that's far more colorful than what one would assume.
Soubar
This small trail town is located on the Trade Way south of Boareskyr Bridge. Often raided by goblinkin and bugbears, it's a summer tent town that shrinks to an armed outpost in winter. At its heart is the old stone ruin of a temple or abbey of Bane, known as the Black Abbey. Some folk believe it was once sacred to another god and was only seized by worshipers of Bane briefly. The ruins have yielded stones to build the rest of Soubar.
What remains of the ruins are home to a mysterious woman known only as Mag, who runs a tavern called the Winding Way in them. The word around the Coast is that Mag was once a priestess. Some say she abandoned her calling, others that she embraced another faith and others say she's a mind flayer or other horrible creature (a beholder, perhaps, or even a neogi) who's mastered magic enough to take human form for years at a time.
All that's certain is that Mag answers no questions, has healed folk from time to time, wears a ring of misdirection that conceals her true allegiances and powers, and stores broken instruments of torture in the old abbey loft where she sometimes lets travelers sleep. Whether she used spells or potions for healing is a point of contention. Reports on this are confused. All of this makes many merchants uneasy. They camp west of Soubar, or press on past if the weather's fair and the Soubar night apt to be moonlit, rather than stopping here.
Soubar is a lawless town. Visitors should bring their own swords - and be prepared to swing them. There are several Coast lands fireside tales about brigands who buried loot here and were slain before they came back for it. Not all such tales are fanciful. The merchant Janthool of Athkatla, a fartraveled trader in sundries, dug a latrine pit just west of Soubar a spring or two ago and unearthed an ivory coffer crammed full of matched black pearls - each as large as the pommel nut of a stout broad sword! Be warned, however. Digging in certain spots in Soubar summons helmed horrors to the digger, due to an ancient guardian spell of unknown origin!
Folk not wanted in Triel or Boareskyr Bridge find their way here. This has made Soubar something of a hiring fair for brigands, evil mages, dopplegangers, wererats and other werefolk, mercenaries down on their luck, mind flayers, those bearing curses, and others not tolerated in most communities.
Fences for stolen goods are plentiful here. Scurrilous "bounty hunters" who kill, maim, or capture specific beings to order are also plentiful, as are dealers in slaves, information, poisons, chains and cages, sleep venoms, and exotic pets. Kill-trained pets cost twice the usual prices. I'm not (ahem) familiar with any names or details, of course.
Volo's Guide to the Sword Coast, page 117
"They're just furry and misunderstood."
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."
Sirion Te'dwa - Shop
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."
Sirion Te'dwa - Shop
- Bad Omens
- Posts: 326
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Re: NPC Mindflayers, in Soubar?
I'll be damned! You guys got me. I didn't think any town in the Western Heartlands would be so ill cast, but I stand corrected.
- DM Hera
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Re: NPC Mindflayers, in Soubar?
gedweyignasia wrote:That's pretty cool. I wonder if we could get some "evil" quests hosted on in Soubar for characters less suited to delivering boxes and helping orphans...flipside43 wrote:Volo's Guide to the Sword Coast Page 117.
"Folk not wanted in Triel or Boareskyr Bridge find their way here. This has made Soubar something of a hiring fair for brigands, evil mages, dopplegangers, wererats and other werefolk, mercenaries down on their luck, mind flayers, those bearing curses, and others not tolerated in most communities. "
....someone say quests!?
My personal view is in red, for I am fancy.
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Kagger911
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Re: NPC Mindflayers, in Soubar?
Mmmmmmmm, I smelled that too.DM Hera wrote:gedweyignasia wrote:That's pretty cool. I wonder if we could get some "evil" quests hosted on in Soubar for characters less suited to delivering boxes and helping orphans...flipside43 wrote:Volo's Guide to the Sword Coast Page 117.
"Folk not wanted in Triel or Boareskyr Bridge find their way here. This has made Soubar something of a hiring fair for brigands, evil mages, dopplegangers, wererats and other werefolk, mercenaries down on their luck, mind flayers, those bearing curses, and others not tolerated in most communities. "
....someone say quests!?
Kagger Redyard
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Amabiro "Shekels" Shyste
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http://www.urbandictionary.com/define.php?term=kagger
"Finally found where I belong."
Amabiro "Shekels" Shyste
"How can I be of service today?"
- Hoihe
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Re: NPC Mindflayers, in Soubar?
Pimple wrote:Close enough! :p
I am referring to this, from the same text flipside quoted. I'll leave it out of any tag cause i find it more readable that way.
I like this kind of thing to be honest, because it paints a picture that's far more colorful than what one would assume.
Soubar
This small trail town is located on the Trade Way south of Boareskyr Bridge. Often raided by goblinkin and bugbears, it's a summer tent town that shrinks to an armed outpost in winter. At its heart is the old stone ruin of a temple or abbey of Bane, known as the Black Abbey. Some folk believe it was once sacred to another god and was only seized by worshipers of Bane briefly. The ruins have yielded stones to build the rest of Soubar.
What remains of the ruins are home to a mysterious woman known only as Mag, who runs a tavern called the Winding Way in them. The word around the Coast is that Mag was once a priestess. Some say she abandoned her calling, others that she embraced another faith and others say she's a mind flayer or other horrible creature (a beholder, perhaps, or even a neogi) who's mastered magic enough to take human form for years at a time.
All that's certain is that Mag answers no questions, has healed folk from time to time, wears a ring of misdirection that conceals her true allegiances and powers, and stores broken instruments of torture in the old abbey loft where she sometimes lets travelers sleep. Whether she used spells or potions for healing is a point of contention. Reports on this are confused. All of this makes many merchants uneasy. They camp west of Soubar, or press on past if the weather's fair and the Soubar night apt to be moonlit, rather than stopping here.
Soubar is a lawless town. Visitors should bring their own swords - and be prepared to swing them. There are several Coast lands fireside tales about brigands who buried loot here and were slain before they came back for it. Not all such tales are fanciful. The merchant Janthool of Athkatla, a fartraveled trader in sundries, dug a latrine pit just west of Soubar a spring or two ago and unearthed an ivory coffer crammed full of matched black pearls - each as large as the pommel nut of a stout broad sword! Be warned, however. Digging in certain spots in Soubar summons helmed horrors to the digger, due to an ancient guardian spell of unknown origin!
Folk not wanted in Triel or Boareskyr Bridge find their way here. This has made Soubar something of a hiring fair for brigands, evil mages, dopplegangers, wererats and other werefolk, mercenaries down on their luck, mind flayers, those bearing curses, and others not tolerated in most communities.
Fences for stolen goods are plentiful here. Scurrilous "bounty hunters" who kill, maim, or capture specific beings to order are also plentiful, as are dealers in slaves, information, poisons, chains and cages, sleep venoms, and exotic pets. Kill-trained pets cost twice the usual prices. I'm not (ahem) familiar with any names or details, of course.
Volo's Guide to the Sword Coast, page 117
I think Yurtus and his maggots kind of destroyed anything to do with digging
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- aaron22
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Re: NPC Mindflayers, in Soubar?
some would call it improvementsHoihe wrote: I think Yurtus and his maggots kind of destroyed anything to do with digging.
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- gedweyignasia
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Re: NPC Mindflayers, in Soubar?
DM Hera wrote:gedweyignasia wrote:That's pretty cool. I wonder if we could get some "evil" quests hosted on in Soubar for characters less suited to delivering boxes and helping orphans...flipside43 wrote:Volo's Guide to the Sword Coast Page 117.
"Folk not wanted in Triel or Boareskyr Bridge find their way here. This has made Soubar something of a hiring fair for brigands, evil mages, dopplegangers, wererats and other werefolk, mercenaries down on their luck, mind flayers, those bearing curses, and others not tolerated in most communities. "
....someone say quests!?
If only someone wanted to write these quests! Someone who knew the lore, liked giving players stories, knew what fair gold/xp rewards were, and wanted to write dialogue for these quests...