Unique/Interesting Build ideas
Posted: Wed Jul 26, 2017 1:50 pm
Been playing in the builder a bit lately as I've had to be on trains multiple times and the Wi-Fi wasn't fast enough to get in game. Thought I would make a post with some of the general idea's I came up with and invite others to post their unique / oddball builds and what is nice about them, as well as what they give up. These can be powerbuilds or not, but should be viable in PvE from 1-30 so as not to recommend something that a new player might try and become frustrated with. Here are a few of the idea's I came up with.
1. W8/SB5/BS10/D7: The idea is more of a BAB focused Gish. This gets BAB 26, but only level 7 spells with CL18 (if PSC is taken). The idea is to be item dependent, like any non-caster and keep your spells for short term buffs and on hit properties for your Rapier. Whereas most Gish builds struggle for damage, this one struggles for AB which can be mitigated by using some wizard spells for Greater Heroism and haste. Damage will be fantastic thanks to Insightful Strike, Combat Insight, Precise Strike and Flourish, likely reaching high 30's - low 40's w/ a simple +4 Rapier (or GMW). Applying spells such as orbs can make for strong nova's. AC will be about the same as any other Bladesinger build, reaching low to mid 50's. The downside is you only reach 7th level spells and CL14 (18 w/ PSC), leading to the reliance on items since wards are short duration and dispelable.
---Compare to W5/SB5/BS10/EK10 and you find that the above build is weaker since this 'standard' split get's CL24 and 9th level spells as well as +1 BAB while saving a feat (Mobility). It loses a bit of damage and 3 AC from Duelist (+7 for duelist level vs. max 5 for BS and +1 from 5 deflection AC through Parry), but still reaches above 50 AC and low 30's for damage/hit. Either of these builds are likely not as popular as the CL27+ Gish builds, but if you don't mind being more gear dependent can outshine higher CL gishes with regard to damage per round.
2. R26/C4 - EDM with PTWF sounds like an OP combo, but when you consider CHA is a Rangers only true dump stat you realize a lot must be sacrificed for such a build as this. With Wood Elf you still end up with ~9 CON and 10 INT in order to be able to get to 21 STR/CHA. You also take a class in Ranger that has a bit more room for customization than most classes and turn it in to a far more feat starved build. In the end you get something that get's maybe ~10 uses of Turn Undead to split between 7 rounds of +7 AC or 14 rounds of +14 damage per hit. The rest of the time you have AC lower than a Ranger that grabs ICE or even just ITWD as well as lower AB. Overall it's one of those builds that trades sustainability which Rangers are pretty strong at for a decent amount of Nova's each day where it can rip through enemies.
3. P16/Hospitaler9/WM5 - This one only hits CL25 with the Paladin's fantastic spellbook, but with spells that give +8 STR and +8 CHA this build can use a Scimitar buffed to +5 and Keen to have EDM which lasts 2 minutes and does +20 damage. Thanks to Keen property he crits on 15-20 and with a buffed 30 CHA and x3 crit multiplier from WM he'll do significant damage (60 from EDM alone). Far more item dependent than other high CL Paladins, but stronger sustainable damage.
What type of synergies have you found in classes? What are you giving up and what are you getting to compensate?
1. W8/SB5/BS10/D7: The idea is more of a BAB focused Gish. This gets BAB 26, but only level 7 spells with CL18 (if PSC is taken). The idea is to be item dependent, like any non-caster and keep your spells for short term buffs and on hit properties for your Rapier. Whereas most Gish builds struggle for damage, this one struggles for AB which can be mitigated by using some wizard spells for Greater Heroism and haste. Damage will be fantastic thanks to Insightful Strike, Combat Insight, Precise Strike and Flourish, likely reaching high 30's - low 40's w/ a simple +4 Rapier (or GMW). Applying spells such as orbs can make for strong nova's. AC will be about the same as any other Bladesinger build, reaching low to mid 50's. The downside is you only reach 7th level spells and CL14 (18 w/ PSC), leading to the reliance on items since wards are short duration and dispelable.
---Compare to W5/SB5/BS10/EK10 and you find that the above build is weaker since this 'standard' split get's CL24 and 9th level spells as well as +1 BAB while saving a feat (Mobility). It loses a bit of damage and 3 AC from Duelist (+7 for duelist level vs. max 5 for BS and +1 from 5 deflection AC through Parry), but still reaches above 50 AC and low 30's for damage/hit. Either of these builds are likely not as popular as the CL27+ Gish builds, but if you don't mind being more gear dependent can outshine higher CL gishes with regard to damage per round.
2. R26/C4 - EDM with PTWF sounds like an OP combo, but when you consider CHA is a Rangers only true dump stat you realize a lot must be sacrificed for such a build as this. With Wood Elf you still end up with ~9 CON and 10 INT in order to be able to get to 21 STR/CHA. You also take a class in Ranger that has a bit more room for customization than most classes and turn it in to a far more feat starved build. In the end you get something that get's maybe ~10 uses of Turn Undead to split between 7 rounds of +7 AC or 14 rounds of +14 damage per hit. The rest of the time you have AC lower than a Ranger that grabs ICE or even just ITWD as well as lower AB. Overall it's one of those builds that trades sustainability which Rangers are pretty strong at for a decent amount of Nova's each day where it can rip through enemies.
3. P16/Hospitaler9/WM5 - This one only hits CL25 with the Paladin's fantastic spellbook, but with spells that give +8 STR and +8 CHA this build can use a Scimitar buffed to +5 and Keen to have EDM which lasts 2 minutes and does +20 damage. Thanks to Keen property he crits on 15-20 and with a buffed 30 CHA and x3 crit multiplier from WM he'll do significant damage (60 from EDM alone). Far more item dependent than other high CL Paladins, but stronger sustainable damage.
What type of synergies have you found in classes? What are you giving up and what are you getting to compensate?