Farmboy2003 wrote:Apart from my greatsword!
*shrug* Fighter/Thief types with greatswords would be great if there was a reliable way to land sneak attack outside of HiPS. Out of HiPS your APR really matters which is why PTWF is so important. Each 6 second round is made up of 3-2 second flurries. So if you have 5 APR with a Greatsword you get 2 sneak attacks per round. If you have 10 APR with dual short swords you get 4 sneak attacks per round. Considering the vast majority of your damage is from sneak attacks you can see how short swords will out damage the greatsword by a wide margin.
Farmboy2003 wrote:only thing is i want a custom combat feat(arterial strike), but I´m not really sure I should forego blind fight - or does the ghost sight trump that?
First, any build you find of mine is either a) highly optimized for QC theory crafting or b) a request from a forum post or PM. So you should feel free in either case to change anything or everything about the build so long as you understand what is lost, what is gained, and make sure you don't lose any of the key attributes of the build. For P25/SD5 the key pieces you must keep in the build are:
1. Epic Dodge, which means you must be P24/SD5 at level 29 when you get your last feat, which is the only feat you will get to take Epic Dodge with due to Improved Evasion coming at P24 and Defensive Roll at SD5.
2. Expose Weakness, which means you also must keep Epic Prowess.
3. Perfect Two Weapon Fighting (and by extension TWF/ITWF/GTWF pre-epic)
Blindfight is not strictly required as mobs with displacement are rare (Blindfighting lets you re-roll your miss chance when fighting concealed enemies). However, Ghost Sight (True seeing) does not replace or trump blindfight in all cases since it won't see through displacement IIRC.n I have had builds without blindfighting and with it. It is a really nice to have feat and ranks high on the list of feats to grab IMO, but it is not required for a character to be viable in PvE. If you want Arterial Strike, go for it. Blinding Strike is another strong option if you are looking at custom feats.
Farmboy2003 wrote:Considering going one handed rapier instead of dual short swords - I like the feat freedom - but I also like cool elven short swords...
See above... Your damage is reliant on sneak attack damage. When attacking out of stealth/invisibility only the first flurry of attacks are sneak attacks. With 13d6 sneak attack damage, realize how much damage you are giving up by not dual wielding. Mobs on this server are relatively low on AC, but stupidly high on hit points so you really don't want to give up half of your damage by going single weapon instead of dual wield.
Farmboy2003 wrote:But will HiPS not render alot of my phantom abilities void? Hips will be better and cheaper than ghost walk 80% of time, barring dm events, Spotter (N)PCs wont it?
Not necessarily. Ghost Step becomes Ethereal once you reach P10 so it can save you in situations where invisibility or stealth would not. An important distinction. HiPS would be my offensive weapon to land sneak attacks, Ghost step would be my "Oh @#$%!" button.
Farmboy2003 wrote:Is there any custom feat, like firery feat defense I can use with my ki pool?
Currently there are no custom feats for Phantom's using ki, though Phantom was only introduced within the past few months. Feel free to make suggestions in the appropriate thread if you have any ideas for unique abilities with good flavor that might be nice to offer to Phantoms.