Techsmith Discrepancies/Bugs

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Archive
Posts: 6
Joined: Mon Jul 17, 2017 4:57 pm

Techsmith Discrepancies/Bugs

Unread post by Archive »

Just the things I've noticed after getting Techsmith and spending about a couple minutes looking at the Gondsman. I'll add more later if and when I find any.
Gondsman (Feat) wrote:This gondsman costs the techsmith nothing, for it is assumed that in the time before becoming a techsmith he has been researching and working on parts of the gondsman in his spare time.
Gondsman (Feat) wrote:Creating a gondsman costs 500 gold.
Only the former is accurate. When a Gondsman is created, up to 500 gold is removed from the character, but that same amount is returned to the character immediately. It does not require having 500 - and can be done with 0 gold, in which case none is returned.
Gondsman (Feat) wrote:d10 for hitdice
The Medium Gondsman actually uses d12 hit dice.
I was dumb, that +6 HP was its CON modifier. Nevermind this one.
Gondsman (Feat) wrote:It has a basic attack which deals 1d8 base damage.
The Medium Gondsman's basic attack deals 2d10 damage with a crit range of 20/x2. This is not considered a two-handed weapon (does not gain 1.5x STR to damage).
(Greater) Magic Weapon can be used on its basic attack.
Gondsman (Feat) wrote:each time the Techsmith gains a level, he may add an upgrade to the Gondsman, selecting the following options: ... +1 BAB
+1 BAB is not an option for the Gondsman on leveling up.
Also, the initial number of upgrades for the Gondsman at 1st level is 4, not 1.
Gondsman (Feat) wrote:It can use any equipment appropriate for it's size.
its*
The Gondsman can only equip a single weapon. It cannot be given armor or accessories of any kind.
Magic Vestment cannot be used on the Gondsman.


Unlisted features:
- The Medium Gondsman comes with Power Attack and Cleave.
- The Medium Gondsman has a poison-based breath weapon. I don't know what it does, but the DC to resist with 3 HD and base stats with 17.
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Maecius
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Re: Techsmith Discrepancies/Bugs

Unread post by Maecius »

Thanks for the write up, Archive! I'll run it through QC and we'll try to update what needs fixing.
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Sokolsky
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Re: Techsmith Discrepancies/Bugs

Unread post by Sokolsky »

The unlisted features go for the small sized Gondsman too, by the way, and the breath attack deals con damage.
Wise men speak because they have something to say; fools because they have to say something - Plato
Tsidkenu

Re: Techsmith Discrepancies/Bugs

Unread post by Tsidkenu »

That's probably Iron Golem fumes (same as the Ombra Poison of the same name) which maybe they shouldn't have...

Initial: 1d6 CON
Secondary: Death

If it poisons you, you can flat out die on a failed secondary poison save so cure it ASAP.
Archive
Posts: 6
Joined: Mon Jul 17, 2017 4:57 pm

Re: Techsmith Discrepancies/Bugs

Unread post by Archive »

The Medium Gondsman's base attack is now set to 1d8 damage.
However, two-handed martial weapons (or at least greataxes) are now considered invalid weapons for the Gondsman to equip.
Dragonvisper
Posts: 43
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Re: Techsmith Discrepancies/Bugs

Unread post by Dragonvisper »

the update should have given the gondsman a armour, but when i use the cleric armour buff, it fails,syaing the gondsmans dosent has a armor

the armour on the gondsman has dropped by 10 points, dont know if its a nerf or not intentionel... but its real hard to get the thing to survive now

and the thing whit the two handed martial above, i experience the same
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Nachti
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Re: Techsmith Discrepancies/Bugs

Unread post by Nachti »

Gondsman armor/weapon thing fixed.

The AC nerf was not intended. I added it an armor and forgot to add armor profiency :D.
Dragonvisper
Posts: 43
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Re: Techsmith Discrepancies/Bugs

Unread post by Dragonvisper »

mega nice and thx:)

when wil the fixes be implemented?
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Nachti
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Re: Techsmith Discrepancies/Bugs

Unread post by Nachti »

Propably when the 100% RCR period ends.
Dragonvisper
Posts: 43
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Re: Techsmith Discrepancies/Bugs

Unread post by Dragonvisper »

okay;(
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