Gondsman (Feat) wrote:This gondsman costs the techsmith nothing, for it is assumed that in the time before becoming a techsmith he has been researching and working on parts of the gondsman in his spare time.
Only the former is accurate. When a Gondsman is created, up to 500 gold is removed from the character, but that same amount is returned to the character immediately. It does not require having 500 - and can be done with 0 gold, in which case none is returned.Gondsman (Feat) wrote:Creating a gondsman costs 500 gold.
Gondsman (Feat) wrote:d10 for hitdice
I was dumb, that +6 HP was its CON modifier. Nevermind this one.
The Medium Gondsman's basic attack deals 2d10 damage with a crit range of 20/x2. This is not considered a two-handed weapon (does not gain 1.5x STR to damage).Gondsman (Feat) wrote:It has a basic attack which deals 1d8 base damage.
(Greater) Magic Weapon can be used on its basic attack.
+1 BAB is not an option for the Gondsman on leveling up.Gondsman (Feat) wrote:each time the Techsmith gains a level, he may add an upgrade to the Gondsman, selecting the following options: ... +1 BAB
Also, the initial number of upgrades for the Gondsman at 1st level is 4, not 1.
its*Gondsman (Feat) wrote:It can use any equipment appropriate for it's size.
The Gondsman can only equip a single weapon. It cannot be given armor or accessories of any kind.
Magic Vestment cannot be used on the Gondsman.
Unlisted features:
- The Medium Gondsman comes with Power Attack and Cleave.
- The Medium Gondsman has a poison-based breath weapon. I don't know what it does, but the DC to resist with 3 HD and base stats with 17.