Northlander Hewing damage type is inappropriate
Posted: Tue Aug 08, 2017 7:28 pm
Just tried it with a warhammer equipped. It gave slashing damage when it should give bludgeoning.
Neverwinter Nights 2 Persistent World BGTSCC Discussion Forum
https://bgtscc.net/
Therein lies the problem. It costs something that does nothing to monsters with DR against slashing or piercing. Perhaps the answer is not to use a alternative damage but instead magical damage and let it stack and critical. Or if Magical can not crit then use divine since it stacks with everything. Otherwise the feat is quite useless against undead and others....which makes zero sense actually.Rudolph wrote:Ah, I see. And there is no way to circumvent that (e.g. give EB and subtract AB)? Well, I am ignorant of these things and better not meddle.
It's just that it seems kind of strange concept-wise. And also sucks against weapon type DR (overcoming which was part of my reason to pick NH in the first place).
hanks for answering, V.
It is the same damage type as the weapon. Adding another damage type just makes it stackable.Valefort wrote:That's why Northlander was set to use a damage type that is different from the weapon's own, it changes depending on what you use.
I am pretty sure any damage that isn't base damage, won't multiply on criticals for instance. Or will take the maximum damage like using Northlander Hewing. But I could be wrong. Thus magical damage just gets added what the dice roll was. Same with divine, unless it comes from "Divine Might"?Calodan wrote:Therein lies the problem. It costs something that does nothing to monsters with DR against slashing or piercing. Perhaps the answer is not to use a alternative damage but instead magical damage and let it stack and critical. Or if Magical can not crit then use divine since it stacks with everything. Otherwise the feat is quite useless against undead and others....which makes zero sense actually.Rudolph wrote:Ah, I see. And there is no way to circumvent that (e.g. give EB and subtract AB)? Well, I am ignorant of these things and better not meddle.
It's just that it seems kind of strange concept-wise. And also sucks against weapon type DR (overcoming which was part of my reason to pick NH in the first place).
hanks for answering, V.
Well Divine Damages multiply on critical hits. Divine might and Epic Divine might multiply. I believe HOly Sword does as well. So setting divine damage on the feat would indeed make it work against all monsters and critical against those that are able to be critically attacked.Nyeleni wrote:It is the same damage type as the weapon. Adding another damage type just makes it stackable.Valefort wrote:That's why Northlander was set to use a damage type that is different from the weapon's own, it changes depending on what you use.
For instance for a longsword you add bludgeon or pierce damage, but if the weapon doesn't get "extra bludgeon" or "extra pierce damage" added, the additional damage won't change type at all. It is just used to make it stackable.
I am pretty sure any damage that isn't base damage, won't multiply on criticals for instance. Or will take the maximum damage like using Northlander Hewing. But I could be wrong. Thus magical damage just gets added what the dice roll was. Same with divine, unless it comes from "Divine Might"?Calodan wrote:Therein lies the problem. It costs something that does nothing to monsters with DR against slashing or piercing. Perhaps the answer is not to use a alternative damage but instead magical damage and let it stack and critical. Or if Magical can not crit then use divine since it stacks with everything. Otherwise the feat is quite useless against undead and others....which makes zero sense actually.Rudolph wrote:Ah, I see. And there is no way to circumvent that (e.g. give EB and subtract AB)? Well, I am ignorant of these things and better not meddle.
It's just that it seems kind of strange concept-wise. And also sucks against weapon type DR (overcoming which was part of my reason to pick NH in the first place).
hanks for answering, V.
Right no weapon damage that is permanent on the weapon is going to CRIT. That is standard. However this would be a feat. Just like Divine Might and Epic Divine Might. Thus divine damage could be made to multiply as would the damage of a hewing should. Being divine it would not be subject to DR either letting the feat actually be useful in that situation. One of the biggest things for melee to get past is DR on this server.Nyeleni wrote:No divine damage from spells and feats is not comparable to divine damage on a weapon. Well not always. Depends how it is applied. If it is on the skin of the char then it might work as you said, but if only on the weapon it doesn't work that way.
I might be wrong though.
Valefort wrote:Well it's not happening anyway, there's nothing divine in NH it's just a lumberjack move
Hold on. This seems a pretty important piece of information. I always took, say, 1d4 added piercing damage to a bludgeoning weapon to be a useless bonus against builds with 5 DR against piercing. But here you are saying that the piercing attribute to the extra damage doesn't really matter but is just there to make it stackable? Are you saying that? I.e. that those 1d4 are actually turned into bludgeoning damage due to the weapon's bludgeoning character which overrides the specific damage type of the extra damage? Can anyone confirm/clarify this? It would make a big difference to weapon and feat values.It is the same damage type as the weapon. Adding another damage type just makes it stackable.
For instance for a longsword you add bludgeon or pierce damage, but if the weapon doesn't get "extra bludgeon" or "extra pierce damage" added, the additional damage won't change type at all. It is just used to make it stackable.