Is Sorcerer actually a very weak class?
Posted: Mon Aug 14, 2017 12:19 pm
This is one of my favorite classes and I used to think it was one of the best spell caster classes available. Even in RP I've seen people react in almost aw when talking about "natural spell casters". And yeah, as far as RP goes, being able to cast spells without any need for study or preparation is an amazing feat. But when I look at the actual mechanics of the class, I find myself realizing that Sorcerers aren't that great. Let me explain with a few points.
1. Almost no reason to be a pure Sorcerer
Over the years, I've heard a lot of complaints about cheesy Sorcerer builds. In particular, there's the "dreaded" Paladin Sorcerer. However, there is no reason for a Sorcerer to avoid multi-classing because there's nothing to encourage him to stay a pure sorcerer. The only thing a pure Sorcerer gets is the same 3 extra epic feats that every pure base class gets and a level 30... familiar. Sorcerers don't receive any bonus spell feats, weapon progressions, spiritual powers, or damage resistance. And they're even stuck with low BAB progression throughout their career. To put it bluntly, no sorcerer should ever be mocked for multi-classing with any class or PrC they can.
2. Compared to the other "Natural" Spell Casters
By this I mean Favored Souls, Spirit Shamans, & Warlocks. As already mentioned in the prior point, these classes all get some amazing class feats. They also have medium BAB progression and they can select more spells to use (Not spell uses.) for every spell level save the Warlock. But while the Warlock may only have three "spells" for each of his four levels, he has an infinite use of those spells. All of these classes come with some amazing benefits for staying pure. If anything, it's actually difficult to multi-class with them because you have to decide what you're willing to give up.
3. Even multi-classing is difficult
Since a sorcerer has every reason to multi-class, that means every level he remains a sorcerer is a lost opportunity for more power. This means the ideal "sorcerer" will want to have the absolute minimum of only 5 levels of sorcerer with the remaining 25 all going to PrCs. (The other option is to sacrifice some caster levels by taking at least 3 levels (BG Req) in another base class. That also means you'll never have 25 levels in an arcane PrC because every character is limited to taking only 4 different classes/PrCs.) Unfortunately, as you will soon see, a sorcerer interested in the majority of the arcane PrCs will have to wait until after level 6.
A sorcerer's arcane level progresses one level behind that of the wizard. A wizard will reach level 3 spells at 5 while a sorcerer won't reach the same level until 6. (FYI, the same goes for FS & SS in comparison to Clerics & Druids.) Those that have planned wizard/sorcerer builds before know that's an important number because it's a requirement for several (powerful) arcane PrCs: ASoC, Arcane Trickster, Blood Magus, Eldritch Knight, Harper Mage, Pale Master, Red Wizard (N/A), Shadow Adept, & Techsmith (4th). There are only two arcane PrCs a sorcerer can take after level 5: Frost Mage, & Silverstar (Must be Human/Halfling & worship Selune). All other arcane PrCs have BAB, skill, feat, and/or spell level requirements that make them impossible to take any sooner. This means unless a sorcerer wants to be made of ice or a human/hin that worships Selune, he always has to give up something be it the last level of a PrC or his caster level to reach his maximum potential.
So what's everyone else's thoughts. Am I missing something in my analysis? Do you think Sorcerers (not Wizards) need some improvements & something to give them a reason to be pure sorcerers?
1. Almost no reason to be a pure Sorcerer
Over the years, I've heard a lot of complaints about cheesy Sorcerer builds. In particular, there's the "dreaded" Paladin Sorcerer. However, there is no reason for a Sorcerer to avoid multi-classing because there's nothing to encourage him to stay a pure sorcerer. The only thing a pure Sorcerer gets is the same 3 extra epic feats that every pure base class gets and a level 30... familiar. Sorcerers don't receive any bonus spell feats, weapon progressions, spiritual powers, or damage resistance. And they're even stuck with low BAB progression throughout their career. To put it bluntly, no sorcerer should ever be mocked for multi-classing with any class or PrC they can.
2. Compared to the other "Natural" Spell Casters
By this I mean Favored Souls, Spirit Shamans, & Warlocks. As already mentioned in the prior point, these classes all get some amazing class feats. They also have medium BAB progression and they can select more spells to use (Not spell uses.) for every spell level save the Warlock. But while the Warlock may only have three "spells" for each of his four levels, he has an infinite use of those spells. All of these classes come with some amazing benefits for staying pure. If anything, it's actually difficult to multi-class with them because you have to decide what you're willing to give up.
3. Even multi-classing is difficult
Since a sorcerer has every reason to multi-class, that means every level he remains a sorcerer is a lost opportunity for more power. This means the ideal "sorcerer" will want to have the absolute minimum of only 5 levels of sorcerer with the remaining 25 all going to PrCs. (The other option is to sacrifice some caster levels by taking at least 3 levels (BG Req) in another base class. That also means you'll never have 25 levels in an arcane PrC because every character is limited to taking only 4 different classes/PrCs.) Unfortunately, as you will soon see, a sorcerer interested in the majority of the arcane PrCs will have to wait until after level 6.
A sorcerer's arcane level progresses one level behind that of the wizard. A wizard will reach level 3 spells at 5 while a sorcerer won't reach the same level until 6. (FYI, the same goes for FS & SS in comparison to Clerics & Druids.) Those that have planned wizard/sorcerer builds before know that's an important number because it's a requirement for several (powerful) arcane PrCs: ASoC, Arcane Trickster, Blood Magus, Eldritch Knight, Harper Mage, Pale Master, Red Wizard (N/A), Shadow Adept, & Techsmith (4th). There are only two arcane PrCs a sorcerer can take after level 5: Frost Mage, & Silverstar (Must be Human/Halfling & worship Selune). All other arcane PrCs have BAB, skill, feat, and/or spell level requirements that make them impossible to take any sooner. This means unless a sorcerer wants to be made of ice or a human/hin that worships Selune, he always has to give up something be it the last level of a PrC or his caster level to reach his maximum potential.
So what's everyone else's thoughts. Am I missing something in my analysis? Do you think Sorcerers (not Wizards) need some improvements & something to give them a reason to be pure sorcerers?