Blighter Druid Kit Suggestion
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- metaquad4
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Blighter Druid Kit Suggestion
Inspired by http://dnd.arkalseif.info/classes/blighter/index.html
A blighter is a druid who goes against their oaths to nature and instead chooses to embrace a life of destruction and hatred for the "balance" that the druids propagate. They gain abilities that revolve around destroying nature with disease, poison, plague, and fire. In addition, they gain mockeries of the druid's normal wild shape and animal companion abilities, while losing their connection to the wild in process.
They gain new oaths, to disrupt nature's balance whenever possible, to convert as many natural creations into unnatural ones, and to never willingly or knowingly aid in any process that would allow the balance of nature to flourish or gain footing. Disease and fire are the most sacred tools of a blighter, and their path should never be stopped unless the blighter themselves would become in danger as a result of not stopping them or stopping them would inflict a greater harm upon the balance and nature itself.
Once a druid begins to take the path of the blighter, they will never be accepted as a druid again. Thus, they will be unable to take druid levels after taking blighter. There is no redemption for those who break the druidic oath.
Druid Kit: Blighter.
Requires: Druid Level 1.
Permitted Alignments: Chaotic Neutral, Chaotic Evil, Neutral Evil, Lawful Evil. (You can change your alignment to Chaotic Evil or Lawful Evil, as druids cannot select those alignments).
Permitted Deities: Talona, Auril, Talos, Malar, Umberlee, Kossuth, Leira (if you are not one of these deities, you will need to convert).
What is keeps: Druid Spell-List, Druid Skills, Druid Hit Dice, Druid Saves, Druid BAB.
What it removes: Wild Shape, Plant Shape, Elemental Shape, Animal Companion, Nature Sense, Woodland Stride, Immunity to Poison.
Does not get diplomacy as a class skill. Instead, it gets intimidate.
Cannot cast the following spells:
Commune with Nature, Hold Animal, Reduce Animal, Awaken, Nature's Avatar, Remove Disease, Neutralize Poison, Moonbolt, Heal Animal Companion, Crumble, Aura of Vitality, Sunbeam, Sunburst, Greater Magic Fang, Jagged Tooth.
Level 1: Undead Animal Companion, Detect Undead
Level 2: Deforestation
Level 3:
Level 4: Blightfire 1/day
Level 5: Desecrate, Plague 1/day
Level 6: Undead Animal Wildshape 1/day
Level 7: Blightfire 2/day, Contagious Touch 1/day
Level 8: Undead Animal Wildshape 2/day
Level 9: Undead Animal Wildshape 3/day
Level 10: Blightfire 3/day, Plague 2/day
Level 11:
Level 12: Undead Animal Wildshape 4/day, Contagious Touch 2/day
Level 13: Blightfire 4/day
Level 14:
Level 15: Incoporeal Undead Wildshape 1/day, Blightfire 5/day, Plague 3/day
Level 16: Undead Animal Wildshape 5/day
Level 17: Incoporeal Undead Wildshape 2/day, Contagious Touch 3/day
Level 18: Undead Animal Wildshape 6/day, Blightfire 6/day
Level 19: Wilderness Destruction
Level 20: Incoporeal Undead Wildshape 3/day, Plague 4/day
Level 21: Undead Animal Wildshape 7/day, Blightfire 7/day
Level 22: Contagious Touch 4/day
Level 23: Horrid Wilting 1/day
Level 24: Bonus Feat, Blightfire 8/day
Level 25: Incoporeal Undead Wildshape 4/day, Plague 5/day
Level 26: Horrid Wilting 2/day
Level 27: Undead Animal Wildshape 8/day, Blightfire 9/day, Contagious Touch 5/day
Level 28: Bonus Feat
Level 29: Dragolich Wildshape 3/day, Horrid Wilting 3/day
Class Feats:
Undead Animal Companion:
You gain a twisted mockery of the druid's animal companion. You perform a ritual, slaying your druidic animal companion and raising it from the dead as a rotting servant. You can choose between an undead version of any of the druid animal companions.
In addition, the spells "conjure animals" and "summon creature i-ix" will now summon undead animals instead of their animal summons.
Detect Undead:
Rather than percieving the wild's intricacies and beauty, a blighter instead can focus on the wild and detect imbalances ripe for exploitation. It gains detect undead, which lasts for 1 hour. It can cast this at will.
Deforestation:
The blighter's signature insult to the wild, you learn a twisted ritual that can sap the life from nearby plants and animals. Nearby plant and animal type creatures suffer 1d10 damage per level of blighter. In addition, plants will shrivel up and writhe in the presence of this ability. This power has a 5 minute cooldown.
Blightfire:
You combine powerful diseases and fire, for the purpose of doing harm to the wild, in a single devastating blow. In a medium area, you deal out 1d3 acid damage per blighter level and 1d3 fire damage per blighter level. All targets can make a reflex save (DC = 10 + 1/3 Blighter+Druid Levels + WIS Mod) to halve the damage. In addition, the targets must make a fortitude save (DC = 10 + 1/3 Blighter+Druid Levels + WIS Mod) or suffer from the effects of a "contagion" spell.
Desecrate:
A blighter learns to cast the desecrate spell at will, for the purpose of strengthening their undead creatures and defiling natural grounds.
Contagious Touch:
You deliver a diseased blow to your enemy. You make a melee touch attack against the target. If you succeed, then the target begins to take 1 STR, 1 CON, and 1 DEX damage. The target continues to take 1 STR, 1 CON, and 1 DEX damage for 10 rounds after that. During this time, if any creatures come nearby the infected creature, they must make a fortitude save (DC = 10 + 1/3 Blighter+Druid Levels + WIS Mod). If they fail the fortitude save, they are also infected for 10 rounds and the timer for the original creature's infection increases by 10 rounds. This ability cannot effect targets who are immune to disease. Remove disease will remove the effect, but the person can still be reinfected if they come in contact with another infected individual.
Undead Wild Shape:
Instead of gaining the ability to turn into animals, a blighter learns how to turn into diseased, rotting, undead mockeries of the wild. A blighter can turn into any animal a druid can, but its form is always undead rather than animal or vermin. This lasts 1 hour per blighter level.
The blighter can use any of its own special abilities in this wildshape form, and it can use spells if it has the "unnatural spell" feat.
Plauge:
An extension of their contagious touch, the blighter can create and deliver plauges to infect large groups of their enemies. All creatures within a large area must roll a fortitude save (DC = 10 + 1/3 Blighter+Druid Levels + WIS Mod). If they fail, they are all infected with the same disease as contagious touch. Unlike contagious touch, this disease deals 1d3 STR, CON, and DEX damage. This ability cannot effect targets who are immune to disease. Remove disease will remove the effect, but the person can still be reinfected if they come in contact with another infected individual.
Incoporeal Wild Shape:
As the blighter progresses with their skill in turning into undead, they gain the ability to turn into an incoporeal undead, a tormented spirit of the wild. They gain the ability to wild shape into a wraith. This lasts 1 hour per blighter level.
In addition, the spell "Call Elementals" will now call Shadow and Fire Elementals only and "Elemental Swarm" will instead summon 1 shadow elemental, then 1 fire elemental, then 1 shadow elemental, then 1 fire elemental. Only shadow elementals and fire elementals will be able to be called from "Summon Creature" spells instead of any elemental being able to be summoned.
The blighter can use any of its own special abilities in this wildshape form, and it can use spells if it has the "unnatural spell" feat.
Wilderness Destruction:
The blighter gains a greater understanding of spells that can swiftly deal devistating damage to the wild, especially those spells that revolve around fast-spreading diseases, acid, and fire, as well as those that draw the life or vital essence from creatures. They gain +4 Caster Level and +1 DCs for the following spells:
Contagion, Deathsight, Dehydrate, Infestation of Maggots, Conjure Shadows, Poison, Summon Creature I-IX, Conjure Animals, Flame Strike, Inferno, Slay Living, Wall of Fire, Extract Water Elemental, Drown, Harm, Fire Storm, Creeping Doom, Swamp Lung, Deadly Lahar, Mass Drown, Storm of Vengence.
In addition, the blighter gains +2 to its DCs for its Blightfire, Contagious Touch, Plauge, and Horrid Wilting.
Horrid Wilting:
The blighter gains the ability to cast horrid wiling, using its Blighter+Druid levels for its caster level. It casts at a DC of (DC = 10 + 1/3 Blighter+Druid Levels + WIS Mod).
Dragolich Wildshape:
As the ultimate expression of power over the wild, the blighter gains the ability to shape into an undead mockery of mighty creatures of the wild, the dragons. The blighter can assume the shape of a dragolich, using this ability. This lasts 1 hour per blighter level.
The blighter can use any of its blighter special abilities in this wildshape form, and it can use spells if it has the "unnatural spell" feat.
Epic Bonus Feat List: Same as druid.
Selectable Feats:
Unnatural Spell:
Requires: WIS 13, Undead Wild Shape.
The blighter, in any of its wild shapes (Undead Wild Shape, Incoporeal Wild Shape, or Dragolich Wild Shape), can cast spells in wildshape.
Living Undeath:
Requires: Undead Wild Shape.
The blighter can expend a use of Undead Wild Shape to blight and twist their own form, gaining immunity to critical hits, sneak attacks, mind effecting abilities, paralysis, disease, poison, and stunning for 1 minute/blighter level. Over time, however, the blighter's appearance becomes ghastly and almost ghoulish. Every minute this ability is active, the blighter loses 1 CHA (to a max to 5 CHA). Restoration can fix this temporarily, but the CHA damage will come again until the blighter has lost 5 CHA. In addition, the blighter loses 10 bluff and 10 diplomacy ranks, and gains 10 intimidate ranks while this ability is active.
Shed Coporeal Form:
Requires: Incoporeal Wild Shape.
The blighter can expend a use of Incoporeal Wild Shape to warp its appearance and partially echew its coporeal form. For 1 round/blighter level, it gains 50% concealment.
Extra Blighter Shapes:
Requires: Undead Wild Shape.
The blighter gains 2 more uses of Undead Wild Shape, Incoporeal Wild Shape, and Dragolich Wild Shape.
Blight-Blessed Companion:
Requires: Undead Animal Companion.
The blighter's animal companion gains the ability to cast "Contagious Touch" and "Blightfire" on enemies.
A blighter is a druid who goes against their oaths to nature and instead chooses to embrace a life of destruction and hatred for the "balance" that the druids propagate. They gain abilities that revolve around destroying nature with disease, poison, plague, and fire. In addition, they gain mockeries of the druid's normal wild shape and animal companion abilities, while losing their connection to the wild in process.
They gain new oaths, to disrupt nature's balance whenever possible, to convert as many natural creations into unnatural ones, and to never willingly or knowingly aid in any process that would allow the balance of nature to flourish or gain footing. Disease and fire are the most sacred tools of a blighter, and their path should never be stopped unless the blighter themselves would become in danger as a result of not stopping them or stopping them would inflict a greater harm upon the balance and nature itself.
Once a druid begins to take the path of the blighter, they will never be accepted as a druid again. Thus, they will be unable to take druid levels after taking blighter. There is no redemption for those who break the druidic oath.
Druid Kit: Blighter.
Requires: Druid Level 1.
Permitted Alignments: Chaotic Neutral, Chaotic Evil, Neutral Evil, Lawful Evil. (You can change your alignment to Chaotic Evil or Lawful Evil, as druids cannot select those alignments).
Permitted Deities: Talona, Auril, Talos, Malar, Umberlee, Kossuth, Leira (if you are not one of these deities, you will need to convert).
What is keeps: Druid Spell-List, Druid Skills, Druid Hit Dice, Druid Saves, Druid BAB.
What it removes: Wild Shape, Plant Shape, Elemental Shape, Animal Companion, Nature Sense, Woodland Stride, Immunity to Poison.
Does not get diplomacy as a class skill. Instead, it gets intimidate.
Cannot cast the following spells:
Commune with Nature, Hold Animal, Reduce Animal, Awaken, Nature's Avatar, Remove Disease, Neutralize Poison, Moonbolt, Heal Animal Companion, Crumble, Aura of Vitality, Sunbeam, Sunburst, Greater Magic Fang, Jagged Tooth.
Level 1: Undead Animal Companion, Detect Undead
Level 2: Deforestation
Level 3:
Level 4: Blightfire 1/day
Level 5: Desecrate, Plague 1/day
Level 6: Undead Animal Wildshape 1/day
Level 7: Blightfire 2/day, Contagious Touch 1/day
Level 8: Undead Animal Wildshape 2/day
Level 9: Undead Animal Wildshape 3/day
Level 10: Blightfire 3/day, Plague 2/day
Level 11:
Level 12: Undead Animal Wildshape 4/day, Contagious Touch 2/day
Level 13: Blightfire 4/day
Level 14:
Level 15: Incoporeal Undead Wildshape 1/day, Blightfire 5/day, Plague 3/day
Level 16: Undead Animal Wildshape 5/day
Level 17: Incoporeal Undead Wildshape 2/day, Contagious Touch 3/day
Level 18: Undead Animal Wildshape 6/day, Blightfire 6/day
Level 19: Wilderness Destruction
Level 20: Incoporeal Undead Wildshape 3/day, Plague 4/day
Level 21: Undead Animal Wildshape 7/day, Blightfire 7/day
Level 22: Contagious Touch 4/day
Level 23: Horrid Wilting 1/day
Level 24: Bonus Feat, Blightfire 8/day
Level 25: Incoporeal Undead Wildshape 4/day, Plague 5/day
Level 26: Horrid Wilting 2/day
Level 27: Undead Animal Wildshape 8/day, Blightfire 9/day, Contagious Touch 5/day
Level 28: Bonus Feat
Level 29: Dragolich Wildshape 3/day, Horrid Wilting 3/day
Class Feats:
Undead Animal Companion:
You gain a twisted mockery of the druid's animal companion. You perform a ritual, slaying your druidic animal companion and raising it from the dead as a rotting servant. You can choose between an undead version of any of the druid animal companions.
In addition, the spells "conjure animals" and "summon creature i-ix" will now summon undead animals instead of their animal summons.
Detect Undead:
Rather than percieving the wild's intricacies and beauty, a blighter instead can focus on the wild and detect imbalances ripe for exploitation. It gains detect undead, which lasts for 1 hour. It can cast this at will.
Deforestation:
The blighter's signature insult to the wild, you learn a twisted ritual that can sap the life from nearby plants and animals. Nearby plant and animal type creatures suffer 1d10 damage per level of blighter. In addition, plants will shrivel up and writhe in the presence of this ability. This power has a 5 minute cooldown.
Blightfire:
You combine powerful diseases and fire, for the purpose of doing harm to the wild, in a single devastating blow. In a medium area, you deal out 1d3 acid damage per blighter level and 1d3 fire damage per blighter level. All targets can make a reflex save (DC = 10 + 1/3 Blighter+Druid Levels + WIS Mod) to halve the damage. In addition, the targets must make a fortitude save (DC = 10 + 1/3 Blighter+Druid Levels + WIS Mod) or suffer from the effects of a "contagion" spell.
Desecrate:
A blighter learns to cast the desecrate spell at will, for the purpose of strengthening their undead creatures and defiling natural grounds.
Contagious Touch:
You deliver a diseased blow to your enemy. You make a melee touch attack against the target. If you succeed, then the target begins to take 1 STR, 1 CON, and 1 DEX damage. The target continues to take 1 STR, 1 CON, and 1 DEX damage for 10 rounds after that. During this time, if any creatures come nearby the infected creature, they must make a fortitude save (DC = 10 + 1/3 Blighter+Druid Levels + WIS Mod). If they fail the fortitude save, they are also infected for 10 rounds and the timer for the original creature's infection increases by 10 rounds. This ability cannot effect targets who are immune to disease. Remove disease will remove the effect, but the person can still be reinfected if they come in contact with another infected individual.
Undead Wild Shape:
Instead of gaining the ability to turn into animals, a blighter learns how to turn into diseased, rotting, undead mockeries of the wild. A blighter can turn into any animal a druid can, but its form is always undead rather than animal or vermin. This lasts 1 hour per blighter level.
The blighter can use any of its own special abilities in this wildshape form, and it can use spells if it has the "unnatural spell" feat.
Plauge:
An extension of their contagious touch, the blighter can create and deliver plauges to infect large groups of their enemies. All creatures within a large area must roll a fortitude save (DC = 10 + 1/3 Blighter+Druid Levels + WIS Mod). If they fail, they are all infected with the same disease as contagious touch. Unlike contagious touch, this disease deals 1d3 STR, CON, and DEX damage. This ability cannot effect targets who are immune to disease. Remove disease will remove the effect, but the person can still be reinfected if they come in contact with another infected individual.
Incoporeal Wild Shape:
As the blighter progresses with their skill in turning into undead, they gain the ability to turn into an incoporeal undead, a tormented spirit of the wild. They gain the ability to wild shape into a wraith. This lasts 1 hour per blighter level.
In addition, the spell "Call Elementals" will now call Shadow and Fire Elementals only and "Elemental Swarm" will instead summon 1 shadow elemental, then 1 fire elemental, then 1 shadow elemental, then 1 fire elemental. Only shadow elementals and fire elementals will be able to be called from "Summon Creature" spells instead of any elemental being able to be summoned.
The blighter can use any of its own special abilities in this wildshape form, and it can use spells if it has the "unnatural spell" feat.
Wilderness Destruction:
The blighter gains a greater understanding of spells that can swiftly deal devistating damage to the wild, especially those spells that revolve around fast-spreading diseases, acid, and fire, as well as those that draw the life or vital essence from creatures. They gain +4 Caster Level and +1 DCs for the following spells:
Contagion, Deathsight, Dehydrate, Infestation of Maggots, Conjure Shadows, Poison, Summon Creature I-IX, Conjure Animals, Flame Strike, Inferno, Slay Living, Wall of Fire, Extract Water Elemental, Drown, Harm, Fire Storm, Creeping Doom, Swamp Lung, Deadly Lahar, Mass Drown, Storm of Vengence.
In addition, the blighter gains +2 to its DCs for its Blightfire, Contagious Touch, Plauge, and Horrid Wilting.
Horrid Wilting:
The blighter gains the ability to cast horrid wiling, using its Blighter+Druid levels for its caster level. It casts at a DC of (DC = 10 + 1/3 Blighter+Druid Levels + WIS Mod).
Dragolich Wildshape:
As the ultimate expression of power over the wild, the blighter gains the ability to shape into an undead mockery of mighty creatures of the wild, the dragons. The blighter can assume the shape of a dragolich, using this ability. This lasts 1 hour per blighter level.
The blighter can use any of its blighter special abilities in this wildshape form, and it can use spells if it has the "unnatural spell" feat.
Epic Bonus Feat List: Same as druid.
Selectable Feats:
Unnatural Spell:
Requires: WIS 13, Undead Wild Shape.
The blighter, in any of its wild shapes (Undead Wild Shape, Incoporeal Wild Shape, or Dragolich Wild Shape), can cast spells in wildshape.
Living Undeath:
Requires: Undead Wild Shape.
The blighter can expend a use of Undead Wild Shape to blight and twist their own form, gaining immunity to critical hits, sneak attacks, mind effecting abilities, paralysis, disease, poison, and stunning for 1 minute/blighter level. Over time, however, the blighter's appearance becomes ghastly and almost ghoulish. Every minute this ability is active, the blighter loses 1 CHA (to a max to 5 CHA). Restoration can fix this temporarily, but the CHA damage will come again until the blighter has lost 5 CHA. In addition, the blighter loses 10 bluff and 10 diplomacy ranks, and gains 10 intimidate ranks while this ability is active.
Shed Coporeal Form:
Requires: Incoporeal Wild Shape.
The blighter can expend a use of Incoporeal Wild Shape to warp its appearance and partially echew its coporeal form. For 1 round/blighter level, it gains 50% concealment.
Extra Blighter Shapes:
Requires: Undead Wild Shape.
The blighter gains 2 more uses of Undead Wild Shape, Incoporeal Wild Shape, and Dragolich Wild Shape.
Blight-Blessed Companion:
Requires: Undead Animal Companion.
The blighter's animal companion gains the ability to cast "Contagious Touch" and "Blightfire" on enemies.
Last edited by metaquad4 on Fri May 04, 2018 5:16 pm, edited 11 times in total.
aka aplethoraof (on discord too)
- Nachti
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Re: Blighter Druid Kit Suggestion
Problem is that these blighter draw their energy by "killing" plants. BGTSCC doesnt support permament changes through RP.
Deforestation would have to be scripted to replace existing trees with dead trees along a permament ground effect (until reset).
Deforestation would have to be scripted to replace existing trees with dead trees along a permament ground effect (until reset).
- Nachti
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Re: Blighter Druid Kit Suggestion
I would have to make baleful polymorph turn enemies into zombie rabbits, zombie weasels and so n. 
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Storm Munin
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Re: Blighter Druid Kit Suggestion
I suppose turning undead would working on it while dragon shaped?
"Drojal zhah obdoluth dorb'd streeak, Lueth dro zhah zhaunau dorb'd ogglin."
"Existence is empty without chaos, Life is boring without enemies." So sayeth Lady Lolth, Queen of Chaos.
PC: Natalya, wandering enchantress.
"Existence is empty without chaos, Life is boring without enemies." So sayeth Lady Lolth, Queen of Chaos.
PC: Natalya, wandering enchantress.
- Moltrazahn
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Re: Blighter Druid Kit Suggestion
All of my yes.
Also. Allowed deities. Yurtrus for orcs?
Also. Allowed deities. Yurtrus for orcs?
- metaquad4
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Re: Blighter Druid Kit Suggestion
We don't have to. It can be an RP effect, supported by DMs when they are around. There is nothing wrong with that, and it'll still do its damage to animal and plant creatures (not many of those, but it'll still be a thing). We have plenty of RP effects, as well as spells that can do more if DMs are around.Nachti wrote:Problem is that these blighter draw their energy by "killing" plants. BGTSCC doesnt support permament changes through RP.
Deforestation would have to be scripted to replace existing trees with dead trees along a permament ground effect (until reset).
Last edited by metaquad4 on Thu Aug 24, 2017 9:49 am, edited 2 times in total.
aka aplethoraof (on discord too)
- metaquad4
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Re: Blighter Druid Kit Suggestion
Moltrazahn wrote:All of my yes.
Also. Allowed deities. Yurtrus for orcs?
As long as the druid deity list can support him, yes yes and more yes. If the druid deity list can't support him, I think there will be bugs. Unless we can fix that.
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- aaron22
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Re: Blighter Druid Kit Suggestion
proposed something similar and even created an effect that compromised an effect for the tarnishing of nature.
viewtopic.php?f=443&t=58438
it's an anti-druid and i think it looks awesome
viewtopic.php?f=443&t=58438
it's an anti-druid and i think it looks awesome
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
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- metaquad4
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Re: Blighter Druid Kit Suggestion
Orc Only though. And its an arcanist. A wizard compliment to orcish blighter druids, perhaps. A very niche audience. . .aaron22 wrote:proposed something similar and even created an effect that compromised an effect for the tarnishing of nature.
viewtopic.php?f=443&t=58438
it's an anti-druid and i think it looks awesome
Blighters are pretty much the blackguard to druid's paladin. Imo, they are almost as strict as druid (in some cases, even more so), as they have sworn oaths (at-least, in my flavor text) to destroy nature in a pro-active manner and never hinder something that would lead to the destruction of nature.
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- aaron22
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Re: Blighter Druid Kit Suggestion
yea, just wanted to show you some of the "destroy nature" thoughts i had come up with for that concept. and to bring my concept back up, cause i think it's awesome. LOL
long lasting effects that the players must work through even if it is easily adjusted for.
long lasting effects that the players must work through even if it is easily adjusted for.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- metaquad4
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Re: Blighter Druid Kit Suggestion
Yeah, that is what I was going for with "contagious touch" and "plague". You COULD go near people, but if you do it'll hurt and the disease won't stop. But at the same time, I didn't want it to be this OP ability that lasts forever. 10 rounds (1 minute) seemed ok. You can use it to spread around disease on tightly clustered mobs and weaken them for your party, or your own attacks. Or use it on one person in a crowd and attempt to infect everyone via its transmission effect (and keep it rolling, if people stay together and don't quarantine themselves).
Then the idea would be, the blighter would use "Living Undeath" to become immune to their own diseases as they work to spread them.
Then the idea would be, the blighter would use "Living Undeath" to become immune to their own diseases as they work to spread them.
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- metaquad4
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Re: Blighter Druid Kit Suggestion
Maybe the same can be applied to palemastersNachti wrote:I would have to make baleful polymorph turn enemies into zombie rabbits, zombie weasels and so n.
Or maybe the blighter druid can turn people into regular rabbits, infect them, then let them loose!
"Aww, look at the cute little bunny. . ." *Infected* "Aww, crap!"
Maybe people will learn to fear those rats and rodents!
Then druids can be called in to help clean up the mess. RP for everyone!
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- aaron22
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Re: Blighter Druid Kit Suggestion
could also locate all the pale masters in a crowd of "supposed" goodies

Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
- Moltrazahn
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Re: Blighter Druid Kit Suggestion
I think it seems like a nice druid kit.
Then agaim i am unfamiliar to what other druid kits the devs are considering.
Then agaim i am unfamiliar to what other druid kits the devs are considering.
- aaron22
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Re: Blighter Druid Kit Suggestion
well.... whatever they are, need to stop it and start doing this one.Moltrazahn wrote:I think it seems like a nice druid kit.
Then agaim i am unfamiliar to what other druid kits the devs are considering.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley