Some questions about Invocations
Posted: Mon Aug 28, 2017 11:37 am
A few things I was wondering:
1. Did the server custom scripts fix "Devil's Sight" to work as described, and if so, is it worth picking up? Never used blindsight or blind fighting so I have no idea how much value to place on the ability.
2. for "Dark One's Own Luck" if you have a negative Charisma modifier, does the invocation default to giving a minimum +1 to all saves, or does it impose a -1?
3. Never used the darkness spell before on any character, trying to assess the value of taking it as an invocation (Especially in conjunction with Devil's Sight, depending on the answer to #1 above). Does the darkness impose a 20% concealment miss chance to you and everyone INSIDE the cloud, or does it also impose that miss chance on attempts to fire eldritch blasts at targets outside the cloud of darkness?
Thanks in advance. I have more obvious choices for invocations at lesser and greater levels based on my build being a rogue splice with 8 charisma (thereby avoiding ALL DC based invocations...), but it's less clear cut what 3 tricks to keep for the least level of the invocation tree.
1. Did the server custom scripts fix "Devil's Sight" to work as described, and if so, is it worth picking up? Never used blindsight or blind fighting so I have no idea how much value to place on the ability.
2. for "Dark One's Own Luck" if you have a negative Charisma modifier, does the invocation default to giving a minimum +1 to all saves, or does it impose a -1?
3. Never used the darkness spell before on any character, trying to assess the value of taking it as an invocation (Especially in conjunction with Devil's Sight, depending on the answer to #1 above). Does the darkness impose a 20% concealment miss chance to you and everyone INSIDE the cloud, or does it also impose that miss chance on attempts to fire eldritch blasts at targets outside the cloud of darkness?
Thanks in advance. I have more obvious choices for invocations at lesser and greater levels based on my build being a rogue splice with 8 charisma (thereby avoiding ALL DC based invocations...), but it's less clear cut what 3 tricks to keep for the least level of the invocation tree.