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Wild Elf heads
Posted: Sun Sep 10, 2017 11:02 am
by Calantyr
Could we get the Moon Elf heads added to the Wild Elf choices, please? The existing heads are the old, old, old, potato-people ones.
If the newer Moon Elf heads don't fit the Wild Elf bodytype, could we please at least get the Half-Elf ones added as a compromise?
On a completely unrelated note is it possible to add heads as a type of helmet, similar to how wigs work? Just curious.
Re: Wild Elf heads
Posted: Mon Sep 11, 2017 4:20 am
by Pimple
Calantyr wrote:... is it possible to add heads as a type of helmet, similar to how wigs work?
What is the application of this? :0
Re: Wild Elf heads
Posted: Mon Sep 11, 2017 4:44 am
by Tsidkenu
That would make for some pretty awesome disguises!
Re: Wild Elf heads
Posted: Mon Sep 11, 2017 4:50 am
by Zanniej
Then it's just waiting for the first person to roll a toon named Arya ...
Re: Wild Elf heads
Posted: Mon Sep 11, 2017 5:03 am
by CrimsonMist
I played a single player NWN1 campaign where one of the cohorts was undead and his default helmet was his actual head - so he could unequip it.
That was about the only memorable thing about that campaign, sadly.
Re: Wild Elf heads
Posted: Mon Sep 11, 2017 9:41 am
by PaulImposteur
Should be possible to add heads like that. I think it's just a flag in the model file, determines how much of the head is hid. But, it's something that could cause more silliness than actual contribution to the server.
Re: Wild Elf heads
Posted: Mon Sep 11, 2017 9:44 am
by Calantyr
PaulImposteur wrote:Should be possible to add heads like that. I think it's just a flag in the model file, determines how much of the head is hid. But, it's something that could cause more silliness than actual contribution to the server.
Yeah, I was thinking of a class that could switch faces (aka Faceless Men) and have the face-masks only useable by that class.
Then I remembered that Use Magic Device is a thing that exists.
Re: Wild Elf heads
Posted: Mon Sep 11, 2017 10:26 am
by PaulImposteur
Could function like enchanted sword, in that case? Spell like ability that adds a non-dropable item to inventory. removes it upon rest.
Re: Wild Elf heads
Posted: Mon Sep 11, 2017 10:28 am
by Calantyr
PaulImposteur wrote:Could function like enchanted sword, in that case? Spell like ability that adds a non-dropable item to inventory. removes it upon rest.
I'm pretty sure that would work. Needs a class designed around it though, more options for the Master of Disguises?
On a similar note to the main point, Tieflings could probably make use of the Half-Elf heads. A lot of the existing heads are already shared with humans, but I think pointy-ears make more sense.
Re: Wild Elf heads
Posted: Mon Sep 11, 2017 10:33 am
by PaulImposteur
Swore there was a PnP class that had many masks it would switch around to take on new disguises. Each mask offered some small buff of a different variety.
Re: Wild Elf heads
Posted: Mon Sep 11, 2017 11:32 am
by Tantive
Re: Wild Elf heads
Posted: Mon Sep 11, 2017 7:01 pm
by PaulImposteur
Would it be possible for us to edit the 2DAs, that way all heads are automatically shared? It would drastically cut down on the number of MDB files we'd need to create, also cleaning up our files dramatically. That way we'd only have to add heads to 1 sub-race, but they'd all receive them.