What's the minimum damage needed at end game?
Posted: Thu Sep 14, 2017 5:08 pm
What's the minimum damage output you need at high levels to be useful if you are a melee character?
I'm working on a build that will be doing almost 200 damage guaranteed per round (unless they roll a 1 to hit). 4 attacks per round, 43-50 damage per hit, doubled if they crit. This number doesn't include consumeable items, weapon enhancements other than the standard +4, burst damage abilities, or expose weakness (which they have).
Is that high enough to overcome most damage reduction, or will I need to get Power Attack and/or go two-handed as well?
I'm working on a build that will be doing almost 200 damage guaranteed per round (unless they roll a 1 to hit). 4 attacks per round, 43-50 damage per hit, doubled if they crit. This number doesn't include consumeable items, weapon enhancements other than the standard +4, burst damage abilities, or expose weakness (which they have).
Is that high enough to overcome most damage reduction, or will I need to get Power Attack and/or go two-handed as well?