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Need higher damage on a fighter build?
Posted: Fri Sep 22, 2017 9:38 pm
by CleverUsername123
Build here:
http://nwn2db.com/build/?276048
It's a two-weapon fighter with scimitars. Best average damage possible at 30 is 30, 63 on a crit (15-20). how do I improve damage on this? AC is fine, I think.
Re: Need higher damage on a fighter build?
Posted: Fri Sep 22, 2017 9:45 pm
by chad878262
drop fighter levels to 20, add frenzied berserker 5 should do the trick.
Re: Need higher damage on a fighter build?
Posted: Fri Sep 22, 2017 9:49 pm
by CleverUsername123
chad878262 wrote:drop fighter levels to 20, add frenzied berserker 5 should do the trick.
Doesn't Frenzied Berserker require non-lawful and don't I lose a bunch of feats from that? I forgot to mention that the character is lawful.
Re: Need higher damage on a fighter build?
Posted: Fri Sep 22, 2017 10:00 pm
by chad878262
Ah, sorry... anointed knight can give a little. Divine Champion can give a boost for 5 or 10 levels investment on a cool down. Or can go F18/WM7/T5 for more and bigger crits.
Re: Need higher damage on a fighter build?
Posted: Fri Sep 22, 2017 10:05 pm
by CleverUsername123
chad878262 wrote:Ah, sorry... anointed knight can give a little. Divine Champion can give a boost for 5 or 10 levels investment on a cool down. Or can go F18/WM7/T5 for more and bigger crits.
If I put in WM before Improved Crit, I'd have a final crit rate of 11-20 at x3 multiplier.
Almost half of my attacks dealing 180-something on average, as a very early estimate.
I can't say
'YES' enough to this.
THANK YOU.

EDIT: No, wait, I made a mathematical error. I multiplied the previous total CRIT damage by 3, not base. I'm an idiot. It's only 87 average on crit now. Almost half of attacks dealing 87 per hit. Still a big improvement.
Re: Need higher damage on a fighter build?
Posted: Fri Sep 22, 2017 10:34 pm
by chad878262
you're welcome. Another thing to consider against crit immune enemies is picking up northlander Hewing if there's a feat you can swap out... doubles the strength damage and does max damage on your weapon damage roll. If your attack bonus is high enough can even habe it active asy the same time as IPA. Only 6apr instead of 9, but often worth it against high dr/ crit immune opponents.
Re: Need higher damage on a fighter build?
Posted: Fri Sep 22, 2017 10:53 pm
by Sun Wukong
Why not ten levels of
Dervish instead of Weapon Master?
http://nwn2db.com/build/?94008 Something like this? You could add 3 levels of some other class to it.
The damage with a scimitar:
1d6 (Scimitar)
+ 4 (Enchantment Bonus)
+ 9 (Strength with Bull's strength potion)
+ 8 (Fighter Feats)
= 24.5~ (19.5~ Offhand)
You can add +5 from Dervish Dance, and +2d6 with Thousand Cuts. You do not have to spend all your Dervish dances in one go along with Thousand Cuts.
Not to mention that since this build does have rather high AB, you could just go for IPA instead of ICE and get that +6 damage per hit.
Oh, and they have added custom combat modes... You could look at those too. For example with my build, I would lose all off-hand attacks, but gain +11.5~ points of damage per hit on avarage. (And could still get dervish dance, and thousand cuts on top.)
Re: Need higher damage on a fighter build?
Posted: Fri Sep 22, 2017 11:02 pm
by CleverUsername123
chad878262 wrote:you're welcome. Another thing to consider against crit immune enemies is picking up northlander Hewing if there's a feat you can swap out... doubles the strength damage and does max damage on your weapon damage roll. If your attack bonus is high enough can even habe it active asy the same time as IPA. Only 6apr instead of 9, but often worth it against high dr/ crit immune opponents.
Urgh. Can't fit another feat in at all. Never thought I'd have a primarily fighter build that can't fit another feat in.
Re: Need higher damage on a fighter build?
Posted: Sat Sep 23, 2017 12:25 am
by Sun Wukong
With your build, you could consider dropping Great Cleave.
You do not have Frenzied Berserker in your build and it is unlikely that you can keep a cleave chain going on with if you are only able to get critical hit damage of 87~, which is not enough to kill an opponent on its own against higher level content. Areas just below CR 20~ have mobs with 100+ hit points.
This means that Cleave should be enough for your build. If you kill a foe, you get to automatically attack another foe next to you. It doesn't really make sense to spin around dealing damage to different opponents just so that you can make a cleave chain happen, because it just means that those mobs have more time to score critical hits back at you. Thus, focus down on a single opponent, bring it down, and let Cleave connect to the next.
But now that I think about it, large opponents such as trolls and giants can be too far for your Cleave to even connect. Thus potentially, you might actually have two feats to spare.
Edit: Northlander Hewing will not increase your critical hit damage in any way. You just roll your dices and deal your critical hit damage as normal. However, for regular hits, it would give your character about +10.5~ damage a hit. It will also reduce the total number of your attacks by 1/3, hence you would only be making attacks with your main hand when the Northlander Hewing is active. You can have it active at the same with both IPA or ICE, so it does offer your build some extra versatility.
Re: Need higher damage on a fighter build?
Posted: Sat Sep 23, 2017 3:28 am
by CleverUsername123
Sun Wukong wrote:With your build, you could consider dropping Great Cleave.
You do not have Frenzied Berserker in your build and it is unlikely that you can keep a cleave chain going on with if you are only able to get critical hit damage of 87~, which is not enough to kill an opponent on its own against higher level content. Areas just below CR 20~ have mobs with 100+ hit points.
This means that Cleave should be enough for your build. If you kill a foe, you get to automatically attack another foe next to you. It doesn't really make sense to spin around dealing damage to different opponents just so that you can make a cleave chain happen, because it just means that those mobs have more time to score critical hits back at you. Thus, focus down on a single opponent, bring it down, and let Cleave connect to the next.
But now that I think about it, large opponents such as trolls and giants can be too far for your Cleave to even connect. Thus potentially, you might actually have two feats to spare.
Edit: Northlander Hewing will not increase your critical hit damage in any way. You just roll your dices and deal your critical hit damage as normal. However, for regular hits, it would give your character about +10.5~ damage a hit. It will also reduce the total number of your attacks by 1/3, hence you would only be making attacks with your main hand when the Northlander Hewing is active. You can have it active at the same with both IPA or ICE, so it does offer your build some extra versatility.
What are its requirements?
Re: Need higher damage on a fighter build?
Posted: Sat Sep 23, 2017 6:11 am
by chad878262
Re: Need higher damage on a fighter build?
Posted: Sat Sep 23, 2017 9:01 am
by Sun Wukong
"It will maximize your base damage on a critical hit (a 1d12/*3 weapon will hit for 36 damage on every crit). "
That part of the wiki is lies, you do your critical hits as you normally would. But as long as you are not an unarmed monk, you tend to do more damage with those crits. It is just how D&D weapon math works.
Re: Need higher damage on a fighter build?
Posted: Sat Sep 23, 2017 11:16 am
by CleverUsername123
Cleave stands in for Northlander Hewing now, then. I'll replace Great Cleave with something else. Maybe Athkatlan Triparite or however that's spelled.
Re: Need higher damage on a fighter build?
Posted: Sat Sep 23, 2017 11:43 am
by Sun Wukong
Yeah, lose 6 attacks to gain +6 AB and Dodge AC. It will basically negate the AB loss from IPA or ICE.
Re: Need higher damage on a fighter build?
Posted: Sat Sep 23, 2017 12:21 pm
by AlfarinIcebreaker
To be honest, I don't see the point in GTWF builds. You are better off going with 2h (1.5x damage vs 1.5x attacks per round). On top of that, class like Tempest is so feat demanding - unless you mix it with WM which isn't the best melee PrC so it forces you to go with it and make use of feat synergy.