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Bullets of Smiting are bugged
Posted: Wed Sep 27, 2017 4:00 am
by KOPOJIbPAKOB
I am using a +3 EB sling, have +4 str modificator and launching Bullets of Smiting (+1d6 bludgeoning dmg). This means my damage should be 9-17, and it is true for Bullets of Fire (+1d6 fire damage). But with Bullets of Smiting the maximum damage I inflict is 14, and sometimes they deal 6-7 damage (like I am having -3 damage penalty).
Re: Bullets of Smiting are bugged
Posted: Wed Sep 27, 2017 4:17 am
by Valefort
Damage of the same stype does not stack in nwn2, bullets are bludgeoning already so that +1d6 bludgeoning damage is not taken into account.
Re: Bullets of Smiting are bugged
Posted: Wed Sep 27, 2017 4:32 am
by KOPOJIbPAKOB
And what if I am using bullets +3 for example, do they stack?
P.S. The damage with default bullets is 8-11, this means that Bullets of Smiting have decreased it.
Re: Bullets of Smiting are bugged
Posted: Wed Sep 27, 2017 4:56 am
by Valefort
EB is not a different kind of damage so it's all fine, just don't use these bullets I guess

Re: Bullets of Smiting are bugged
Posted: Wed Sep 27, 2017 5:43 pm
by Blackman D
weapons with extra damage that is the same as the base damage of the weapon do nothing
EB doesnt matter because its a different bonus, but blunt weapons cant do extra blunt damage just the same as slashing or piercing cant do their extra damage, the extra damage type has to be different from the base type
weapons like the halberd that do two types of damage may work but im not sure
but a bullet that does +1d6 blunt is just an plain bullet pretty much, there were swords and rapiers tho that had the same issue
the bullet would need to be changed to piercing damage or something to work properly
Re: Bullets of Smiting are bugged
Posted: Thu Sep 28, 2017 2:07 pm
by Glowfire
Blackman D wrote:the bullet would need to be changed to piercing damage or something to work properly
Can it? Those bullets IIRC are sold at many merchants.
Re: Bullets of Smiting are bugged
Posted: Thu Sep 28, 2017 5:49 pm
by Blackman D
its just a toolset adjustment, it was done for the swords if i remember right, not sure if the merchants would have to be updated separately or not tho