Wild Mage
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Face
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Sun Wukong
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Re: Wild Mage
What kind of Wild Mage would you want to have?
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
- Maecius
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Re: Wild Mage
Wild mages (and wild magic) are sort of a post-Time of Troubles phenomenon. Unfortunately, we'd be bending the lore pretty significantly if we introduced them early.
As for whether it's even mechanically feasible, I'm not sure. I suspect you could randomly generate surges using the random number generator though.
Certainly something we'll have to consider if we can keep the server going a few more years.
We'll get to the Time of Troubles eventually . . .
As for whether it's even mechanically feasible, I'm not sure. I suspect you could randomly generate surges using the random number generator though.
Certainly something we'll have to consider if we can keep the server going a few more years.
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Sun Wukong
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Re: Wild Mage
It is going to be terrible for divine casters, they need to be withing a mile of their deity's avatar to cast their spells. Thus, would they be affected by wild magic like arcanist, or would you just issue some stock caster level penalty for their spellcasting? Or perhaps have them temporarily affected by somer percentage of spell failure?
Not to mention that Cyric is going to be interesting, basically all evil characters will momentarily share a deity, and then Cyric goes mad and loses domains to spawn some new deities.
Not to mention that Cyric is going to be interesting, basically all evil characters will momentarily share a deity, and then Cyric goes mad and loses domains to spawn some new deities.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
- Wolfrayne
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Re: Wild Mage
What about Anti Magic zones? I believe the Sharans actually create some these Zones to cut off mages and casters from their magic Since it does not affect Shadow Magic. *Researches spells for cutting off peoples connection to the weave* Mwuahahaha!Maecius wrote:Wild mages (and wild magic) are sort of a post-Time of Troubles phenomenon. Unfortunately, we'd be bending the lore pretty significantly if we introduced them early.
As for whether it's even mechanically feasible, I'm not sure. I suspect you could randomly generate surges using the random number generator though.
Certainly something we'll have to consider if we can keep the server going a few more years.We'll get to the Time of Troubles eventually . . .
Reiker Vexx - "Fortune favors the bold"
Cyrus Raviin - "Veritas Credo Oculos"
Cyrus Raviin - "Veritas Credo Oculos"
- Maecius
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Re: Wild Mage
Antimagic fields have been around since the Netherese at least.
They're not related to Wild Magic or Wild Mages though, and we don't have mechanical spells like this one in game (which I imagine would be a nightmare to code): http://www.d20srd.org/srd/spells/antimagicField.htm
Since they're not in game mechanically, it means you need a DM to replicate the effect in any player plots or guild plots.
They're not related to Wild Magic or Wild Mages though, and we don't have mechanical spells like this one in game (which I imagine would be a nightmare to code): http://www.d20srd.org/srd/spells/antimagicField.htm
Since they're not in game mechanically, it means you need a DM to replicate the effect in any player plots or guild plots.
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Larzs
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Re: Wild Mage
Honestly always wanted some Anti-Magic zones just to make the hoard of casters weep, maybe have them rely on some guile and brawn to get through an area. lol
- Hawke
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Re: Wild Mage
I can understand that , but it's tough grinding through areas as a mage as is. Now imagine that magic is not usable.
That's like saying fighters can't fight with a weapon and have -20 AB.
I get the anti magic zones if we were slinging spells at an almost unlimited rate (like harper priests) but it isn't what happens.
That's like saying fighters can't fight with a weapon and have -20 AB.
I get the anti magic zones if we were slinging spells at an almost unlimited rate (like harper priests) but it isn't what happens.
If the text is this color, I am on duty, everything else is just my humble opinion.
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Larzs
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Re: Wild Mage
I don't mean them everywhere and definitely not anywhere low-level where new players generally go to grind up some levels and such. More like high to epic level areas or dungeons, maybe a multilevel dungeon that has a floor that is Dead Magic or a section of it that has Dead Magic. Something to make it so you need a real fighter/rogue to take point instead of some glimmered up caster that looks like a nuclear radiant death machine. LolHawke wrote:I can understand that , but it's tough grinding through areas as a mage as is. Now imagine that magic is not usable.
That's like saying fighters can't fight with a weapon and have -20 AB.
I get the anti magic zones if we were slinging spells at an almost unlimited rate (like harper priests) but it isn't what happens.