Wild Mage

Suggestions Should Be Posted in Their Respective Categories

Moderators: Moderator, Developer, DM

Post Reply
User avatar
Wolfrayne
Recognized Donor
Posts: 648
Joined: Mon Jan 17, 2011 10:21 pm
Location: Canada!

Wild Mage

Unread post by Wolfrayne »

Like.. is this possible? could it be a thing? because it would be so much fun....
Reiker Vexx - "Fortune favors the bold"
Cyrus Raviin - "Veritas Credo Oculos"
Face
Posts: 576
Joined: Sun Oct 26, 2014 5:58 pm
Location: The Netherlands

Re: Wild Mage

Unread post by Face »

would play that for sure.
#onlyorclivesmatter.
Be hin be great
Sun Wukong
Posts: 2837
Joined: Thu Jan 05, 2017 3:05 pm

Re: Wild Mage

Unread post by Sun Wukong »

What kind of Wild Mage would you want to have?
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
User avatar
Maecius
Retired Admin
Posts: 11639
Joined: Sat May 16, 2009 4:24 pm

Re: Wild Mage

Unread post by Maecius »

Wild mages (and wild magic) are sort of a post-Time of Troubles phenomenon. Unfortunately, we'd be bending the lore pretty significantly if we introduced them early.

As for whether it's even mechanically feasible, I'm not sure. I suspect you could randomly generate surges using the random number generator though.

Certainly something we'll have to consider if we can keep the server going a few more years. :D We'll get to the Time of Troubles eventually . . .
Sun Wukong
Posts: 2837
Joined: Thu Jan 05, 2017 3:05 pm

Re: Wild Mage

Unread post by Sun Wukong »

It is going to be terrible for divine casters, they need to be withing a mile of their deity's avatar to cast their spells. Thus, would they be affected by wild magic like arcanist, or would you just issue some stock caster level penalty for their spellcasting? Or perhaps have them temporarily affected by somer percentage of spell failure?

Not to mention that Cyric is going to be interesting, basically all evil characters will momentarily share a deity, and then Cyric goes mad and loses domains to spawn some new deities.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
User avatar
Wolfrayne
Recognized Donor
Posts: 648
Joined: Mon Jan 17, 2011 10:21 pm
Location: Canada!

Re: Wild Mage

Unread post by Wolfrayne »

Maecius wrote:Wild mages (and wild magic) are sort of a post-Time of Troubles phenomenon. Unfortunately, we'd be bending the lore pretty significantly if we introduced them early.

As for whether it's even mechanically feasible, I'm not sure. I suspect you could randomly generate surges using the random number generator though.

Certainly something we'll have to consider if we can keep the server going a few more years. :D We'll get to the Time of Troubles eventually . . .
What about Anti Magic zones? I believe the Sharans actually create some these Zones to cut off mages and casters from their magic Since it does not affect Shadow Magic. *Researches spells for cutting off peoples connection to the weave* Mwuahahaha!
Reiker Vexx - "Fortune favors the bold"
Cyrus Raviin - "Veritas Credo Oculos"
User avatar
Maecius
Retired Admin
Posts: 11639
Joined: Sat May 16, 2009 4:24 pm

Re: Wild Mage

Unread post by Maecius »

Antimagic fields have been around since the Netherese at least.

They're not related to Wild Magic or Wild Mages though, and we don't have mechanical spells like this one in game (which I imagine would be a nightmare to code): http://www.d20srd.org/srd/spells/antimagicField.htm

Since they're not in game mechanically, it means you need a DM to replicate the effect in any player plots or guild plots.
Larzs
Posts: 439
Joined: Tue Aug 11, 2009 11:27 pm
Location: A vast corn field

Re: Wild Mage

Unread post by Larzs »

Honestly always wanted some Anti-Magic zones just to make the hoard of casters weep, maybe have them rely on some guile and brawn to get through an area. lol
User avatar
Hawke
Posts: 1245
Joined: Sun Aug 01, 2010 6:11 pm

Re: Wild Mage

Unread post by Hawke »

I can understand that , but it's tough grinding through areas as a mage as is. Now imagine that magic is not usable.

That's like saying fighters can't fight with a weapon and have -20 AB.

I get the anti magic zones if we were slinging spells at an almost unlimited rate (like harper priests) but it isn't what happens.
If the text is this color, I am on duty, everything else is just my humble opinion.
Larzs
Posts: 439
Joined: Tue Aug 11, 2009 11:27 pm
Location: A vast corn field

Re: Wild Mage

Unread post by Larzs »

Hawke wrote:I can understand that , but it's tough grinding through areas as a mage as is. Now imagine that magic is not usable.

That's like saying fighters can't fight with a weapon and have -20 AB.

I get the anti magic zones if we were slinging spells at an almost unlimited rate (like harper priests) but it isn't what happens.
I don't mean them everywhere and definitely not anywhere low-level where new players generally go to grind up some levels and such. More like high to epic level areas or dungeons, maybe a multilevel dungeon that has a floor that is Dead Magic or a section of it that has Dead Magic. Something to make it so you need a real fighter/rogue to take point instead of some glimmered up caster that looks like a nuclear radiant death machine. Lol
Post Reply

Return to “Suggestions and Discussion”