metaquad4 wrote:2nd Level: 1/Day Summon Second Animal Companion (Summons an extra animal companion for 24 hours or until your character rests, using the summon slot).
Would beastmaster have animal companion progression starting from level 2 onwards?, or would he be stuck with the level 1 animal companion until he gets animal companion feat proper at ranger level 4 and finally starts gaining animal companion progression from that point onwards.
I would lean towards giving them Natural Bond at level 2 along with the 'Summon Second Animal Companion' ability.
Is this companion be different from the primary animal companion?
Anyhow, the loss of Summon Creature I-IV feels alright to me.
metaquad4 wrote:Exalted Natural Attack
Type of Feat: General
You can focus holy or unholy power into your natural attacks.
Prerequisites: BAB +5
Benefit: Each time you deal damage with a natural attack, you deal 1 extra point of divine damage, or 1d4 points of magic damage to outsiders and undead.
If you have the "ranger beastmaster style", your animal companion(s) get +1 AB/5 Ranger Levels and also benefits from the ranger's favored enemies.
Would this give extra unarmed damage for the ranger himself? Would the animal companions get +1 divine damage and 1d4 magic against outsiders and undead?
The potential of +6 AB is a big thing for ranger, not to mention the +7 damage per from favored enemies hit.
metaquad4 wrote:Exalted Companion
Type of Feat: Wild
Instead of an animal companion, you have a celestial animal of good alignment or a fiendish animal of evil alignment.
Prerequisites: Animal Companion.
Benefit: Your animal companion gains the Celestial template if you are good or neutral and the Fiendish template if you are evil.
Both Fiendish and Celestial Animals gain:
Spell Resistance equal to their hit dice + 5
Damage Reduction 10/Magic if level 12 or higher, 5/Magic otherwise.
Darkvision and Blindfight
Fiendish creatures gain Damage Resistance (Cold and Fire) 10 if level 8 or higher, 5 otherwise.
Celestial creatures gain Damage Resistance (Cold, Electricity, and Acid) 10 if level 8 or higher, 5 otherwise.
If you have the "ranger beastmaster style", the animal's spell resistance becomes the higher of animal HD + 5 OR the ranger's ranger levels + 10. Additionally, the animal's damage reduction becomes adamantine.
The celestial/fiendish template sounds like it might make it so that some of the animal companion buffs might stop working. Does this work for one of the animal companions, or both?
If I think about two fully buffed up animal companions that have that 40 Spell Resistance and and 10/Adamantium feels a little bit mean to be honest.
For example, Epic Wolf has base:
276 HP, 42 AC, attacks done at: +24/+22/+20/+18, and 1d6+7 damage.
Nature's Favor gives +5 AB and damage.
Animal Growth gives +3 AB and +4 damage.
Greater Magic Fang gives +5 AB and damage.
/// There are some AC buffs..
Thus currently the Epic Wolf would have:
Attacks done at +37/+35/+33/+31, and 1d6 + 21 damage.
With Beast Master, you would be adding +6 AB and +7 damage. I dread to think about if Bane of Enemies would also stack on top for another +2 AB and +2d6 damage.
Would the Epic Wolf have the following stats against favored enemies:
Attacks done at +45/+43/+41/+39, and 3d6 + 28 damage. (38.5~ on avarage hit), and you would get two of these, and the epic wolf is not the strongest animal companion.