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Area transitions graph

Posted: Fri Sep 29, 2017 12:59 pm
by Valefort
For you nerds :

Image

Re: Area transitions graph

Posted: Fri Sep 29, 2017 4:16 pm
by Calodan
Nerd or not I do not have super man's eye's......that is impossible to read even when you click on it........ :lol:



////EDIT I figured it out. You have to right click and open link in new tab........

Re: Area transitions graph

Posted: Fri Sep 29, 2017 4:39 pm
by Valefort
It's freaking magic man :D

It doesn't see the transitions through discussions unfortunately but that's not many of those.

Re: Area transitions graph

Posted: Fri Sep 29, 2017 4:47 pm
by Theodore01
My head hurts just from looking at that :?

Is there another one for the UD ?

Re: Area transitions graph

Posted: Fri Sep 29, 2017 7:02 pm
by Valefort
Image

Ignore topright corner

Re: Area transitions graph

Posted: Fri Sep 29, 2017 7:56 pm
by chad878262
Fun with Visio! :P

You know it's funny... I was just thinking earlier today how I'd forgotten where an area was and how convenient it would be to just have a map. Valefort, you are a scholar and a gentleman sir!

Re: Area transitions graph

Posted: Fri Sep 29, 2017 8:55 pm
by Maecius
These shall go into my BG:TSCC art collection.

Re: Area transitions graph

Posted: Fri Sep 29, 2017 8:59 pm
by 7threalm
no ud :(

Re: Area transitions graph

Posted: Fri Sep 29, 2017 9:05 pm
by Pimple
7threalm wrote:no ud :(
But he posted the UD :0

Re: Area transitions graph

Posted: Fri Sep 29, 2017 9:24 pm
by Tsidkenu
Moved to Gameplay guides & a slap on the wrist for Valefort for posting in the incorrect subforum. :lol:

Re: Area transitions graph

Posted: Fri Sep 29, 2017 10:30 pm
by Sun Wukong
Valefort wrote:For you nerds :

Image
It is missing the CR of the area. Hence, as a nerd, I am not pleased. :P

Re: Area transitions graph

Posted: Sat Sep 30, 2017 4:06 am
by Valefort
That info is way too complicated to parse ! You'll annotate the map yourself.

Re: Area transitions graph

Posted: Sun Oct 01, 2017 10:43 am
by Sun Wukong
Valefort wrote:That info is way too complicated to parse ! You'll annotate the map yourself.
chad878262 wrote:
Maecius wrote:Valefort compiled the following list of area maps by CR for QC, and we decided we'd post it for general public use and awareness as well.

It is an incomplete list at present. Right now it only contains surface areas, though we may update it for Underdark areas at some point if possible.

Note that the CRs are based on the idea that you'll be taking the map on with a party. If you're going in solo, it's been suggested you add 2-3 levels to the area's challenge rating.
Valefort wrote:[The] stated CR [of some areas] is quite wildly different from the real difficulty. [Here] is a list of the CR on a bunch of surface areas, sorted by CR (I don't know anything about Underdark so I skipped it).

Soubar well : CR 0.5
East Chionthar : CR 1
BG, graveyard : CR 1.5
BG, graveyard cave : CR 2
Soubar ruins : CR 2
Kobolds : CR 2
Bladelings : CR 2.5
BG, east gate sewers : CR 2.5
Trade Way, south of BG : CR 2.5
Soubar, Bane temple : CR 2.5
Boareskyr Bridge bears : CR 3
Gibberling : CR 3
East Chionthar ruins : CR 3
BG, palace's district sewers : CR 4
East cloakwood : CR 4
Boareskyr : CR 4
Lion's way : CR 5-6
Ant burrow : CR 6
North of Beregost, goblins : CR 6
Cloakwood mine, level 1-2-3 : CR 6
Ulgoth's island : CR 6
Goblin mine : CR 7
Thundar's Ride : CR 7
Bridgefort : CR 7
BG, sewer bowels : CR 8
High Hedge : CR 8
Sharp Teeth : CR 8
Lion's way gnolls : CR 8
Cloakwood central : CR 8
Dragonspear exterior and castle : CR 9
Minotaurs : CR 10
BG, Undercity : CR 10
Hags : CR 12
North-west Cloakwood : CR 12
Chionthar, west : CR 12
Uldoon's trail : CR 13
Haunted house, level 1 : CR 13
Skuldaask's cave : CR 13
Haunted house, level 2 : CR 14
High Moor south : CR 14
Ulgoth's pirate : CR 14
Xvarts : CR 14
Fields of the dead : CR 14 on average
Elder Ogre stronghold : CR 15
Misty forest : CR 15
Gullykin crypt : CR 15
South of Beregost : CR 15
Fields of the dead, crypt : CR 15-16
Ulcaster : CR 16 (yes 16)
Ogre cave : CR 16
Corm Orp : CR 16
Durlag's exterior : CR 16
Durlag's tower : CR 16
Nashkel foothills : CR 16
Nashkel's mine exterior : CR 16-17
Troll Claws : CR 18 on average
Durlag's labyrinth 1-2 : CR 19
Nashkel's mine : CR 19
Cloud peaks : CR 19
Troll cave : CR 20
Yuan-ti hills : CR 20
Searing tunnels and searing caverns : CR 21
Haunted house, level 3 : CR 21
Ice cave : CR 22
Durlag's labyrinth 3 : CR 22
Spirit troll cave : CR 23
Wyrm's cave : CR 23
Yuan-ti temple : CR 23
Reaching woods : CR 23
Lizard cave : CR 23
Stone giants : CR 24
Vault, level 1 : CR 24
Forest of Wyrms : CR 24
Vault, level 2 : CR 25
Frost giants : CR 27
Graypeaks : CR 27
Speartop : CR 28
Vault, level 3 : CR 29
Netherese maze : CR 29

Distribution :

Level 0-5 areas : 16
Level 5-10 areas : 16
Level 10-15 areas : 15
Level 15-20 areas : 14
Level 20-25 areas : 13
Level 25-30 areas : 5
Valefort, you got two halves done, just put them together. :P