Prior to map overhaul it was possible to get from soubar to nashkel while bypassing FAI and BG.
The route went like this:
Soubar -- Northern Tradeway(? - the map with wolves and ant burrow) -- River chrontar -- Wood of Sharpteeth -- Forest map with the bridge and deer (sharpteeth central?) -- Gullykin -- Beregost South of Beregost -- Nashkel.
Right now this connection is gone, and as far as I can tell, all routes between north and south go through BG map and the only way to bypass them is to take a boat to candlekeep.
Basically, I spent plenty of time running around new northern areas, it looks like everything circles around into either BG or into thundar's ride. Even Reaching woods.
I think it would be great to add alternative low-level connection similar to the old Soubar-River chrontar-Sharpteeth-Gullykin route.
One possibility would be to add one more connection to sharpteeth somewhere in the "Trail North" area. This would effectively provide an equivalent of the old route.
Another possibility would be to connect upperdark to some area in the south. The upperdark area is quite good, but it really suffers from lack of connections (that are not faction locked) to other areas aside from troll claws. There are tons of unused doors in some upperdark areas, those could be linked to some caves in south of beregost, for example.
On top of that, I think the south area is poorly covered by caravans. Basically, bart(?) the wagonman can travel between soubar, roaringshore, corm op, darkhold, and also has broken dialogue option that to "go join fight at kheldiver" (or whatever it was called).
And boats cover roaringshore, sword coast near candlekeep, baldur's gate north, cave near baldur's gate, etc.
Plus there are dwarves with their race-restricted travel, I believe.
However, the south area has no caravans and no boats.
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Anyway. Caravans or no caravans, I think it would be a good idea to have a route for going from soubar to either FAI or further into sharpteeth/gullykin on foot, while bypassing dragon crossing bridge with guards.
Travel: Alternative north-south map connections.
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NegInfinity
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NegInfinity
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Re: Travel: Alternative north-south map connections.
Would be great to have this deciphered.Valefort wrote:
Red lines (I suppose those are connections that can be travelled on foot) on your map form two separate isles - to the north and to the south, which are connected through the wyrm's crossing. Like I said.
Also there's a mess around "river chrontiar area". I do not recall a way to get there from soubar or get from there to sharpteeth. Reaching Woods is an epic level area and can't really be travelled like the old route.
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Re: Travel: Alternative north-south map connections.
All lines are connections, the blue ones are recent. Check the areas again, particularly Thundar's Ride that can connect to east Chionthar.
Mealir Ostirel - Incorrigible swashbuckler
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NegInfinity
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Re: Travel: Alternative north-south map connections.
Hmm. Alright. I'll check it out next time.Valefort wrote:All lines are connections, the blue ones are recent. Check the areas again, particularly Thundar's Ride that can connect to east Chionthar.
However, there was one other point in the opening post:
I think it would be great to connect upperdark to some areas in the south. That map is great, but it sorta suffers from being only connected to troll claws and faction/locked entrances.
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NegInfinity
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Re: Travel: Alternative north-south map connections.
I can confirm that it is now possible to get from soubar to sharpteeth like before.
The connection is a bit odd, because you spawn right to the next transition you're supposed to take several times, meaning you just jump through several loading screens without actually walking through the map, but it works.
Would be nice if someone chimed in about possiblity of connecting upperdark to some area in the south, though. This was a minor idea mentioned in the first post.
The connection is a bit odd, because you spawn right to the next transition you're supposed to take several times, meaning you just jump through several loading screens without actually walking through the map, but it works.
Would be nice if someone chimed in about possiblity of connecting upperdark to some area in the south, though. This was a minor idea mentioned in the first post.
