A few ideas for the loot system.
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- Argumantive
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- Joined: Fri May 27, 2016 5:30 am
A few ideas for the loot system.
Heya,
wanted to raise a few ideas regarding looting in general.
First thing I would raise is the loot chest cooldown, I would personally be happy to see it set to 10-15 minutes rest.
The reason is that as things are now, I find myself penalized Lootwise for not playing Alts.
Secondly I prefer to stick to zones within my CR like the snakes or cloud-peaks, instead of having to go loot low CR areas interfering with players going to their appropriate CR zones.
Personally, I prefer to go grinding than afking around a campfire hoping for RP, and sadly, after an hour I am out of areas to do so.
I would also like to raise a discussion regarding the loot itself and offer a tweak, in which regular enemies in zones will have a 25-33% to drop the equivalent of a loot chest. I suggest this because as it is now, as a lvl 30 char, I got no reason to kill anything, and just invis/sneak chest to chest with 0 reasons to kill anything but the bosses.
I would like to ask about the option to put only 2 boss chests in every dungeon, with much better loot, and lootable as of now, once every 6 hours, and the rest to be looted from enemies.
Ofcourse the two suggestions are standalone things, and not intended to be applied together.
wanted to raise a few ideas regarding looting in general.
First thing I would raise is the loot chest cooldown, I would personally be happy to see it set to 10-15 minutes rest.
The reason is that as things are now, I find myself penalized Lootwise for not playing Alts.
Secondly I prefer to stick to zones within my CR like the snakes or cloud-peaks, instead of having to go loot low CR areas interfering with players going to their appropriate CR zones.
Personally, I prefer to go grinding than afking around a campfire hoping for RP, and sadly, after an hour I am out of areas to do so.
I would also like to raise a discussion regarding the loot itself and offer a tweak, in which regular enemies in zones will have a 25-33% to drop the equivalent of a loot chest. I suggest this because as it is now, as a lvl 30 char, I got no reason to kill anything, and just invis/sneak chest to chest with 0 reasons to kill anything but the bosses.
I would like to ask about the option to put only 2 boss chests in every dungeon, with much better loot, and lootable as of now, once every 6 hours, and the rest to be looted from enemies.
Ofcourse the two suggestions are standalone things, and not intended to be applied together.
Gunthar- main and only.
- Glowfire
- Posts: 1813
- Joined: Thu Jul 28, 2016 9:14 am
Re: A few ideas for the loot system.
I much prefer the current chest loot system. I don't want it to return to one chest lootable once every 15 mins, max twice per character that we used to have. We'd never have situation where every character can loot a chest every 15 mins.
You say you find yourself penalized but you actually penalize yourself by limiting your locations. If you've done a surface lootrun, then go to the Upperdark, or explore areas a bit lower in CR. You can't steal someone else's chests now so if you encounter lower levels it's not really an issue as long as you acknowledge them IC (IE not run past and ignore, acknowledge then run past!).

You say you find yourself penalized but you actually penalize yourself by limiting your locations. If you've done a surface lootrun, then go to the Upperdark, or explore areas a bit lower in CR. You can't steal someone else's chests now so if you encounter lower levels it's not really an issue as long as you acknowledge them IC (IE not run past and ignore, acknowledge then run past!).
Pop out of strength and kill anyway? I dunnoArgumantive wrote:I suggest this because as it is now, as a lvl 30 char, I got no reason to kill anything, and just invis/sneak chest to chest with 0 reasons to kill anything but the bosses.
Power is the most persuasive rhetoric.
Friedrich von Schiller
Friedrich von Schiller
- Argumantive
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- Joined: Fri May 27, 2016 5:30 am
Re: A few ideas for the loot system.
I am advocating exatly an ability to easily loot again and again, running the same dungeon. as of going to other areas. if I include the upperdark, its an hour more. I would rather just run snakes for 2 hours straight in a loop, than run around lower CR which I just steamroll chest to chest :X
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- Valefort
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Re: A few ideas for the loot system.
No, the idea is for you to visit other areas of your CR and no matter your build you'll need far more than 1 hour to do them all.
Mealir Ostirel - Incorrigible swashbuckler
- Argumantive
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- Joined: Fri May 27, 2016 5:30 am
Re: A few ideas for the loot system.
I do not mind IC demonstrating my Lootrun routine Valefront, chest to chest, teleport scrolls, and otherwordly leap, makes it easy to loot the chests with stealth and unlimited invis. I don't have to kill anything but the bosses.
As of visiting other areas? I would ask why? Why would a level 30 epic killing machine go play with gnolls or orcs IC'ly?
Does it realy make sense for an epic character to go kill zombies in the graveyard? The suggestion is to allow PC's to focus on what they want rather than be foreced OOC to do what they shouldn't for coin.
As of visiting other areas? I would ask why? Why would a level 30 epic killing machine go play with gnolls or orcs IC'ly?
Does it realy make sense for an epic character to go kill zombies in the graveyard? The suggestion is to allow PC's to focus on what they want rather than be foreced OOC to do what they shouldn't for coin.
Gunthar- main and only.
- Valefort
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Re: A few ideas for the loot system.
You can just list the areas in your loot run that should be enough 
And if somehow you go through all the areas of your CR then I think that's quite enough for that period of time anyway I must add !
And if somehow you go through all the areas of your CR then I think that's quite enough for that period of time anyway I must add !
Mealir Ostirel - Incorrigible swashbuckler
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chad878262
- QC Coordinator
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Re: A few ideas for the loot system.
While I am a big advocate for more area's that a high epic character can go, it's not like you have to go to CR15 areas to loot..... While there are only 5 area's above CR25, there are 13 more between 21 and 25 that you could go to for loot which are still epic area's.... Not to mention that some of the lower CR area's are actually quite a bit more difficult for some than the CR suggests. In any case, if you are ok with going to the Naga's, there is no reason you should not also be willing to go to any of the other area's on this list... That is 18 area's to go loot per 6 hours.
Searing tunnels and searing caverns : CR 21
Haunted house, level 3 : CR 21
Ice cave : CR 22
Durlag's labyrinth 3 : CR 22
Spirit troll cave : CR 23
Wyrm's cave : CR 23
Yuan-ti temple : CR 23
Reaching woods : CR 23
Lizard cave : CR 23
Stone giants : CR 24
Vault, level 1 : CR 24
Forest of Wyrms : CR 24
Vault, level 2 : CR 25
Frost giants : CR 27
Graypeaks : CR 27
Speartop : CR 28
Vault, level 3 : CR 29
Netherese maze : CR 29
Searing tunnels and searing caverns : CR 21
Haunted house, level 3 : CR 21
Ice cave : CR 22
Durlag's labyrinth 3 : CR 22
Spirit troll cave : CR 23
Wyrm's cave : CR 23
Yuan-ti temple : CR 23
Reaching woods : CR 23
Lizard cave : CR 23
Stone giants : CR 24
Vault, level 1 : CR 24
Forest of Wyrms : CR 24
Vault, level 2 : CR 25
Frost giants : CR 27
Graypeaks : CR 27
Speartop : CR 28
Vault, level 3 : CR 29
Netherese maze : CR 29
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- Argumantive
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Re: A few ideas for the loot system.
My ususal Loot run consistes of Minotaurs+mansion teleport to the cloudpeaks, doing the chests in the giants except the jarl with is just not cost efficient to do, then the lich and lizards, selling things in the FAI, terleporting to the snaketrail and wyrm lair, I do so in 1.5 hours.chad878262 wrote:While I am a big advocate for more area's that a high epic character can go, it's not like you have to go to CR15 areas to loot..... While there are only 5 area's above CR25, there are 13 more between 21 and 25 that you could go to for loot which are still epic area's.... Not to mention that some of the lower CR area's are actually quite a bit more difficult for some than the CR suggests. In any case, if you are ok with going to the Naga's, there is no reason you should not also be willing to go to any of the other area's on this list... That is 18 area's to go loot per 6 hours.
Searing tunnels and searing caverns : CR 21
Haunted house, level 3 : CR 21
Ice cave : CR 22
Durlag's labyrinth 3 : CR 22
Spirit troll cave : CR 23
Wyrm's cave : CR 23
Yuan-ti temple : CR 23
Reaching woods : CR 23
Lizard cave : CR 23
Stone giants : CR 24
Vault, level 1 : CR 24
Forest of Wyrms : CR 24
Vault, level 2 : CR 25
Frost giants : CR 27
Graypeaks : CR 27
Speartop : CR 28
Vault, level 3 : CR 29
Netherese maze : CR 29
As of the stone giants, I understood the area in the greypeaks is a deadend? the vault I teleport to bg and run 3 levels but the dracolich in 15 mins as well.
As of the maze, it is in the underdark, I was under the impression I am not allowed to grind there as a surface char.
The point here is, why force me grind other areas than the ones I want if all I do is grind?
I would prefer the time spent be cost efficient with as less Idling travel time as possible as it is.
Gunthar- main and only.
- Calodan
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Re: A few ideas for the loot system.
Correct me if I am wrong but the server just completely shut down infinite looting from other sources. Why in the world would they revert all of that only 2 months after that?
I also do not agree with this. People would just run loops in dungeons like the VOD. I would.....all day every day. Every 15 minutes I would run the motha and abuse it like a $2 Hoar.
I also do not agree with this. People would just run loops in dungeons like the VOD. I would.....all day every day. Every 15 minutes I would run the motha and abuse it like a $2 Hoar.
Kory Sentinel
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"We should take the army head on!"
"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
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- Argumantive
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Re: A few ideas for the loot system.
That's my point actually, what's wrong with running loops in your favourite dungeon, instead of being forced to go to dungeons you are simply forced to go to for lack of choice?
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- Valefort
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Re: A few ideas for the loot system.
How is that even remotely IC ?
Mealir Ostirel - Incorrigible swashbuckler
- Argumantive
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Re: A few ideas for the loot system.
The same as the whole killing the same queen every 6 hours?Valefort wrote:How is that even remotely IC ?
But it can be easier explained that a char looks for strugglers or every ruin is a differant instance. It's a gameplay suggestion more than a RP one, since killing thousands of snakes with 6 hours intervals does not sound more IC to me, than doing so without the respite?
A character simply staying in the region, finishing off hunting parties and killing reinforcements, is as IC, as coming back a day after to face fully renewed lines.
I would like your input as well actually Valefront, the thread is a suggestion for people to discuss. I would be happy to hear why do you think it will be bad to let people to grind their favourite dungeon over simply having them wait for the reset? I mean, if I have the time now to put in a few hours, and I have fun with it, why prevent it?
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- Valefort
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Re: A few ideas for the loot system.
Staying in one place to kill monsters and loot for a long time is not IC, at one point it really becomes a stretch of imagination when monsters keep coming back.
While tolerated it does not make sense from an IC point of view and thus promoting that kind of behavior further is unlikely to happen, in fact beyond the looting once per 6 hours expect more steps to be taken to lessen the grinding aspect.
While tolerated it does not make sense from an IC point of view and thus promoting that kind of behavior further is unlikely to happen, in fact beyond the looting once per 6 hours expect more steps to be taken to lessen the grinding aspect.
Not at all, the monsters simply choose to flee the murder hobo who will eventually leave. From a gameplay perspective you have several options for adventuring and while one will always be more profitable/easy on average than the other the idea is to make every area as appealing as each other so that you can have fun in more than one, or a few select areas.A character simply staying in the region, finishing off hunting parties and killing reinforcements, is as IC, as coming back a day after to face fully renewed lines.
Mealir Ostirel - Incorrigible swashbuckler
- Argumantive
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Re: A few ideas for the loot system.
I would ask, trying not to offend why is grinding, being treated as a bad thing? DND is all about the adventure and loot as well as the story. While unlike PnP we cannot get custom feats, real epic loot or anything else, why nerfing the existant Gameplay aspects be needed?Valefort wrote:Staying in one place to kill monsters and loot for a long time is not IC, at one point it really becomes a stretch of imagination when monsters keep coming back.
While tolerated it does not make sense from an IC point of view and thus promoting that kind of behavior further is unlikely to happen, in fact beyond the looting once per 6 hours expect more steps to be taken to lessen the grinding aspect.
Not at all, the monsters simply choose to flee the murder hobo who will eventually leave. From a gameplay perspective you have several options for adventuring and while one will always be more profitable/easy on average than the other the idea is to make every area as appealing as each other so that you can have fun in more than one, or a few select areas.A character simply staying in the region, finishing off hunting parties and killing reinforcements, is as IC, as coming back a day after to face fully renewed lines.
As of the monsters choosing to leave, the murder hobo could easily make the place his new home, would they flee then? I would gladly take the mansion and make it my PC's new home.
I do though, completely agree with you on the aspect of promoting more areas to explore, and adventure in. I do however think, and suggest, is should be done with a carrot, over a stick, as in. Make me go to other zones with an incentive, rather than force me go there out of no choice.
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- Valefort
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Re: A few ideas for the loot system.
There's a difference between grinding and adventuring, isn't there ? That's the foggy line of staying too long in one place, unless you actually plan to remain there and then that's RP and you've got to ping DMs for that, pretty sure they'll oblige you one way or the other.
As for carrot and stick isn't the absence of carrots enough of a cue ? It's not like it's impossible to grind in a single area, there's no stick at the moment (and I don't think anyone wants to bring it out, like booting a player if he grinds in an area for more than 1 hour ? That would indeed not be very fun).
As for carrot and stick isn't the absence of carrots enough of a cue ? It's not like it's impossible to grind in a single area, there's no stick at the moment (and I don't think anyone wants to bring it out, like booting a player if he grinds in an area for more than 1 hour ? That would indeed not be very fun).
Mealir Ostirel - Incorrigible swashbuckler