Tales from Candlekeep: Tomb of Annihilation

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Laughingman
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Tales from Candlekeep: Tomb of Annihilation

Unread post by Laughingman »

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Re: Tales from Candlekeep: Tomb of Annihilation

Unread post by Deathgrowl »

Why can't games be made to look like they are made for the year they are published and not 15 years before anymore? :(
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Re: Tales from Candlekeep: Tomb of Annihilation

Unread post by Hoihe »

Deathgrowl wrote:Why can't games be made to look like they are made for the year they are published and not 15 years before anymore? :(

Graphical design takes an immense amount of work. Why waste money and time on visuals when you can spend money on a cheap, but stylistic style? The purpose of graphics is drawing attention, gameplay is what keeps people playing.

See case in point: NWN2, Gothic I, Gothic II.
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Re: Tales from Candlekeep: Tomb of Annihilation

Unread post by Deathgrowl »

Hoihe wrote: See case in point: NWN2, Gothic I, Gothic II.
No, that is exactly missing the point! NWN2 was released in 2006. The graphics are acceptable for that year.

Dragon Age from 2009 has better graphics yet, and still apropriate for its year.

In 2017, I expect Unreal Engine 4 or equivalent quality - or better!
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Re: Tales from Candlekeep: Tomb of Annihilation

Unread post by Babuguuscooties »

Regardless, I wish they'd make a proper sequel to nwn and stop with all these terrible Tales of games.
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Re: Tales from Candlekeep: Tomb of Annihilation

Unread post by Aspect of Sorrow »

Babuguuscooties wrote:Regardless, I wish they'd make a proper sequel to nwn and stop with all these terrible Tales of games.
The game series didn't make enough money and sales to merit being revisited for two separate development studios and publishers.

Five times the manpower (70 something programmers), conceived sometime in 1997 for only ~ 2 million sales.
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Re: Tales from Candlekeep: Tomb of Annihilation

Unread post by Larzs »

I will wait and hope for Icewind Dale II(Which I am pretty sure they are developing lol).
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Re: Tales from Candlekeep: Tomb of Annihilation

Unread post by chad878262 »

The folks over at Co8 have been working on building Icewind Dale I in the ToEE engine (turn based, 3.x D&D). They do some pretty amazing things, especially considering the hot mess of bugs when that game was released in 2002...

http://www.co8.org/community/index.php? ... eta.12019/
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Re: Tales from Candlekeep: Tomb of Annihilation

Unread post by V'rass »

Graphics are nice but story is better followed closely by custom-ability. There are several new games coming out next year which have retro graphics but i honestly cannot wait to play.
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Re: Tales from Candlekeep: Tomb of Annihilation

Unread post by Babuguuscooties »

Aspect of Sorrow wrote:
Babuguuscooties wrote:Regardless, I wish they'd make a proper sequel to nwn and stop with all these terrible Tales of games.
The game series didn't make enough money and sales to merit being revisited for two separate development studios and publishers.

Five times the manpower (70 something programmers), conceived sometime in 1997 for only ~ 2 million sales.

Yeah I hear ya. I'm just not impressed with these tales of the sword coast/ tales of candlekeep games, myself.
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Re: Tales from Candlekeep: Tomb of Annihilation

Unread post by Larzs »

chad878262 wrote:The folks over at Co8 have been working on building Icewind Dale I in the ToEE engine (turn based, 3.x D&D). They do some pretty amazing things, especially considering the hot mess of bugs when that game was released in 2002...

http://www.co8.org/community/index.php? ... eta.12019/
Can they even do that...I mean why bother? They released a IWD:EE and such, I would of figured they would of been killed legally for doing that now that Beamdog seems to have straightened up their stuff legally speaking.
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