Screwy walkmesh in Nashkel mines.

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Snarfy
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Joined: Sun Jun 12, 2011 12:14 pm
Location: Edmonton, AB, Canada

Screwy walkmesh in Nashkel mines.

Unread post by Snarfy » Thu Oct 19, 2017 6:34 pm

I had taken a screenshot... but it didn't work for some reason.

The bad walkmesh is at the end of the bridge where the fire demon spawns, right where the bridge meets the ground on the left hand side(opposite the ledge that takes you back to the sliding rock door). I basically became stuck right after stepping off the bridge, and had to ping the DM's to scoot my character off the bad spot.

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Miasmata
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Joined: Mon Jan 28, 2013 1:38 pm

Re: Screwy walkmesh in Nashkel mines.

Unread post by Miasmata » Sun Aug 26, 2018 10:48 am

Thanks for bringing this to our attention, Snarfy.

This is currently being looked into.
Auric Blackmore: There are no facts, only interpretations. Retired.
Lord Eldarian Al'maire: Darkness retreats, a coward before the sun.

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Miasmata
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Posts: 728
Joined: Mon Jan 28, 2013 1:38 pm

Re: Screwy walkmesh in Nashkel mines.

Unread post by Miasmata » Sat Jan 05, 2019 12:19 am

Thanks for bringing this to the DEV team’s attention. This post will be archived to denote the issue has been looked into.

Please be sure to start another thread and let us know if you find anything else like this in the future.
Auric Blackmore: There are no facts, only interpretations. Retired.
Lord Eldarian Al'maire: Darkness retreats, a coward before the sun.

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