I found
this:
The usefulness of ILR is two-fold. First, the ostensible use is to prevent players from using items they were not intended to have access to. This is more important on persistent worlds than in other settings, as in other settings, access to items can be more tightly controlled. The second use is for builders, for whom ILR can serve as a guideline when designing items. The Toolset displays the ILR requirement for an item (in the "General" tab of an item's properties, listed as "Required Level"), so a builder can compare this to the intended level of the recipient of the item. If the ILR exceeds the intended level, then the item is too powerful according to the ILR guideline. (On the other hand, if the ILR is less than the intended level, then the item may be appropriate, just not among the few most powerful items a character might possess.) Of course, if ILR is not enabled when the game is played, then ILR is jut a guideline that builders can ignore if they choose. In addition, builders may reject BioWare's version and define their own guideline by modifying itemvalue.2da (which would not need to be distributed with the module if the intent is for the module to be played with ILR off).
Anyway, if anything, the removal of ILR creates a greater unfairness for New Players. Imagine, for a moment, you start on BGTSCC, and you meet up at Lvl 2 of your first toon, even your second toon ever, and you start to adventure up with any Player who has been on BGTSCC for 6+ months or even years, and their Toon, also Lvl 2 but has +4 Gear in all slots and that +4 Scimitar of Undead Bane 1d10 bludgeoning, etc, etc., and, this "veteran" player's Toon is just sailing through all mobs, and even as well, perhaps, all RP with DMs, in that if asked to Roll Play on some NPC interactions, has that Ring of the Wise Mouth +10 Diplomacy, and BOOM!, can easily convince the Evil Knight Willy to take off his Dragon Armor and not slay the little kitten in danger. Ugh. It's like that.
Now, if ILR was turned back on, that total newbie and the Veteran, both on Lvl 2 Toons, would be EQUALLY MATCHED when concerning how drastically Items improve both pure mechanics as well as Roll Play, when it comes to it.
How the puck is that anywhere near fair, huh?!?
When I came on this Server, I was on the tail end of an Era of Extreme Item Favoritism to some Players, and I can easily imagine that if ILR was turned off back then, and those Vets would have been able to down-share that gear to a Lowbie Toon and interact with my pitiful first toon of a Half-Elf Ranger with NOTHING to speak off—and remember folks, this was back in the day when Gear was both hard to come by in Looting, but hardly even existing in NPC merchants for coin...dark, evil days I tell ya!—I would have thought: "Hey what the hellz is wrong here, and why is everyone else Uber Strong and my guy is so pitiful!?!" And they I'd learn that Joe Veteran is down-sharing epic gear cause he has Epic Gear flying out his ears after 7 Years on BGTSCC and I'll never be able to "compete," until I too have Epic Everything, so...
...Result: grind-lootz like a crazy bastard until I can acquire and equal everybody else.
INSTEAD, in the past, the IRL
actually brought all Toons down to the same "level," in terms of a great deal of mechanics, and that is a damn good thing.
Make Lowbie Levels great—and equal—again!!!
You can say all you want "Hey Steve, just don't twink yourself!," but you're missing the point, in sheer refusal, which is: you establish the Have and Have Not's paradigm from the Level 1 starting point by removing the IRL.
Also, no one a) said why the IRL was being turned off, b) even asked the Community at large if they wanted it. It was just done. And it is a pity that it was done without even presenting a reason for it.
