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Random Despawning of Zones

Posted: Sun Nov 12, 2017 11:36 am
by Aurali
Twice now I’ve gotten the message that I see monsters in the distance running away. From that point on, nothing spawns in the zone. First, is this a random trigger or a DM thing they can click? Second, how often is it supposed to occur? Third, how long is it supposed to remove all spawns? Fourth, what’s the purpose behind it? Last, is it really necessary? I sorta understand it but it doesn’t make sense for high CR creatures to run away from lower level characters.

Re: Random Despawning of Zones

Posted: Sun Nov 12, 2017 1:53 pm
by aaron22
Think this is the inverse of the creatures gathering for a counter attack. It's a random dice roll if you kill mobs in a single area fast enough. It's all part of the living server and is a perfect compliment to the counter attack. I think it lasts for up to 30 minutes. It would inspire you to go to another area. Try out a new area and explore a little.

Nothing definitive as I am not staff, but this is what I have observed.

Re: Random Despawning of Zones

Posted: Sun Nov 12, 2017 4:30 pm
by mrm3ntalist
How long have you stayed in the area?

Re: Random Despawning of Zones

Posted: Sun Nov 12, 2017 8:18 pm
by Aurali
mrm3ntalist wrote:How long have you stayed in the area?
I hadn’t even made it through the zone once. It was the Reaching Woods and had just killed the warlock boss when the message popped up. So maybe 15 in the zone.

Re: Random Despawning of Zones

Posted: Sun Nov 12, 2017 8:44 pm
by chad878262
might be a bug as that message should only fire after being in an area a minimum of 30 minutes and killing a lot of enemies in that time period.

Dedude, can you check?

Re: Random Despawning of Zones

Posted: Mon Nov 13, 2017 11:15 am
by dedude
Someone else in the area could have triggered the event. I checked up on the script and you shouldn't be able to trigger this event unless you have been in the area for at least 30 minutes.

Re: Random Despawning of Zones

Posted: Mon Nov 13, 2017 4:58 pm
by Blame The Rogue
if i understand this correctly, if someone just ahead of you, in a dungeon, triggers this event, and there will be no mob spawns. for how long? seems troublesome for the poor player that enters the dungeon, right after someone else's zerg, and they then have no mobs to fight

Re: Random Despawning of Zones

Posted: Mon Nov 13, 2017 5:02 pm
by aaron22
creates a RP moment for you. yes?

Re: Random Despawning of Zones

Posted: Mon Nov 13, 2017 5:54 pm
by Blame The Rogue
i create my own RP, but thank you for your concern

Re: Random Despawning of Zones

Posted: Mon Nov 13, 2017 5:58 pm
by chad878262
If you are entering an area as someone else is leaving or has already been there for some period of time would it make sense that a horde of enemies is still ready for battle in their wake? Would seem that the Counter Attack / Retreat logic would make more IC sense...

Re: Random Despawning of Zones

Posted: Mon Nov 13, 2017 6:07 pm
by Blame The Rogue
i enjoy rp as much as the next person, but how many times will a player, a player with limited time, enter into an empty dungeon, before they decide to go play something else? adventurers adventure after all. it is what they do

it's a valid concern

Re: Random Despawning of Zones

Posted: Mon Nov 13, 2017 6:12 pm
by chad878262
Sure it is, but it has been stated many times that the system is in a 'phase 1' and will be reviewed for tweaks. How many times is it likely that you enter an area at the EXACT time that someone has just caused the mobs to flee the area? It's not as simple as 'oh, player(s) have been in this area 30 minutes, everyone runs away!' They have to kill a lot of mobs in that 30 minutes to trigger it, so basically if they are RP adventuring it's not likely to trigger, if they are grinding the area then it's likely it will trigger. If a level 30 is running the minotaur mine they won't be there long enough to trigger the script, but if 5 level 12 PC's are grinding Xvarts it likely will trigger and they'll need to move on to Hill Giants or some other beastie's for a while.

Certainly keep trying things and if you continually notice you are running in to the same issue please let us (dedude) know as more information helps to make informed decisions! However, if there is one particular area that it's happening in 'all the time' then perhaps trying a new area will solve the issue. There are like 300 area's on this server, it's a shame if only ~30 of them get used on a consistent basis.

Re: Random Despawning of Zones

Posted: Mon Nov 13, 2017 7:52 pm
by NeOmega
The AI should retreat more often, to drag you into bigger mobs. Mages run to get range, but i recently chased one only to have it run into another mob forba bigger battle.

In fact, one of the most ridiculous things of all these games is enemies always fight until the death. why wouldnt they run to their friends for help?

Re: Random Despawning of Zones

Posted: Mon Nov 13, 2017 8:51 pm
by chad878262
Wasn't it great chasing enemies that lost morale in the old Infinity Engine games? I still remember having NPCs that I wasn't paying attention to chase enemies and end up getting mobbed/killed further in to a map.... Or Khalid screaming "Better part of valor!" as he runs off to have a diseased gibberling eat him for lunch. Ah those were the days. :evil: :twisted:

Re: Random Despawning of Zones

Posted: Tue Nov 14, 2017 11:56 am
by Touri
I've noticed it as well. It is a very bad idea. It creates no rp for those who want maybe just get their level. And I had really enjoyable grind rp sessions in the same area for hours. If I have fought enough of the same monsters, I always rped they retreated or anything else. I don't need a script for it that also ruins the fun of a second party. If this is in "phase 1", I can only advice to go back to phase "0". This is a wrong approach in my opinion. I really don't get what's the idea behind telling players not to grind and to go to the next map for an "rp experience". You shouldn't try to force anyone into roleplay or to leave the place they enjoyed. Some players have only a short time and for some builds other maps around could be still deadly.
Blame The Rogue wrote:i create my own RP, but thank you for your concern