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Bard Spell Sonic Shield change

Posted: Thu Dec 07, 2017 3:29 pm
by Steve
The Bard Level 3 spell Sonic Shield has this description:
This spell grants you a +2 deflection bonus to AC. In addition, anyone who successfully hits you with an attack takes 1d4 sonic damage.
The D&D PHB II description is this:
This spell grants you a +4 deflection bonus to AC. In addition, anyone who successfully hits you with a melee attack takes 1d8 points of sonic damage and must make a Fortitude saving throw or be knocked 5 feet away from you into an unoccupied space of your choice. If no space of sufficient size is available for it to enter, it instead takes an extra 1d8 points of sonic damage.
They are both 1/round level

The BGTSCC version of +2 deflection doesn't stack (don't know if that is on purpose or just that Deflection AC doesn't stack in general). Can it stack?

If stacking is OP, then what about making the Sonic Shield spell more like the original? Thoughts? Cheers.

Re: Bard Spell Sonic Shield change

Posted: Thu Dec 07, 2017 4:45 pm
by Thorsson
Deflection doesn't stack in NWN2. Only Dodge stacks, of the AC types.

I agree that the BGTSCC version of the spell is underwhelming; I was only looking at it myself yesterday and thinking, "Won't pick that".

Re: Bard Spell Sonic Shield change

Posted: Thu Dec 07, 2017 6:41 pm
by Laughingman
Bards can solo anything on the server naked already. Do they really need a buff?

Re: Bard Spell Sonic Shield change

Posted: Thu Dec 07, 2017 6:51 pm
by Steve
Laughingman wrote:Bards can solo anything on the server naked already. Do they really need a buff?
Based on the PHB II book, it is also a Wizard and Sorcerer spell!! 8-)

Re: Bard Spell Sonic Shield change

Posted: Thu Dec 07, 2017 6:51 pm
by flipside43
Laughingman wrote:Bards can solo anything on the server naked already. Do they really need a buff?
I feel this should read Mentalist can solo anything on the server with a naked bard. I am willing to bet if that was replicated across the playerbase it wouldn't be the same result.

Regardless, perhaps +1 / 5 CL, max +4 would be an okay way to implement it?