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Suggestion: Rest cooldown time
Posted: Thu Dec 28, 2017 3:26 pm
by spyvsspy
Many factor may cause player cancel rest. Mainly because of lag. Enemy approaching and misoperating can also cause rest canceled. When this happen, higher level player will have to wait another 5-10mins till he can rest again. It's really a depressing thing. I suggest the rest cooldown counting start AFTER player done rest so players can correct the issue if they moved while resting
Re: Suggestion: Rest cooldown time
Posted: Thu Dec 28, 2017 3:56 pm
by mrm3ntalist
Good suggestion. I will post this to the QC forums to see whether it can be implemented.
Re: Suggestion: Rest cooldown time
Posted: Thu Dec 28, 2017 6:24 pm
by Tsidkenu
The major issue I perceive with this request, as good as it is, is that spell recovery occurs progressively through the 5 sec rest period. Players will quickly learn to disturb their own rest before it completes for 'unlimited' spells unless the progressive spell recovery can be altered to a once-off instance at the very end of the rest.
Re: Suggestion: Rest cooldown time
Posted: Thu Dec 28, 2017 11:12 pm
by Aspect of Sorrow
Tsidkenu wrote:The major issue I perceive with this request, as good as it is, is that spell recovery occurs progressively through the 5 sec rest period. Players will quickly learn to disturb their own rest before it completes for 'unlimited' spells unless the progressive spell recovery can be altered to a once-off instance at the very end of the rest.
This is the prime abuse vector as to why the timer should not change.
Re: Suggestion: Rest cooldown time
Posted: Thu Dec 28, 2017 11:23 pm
by mrm3ntalist
Aspect of Sorrow wrote:Tsidkenu wrote:The major issue I perceive with this request, as good as it is, is that spell recovery occurs progressively through the 5 sec rest period. Players will quickly learn to disturb their own rest before it completes for 'unlimited' spells unless the progressive spell recovery can be altered to a once-off instance at the very end of the rest.
This is the prime abuse vector as to why the timer should not change.
Cant the rest spell recovery happen instantly? It already happens with the QC rest widget.
Re: Suggestion: Rest cooldown time
Posted: Thu Dec 28, 2017 11:54 pm
by Sun Wukong
Just have the spell reset within the first second of resting. This alone should negate most issues with interrupted rest.
Re: Suggestion: Rest cooldown time
Posted: Fri Dec 29, 2017 3:53 am
by Blackman D
mrm3ntalist wrote:Aspect of Sorrow wrote:Tsidkenu wrote:The major issue I perceive with this request, as good as it is, is that spell recovery occurs progressively through the 5 sec rest period. Players will quickly learn to disturb their own rest before it completes for 'unlimited' spells unless the progressive spell recovery can be altered to a once-off instance at the very end of the rest.
This is the prime abuse vector as to why the timer should not change.
Cant the rest spell recovery happen instantly? It already happens with the QC rest widget.
forced rest is different tho, its not simulating would should be an 8 hour rest
what should be done is extend the resting period based on level like nwn1 did
1-10 can keep the 6 sec timer, 11-20 goes up to 30 secs and 21+
300 60 secs

Re: Suggestion: Rest cooldown time
Posted: Fri Dec 29, 2017 6:28 am
by Valefort
There are numerous events that interrupt rests though, I don't think making the rest last longer is a good thing. I'll see if the interruption time of the rest can be known, if so it'll be possible to reduce the rest timer proportionally to what was already "rested".
Re: Suggestion: Rest cooldown time
Posted: Fri Dec 29, 2017 3:11 pm
by Blackman D
all irrelevant

(aside from a server crash) if you actually rest in a safe area