Throwing weapons are easily the worst option.
The more I tinker, the more I agree.
I decided to see what I could get if I actually pursued the Rage + Fighter + EDM route, just to see what sort of edge case idiot build I could make for a Brutal Throw character.
The results are funny, and I'm not sure they're satisfying. I can't imagine the roleplay coming from this character being very engaging (unless you really want to see a drooling elf that loves axes and rocks).
NWN2DB doesn't even let you pick Ranged Weapon Mastery unless you have a ranged weapon that isn't a thrown weapon selected with Weapon Specialization. Just confirmed it. Ergo, no matter what, you CANNOT benefit from the +2 attack and damage that bow, crossbow, and sling users will get unless you waste 2 feats on a weapon you never plan to use. At that point... why bother with it?
It looks like you could build for decent damage. And note, you can probably do a LOT better than just having 24 levels of Fighter; but it provides the most feats to make getting EDM while having 17 DEX and a full build viable. I imagine Elemental Archer or something like that would feel better. You could probably make something less cheesy than an 8 WIS cleric, too. (Yes, this is a thing you can do AFTER level 1.) A Favored Soul / Stormlord with a Blackguard dip, perhaps? Fighter 12/Bard 8/Barb 3/Cleric 3? All of these feel like tough sells. EDM Brutal Throw would be fun to do, but it's probably better to pursue a less stat intensive route.
So, to make thrown weapons competitive, you'd need to do quite a bit:
1. Make them actually be able to get Ranged Weapon Mastery like literally every other ranged weapon. This may actually be the case here. I'm still in the character planning phase, and haven't gotten to check this in-game. PLEASE someone check this one if possible.
2. Give them infinite ammo or SOMETHING. I've heard there was a server that implemented "Thrown weapon bags" which generated non-tradeable, non-sellable ammo of the appropriate type (say, +4 silver darts with +1d4 holy damage) that vanished if you rested, and the bag only had one "use" per rest to generate ammo (but generated a lot of ammo). If that could be implemented, that'd be a great start.
3. Seriously, the range issue for thrown weapons and slings looks awful. You and the target have to be within the radius of a Fireball spell for you to get your full Attack Bonus? Really? That seems excessively short ranged in practice.
In short, thrown weapons look like they're in a high damage place if set up right, but the various issues involved with reaching that place (and the very probable lack of epic thrown equipment) makes it a suboptimal choice.
I've made a tweak so that light crossbows and shortbows don't get any harsher of a penalty than their heavy xbow and longbow counterparts. I've also updated the wiki to reflect this information. It should be packaged in the next update.
This will help. Could you work on thrown and sling range modifiers, too? Again, because literally having to be within a fireball's radius to not take a penalty is... awful.
I have a Brutal Throw Bard, it has worked fairly well thus far.
I imagine it can! Needing 17 DEX and then pumping STR and maintaining enough CHA to do some magic sounds fairly MAD though. I'd think a sling would be a more naturally choice for a bard. Or a bow.
Still, maybe that's the route to go if you want to use Brutal Throw. +7 or more attack/damage from Bard could be really tasty, and would help support the whole team.
It's worth noting that certain ranged feats can be picked up on items. I'm not sure how many of them are out there, but for an example, my tiefling ranger is using a +3 EB heavy crossbow that has rapid reload as a bonus feat, mighty +4, and infinite +3 ammo
It's good info, though as you said it's probably not worth making a build around. If RP ever saw you forced away from your favorite weapon, well... Crap. Moreover, if you found a better weapon that DIDN'T have those feats... crap.
I'll bear this in mind once I finally start playing. I can always reroll and grind hard to make up for it.
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Thus far, I'm thinking that the basic build I want to design will be thrown or bow based. I like the idea behind Crossbow Sniper, and my rock-lobbing gnome on Skullport was a blast to play, but I find Order of the Bow Initiate SUPER intriguing. Though if I could get a solid EDM Brutal Throw build off the ground that is powerful and fun to RP... that, too, would be intriguing.
That's probably a place for another thread, either way, and in the appropriate section (Character Building, IIRC).