Quests - add more skill checks
Posted: Sun Jan 14, 2018 12:30 am
For example the Wyvern Egg Quest has options for Bluff and Diplomacy checks to get slightly higher rewards. I think it would be nice to have some option for Intimidate, Sense Motive, Appraise, Taunt, and Perform.
For example with Intimidate failure could be to threaten to go to the Flaming Fist, while success could come from threatening to rouse an angry mob. Working relationship with the fist, and how an angry mob would create a bigger hassle.
Sense motive failure could be about strange diet, while success could be about raising wyverns, in which case you get hush money.
Appraise skill failure could be about trying to sell the egg to a cook, and success could be about peddling it to the other wizard.
Taunt could simply be about the size of the payment, implying poverty, where failure decreases and success raises the reward.
As for Perform, failure could be a performance of grandiose heriocs of acquiring the egg, while success would arise from playing a song about a boy who wished to raise a dragon.
This way you could have in game rewards for skill investments that do not actually offer that much of a mechanical benefit. Taunt has some, but not really. Something similar could be done for all skills with skill checks.
For example with Intimidate failure could be to threaten to go to the Flaming Fist, while success could come from threatening to rouse an angry mob. Working relationship with the fist, and how an angry mob would create a bigger hassle.
Sense motive failure could be about strange diet, while success could be about raising wyverns, in which case you get hush money.
Appraise skill failure could be about trying to sell the egg to a cook, and success could be about peddling it to the other wizard.
Taunt could simply be about the size of the payment, implying poverty, where failure decreases and success raises the reward.
As for Perform, failure could be a performance of grandiose heriocs of acquiring the egg, while success would arise from playing a song about a boy who wished to raise a dragon.
This way you could have in game rewards for skill investments that do not actually offer that much of a mechanical benefit. Taunt has some, but not really. Something similar could be done for all skills with skill checks.