Questions/Concern regarding scaling of monsters & xp rewards
Posted: Thu Jan 18, 2018 4:10 am
I've noticed that monsters seems to become stronger when:
- when in a party.
- when in a party with higher level characters.
- when others are nearby or the very least when they enter the same area.
I've also noticed that the xp rewards from monsters are way less than what they should be, I assume there is some sort of cap?
For instance I've noticed for instance with the Hilltop Ruins Kobolds, they definitely don't feel like a CR of 1/4. But according to this post: Areas By Challenge Rating (CR) the kobolds are CR2 - I certainly don't hope this is CR2 each, as this would require a standard party of 4 at least of the same level to defeat a SINGLE kobold.
For example a party with an ECL of 2 facing 3 kobolds each a CR2 would be an encounter level of 5 = a very difficult encounter. HOWEVER, with dynamic scaling and the scaling of monsters based on ECL of the party, will most certainly lead to pc's dying because they can't handle it. For a solo character of same level - it would be an UNBEATABLE encounter.
A kobold by standard is a CR of 1/4, so with the above encounter setup it would be an easy encounter, but for a solo character it would be of the same difficulty and would be very difficult. So obviously for a solo character with the first setup, it would be even more difficult to overcome.
In regards to xp rewards, obviously xp should be shared and be relative to the characters levels respectively, furthermore if venturing solo, the characters should be rewarded what they're due without the cap as they're running a much greater risk, especially with how the scaling seems to work currently.
One of my main concerns is that you cannot see if you're fighting scaled encounter, the only thing you can see is the color coded monsters which is seperate from this, which also seem to scale the same way.
Have I perceived the scaling correctly? If so it seems like a system that is interesting but certainly also one that really can punish players, especially the lower level players due the encounter suddenly scaling the CR of the monsters, which inherently increases the statistics of the monsters. I can certainly attest to that it can punish players, I had a level 7 character soloing the East Chionthar ruins with summons that was buffed, where everything was going fine, but suddenly color coded monsters spawned, which I simply could not kill, even with these out of the picture the regular monsters there was suddenly much harder, where I basically had to retreat and bunker down - turns out another party had also ventured in, when trying to escape I ended up dying - so that was a real nice xp loss because another party ventured in.
I think it would be much better with an increased amount of spawned monsters rather than scaling their CR, because you can quickly guage whether or not they're too many, you cannot gauge something you cannot see or measure.
Examples for comparison:
You have a CR 1/4 Kobold, that is scaled to CR 2 due to circumstances - the players cannot see or measure how dangerous this is.
This CR 2 Kobold would be the equivalent of 8 CR 1/4 Kobolds - the players can quite easily guage how dangerous this could be, alone because of the sheer numbers.
PS: I'm a longtime PnP DM so I care about these sorts of details.
- when in a party.
- when in a party with higher level characters.
- when others are nearby or the very least when they enter the same area.
I've also noticed that the xp rewards from monsters are way less than what they should be, I assume there is some sort of cap?
For instance I've noticed for instance with the Hilltop Ruins Kobolds, they definitely don't feel like a CR of 1/4. But according to this post: Areas By Challenge Rating (CR) the kobolds are CR2 - I certainly don't hope this is CR2 each, as this would require a standard party of 4 at least of the same level to defeat a SINGLE kobold.
For example a party with an ECL of 2 facing 3 kobolds each a CR2 would be an encounter level of 5 = a very difficult encounter. HOWEVER, with dynamic scaling and the scaling of monsters based on ECL of the party, will most certainly lead to pc's dying because they can't handle it. For a solo character of same level - it would be an UNBEATABLE encounter.
A kobold by standard is a CR of 1/4, so with the above encounter setup it would be an easy encounter, but for a solo character it would be of the same difficulty and would be very difficult. So obviously for a solo character with the first setup, it would be even more difficult to overcome.
In regards to xp rewards, obviously xp should be shared and be relative to the characters levels respectively, furthermore if venturing solo, the characters should be rewarded what they're due without the cap as they're running a much greater risk, especially with how the scaling seems to work currently.
One of my main concerns is that you cannot see if you're fighting scaled encounter, the only thing you can see is the color coded monsters which is seperate from this, which also seem to scale the same way.
Have I perceived the scaling correctly? If so it seems like a system that is interesting but certainly also one that really can punish players, especially the lower level players due the encounter suddenly scaling the CR of the monsters, which inherently increases the statistics of the monsters. I can certainly attest to that it can punish players, I had a level 7 character soloing the East Chionthar ruins with summons that was buffed, where everything was going fine, but suddenly color coded monsters spawned, which I simply could not kill, even with these out of the picture the regular monsters there was suddenly much harder, where I basically had to retreat and bunker down - turns out another party had also ventured in, when trying to escape I ended up dying - so that was a real nice xp loss because another party ventured in.
I think it would be much better with an increased amount of spawned monsters rather than scaling their CR, because you can quickly guage whether or not they're too many, you cannot gauge something you cannot see or measure.
Examples for comparison:
You have a CR 1/4 Kobold, that is scaled to CR 2 due to circumstances - the players cannot see or measure how dangerous this is.
This CR 2 Kobold would be the equivalent of 8 CR 1/4 Kobolds - the players can quite easily guage how dangerous this could be, alone because of the sheer numbers.
PS: I'm a longtime PnP DM so I care about these sorts of details.