Suggestion: Monk adjustments

Suggestions Should Be Posted in Their Respective Categories

Moderators: Moderator, Developer, DM

Post Reply
User avatar
BlueAce417
Posts: 173
Joined: Thu Jul 23, 2015 5:58 pm
Location: Pff, idk. Some sorta room, maybe?

Suggestion: Monk adjustments

Unread post by BlueAce417 »

I've been looking at the Unchained Monk for Pathfinder (D20PFSRD) and thought a few things could be incorporated into the server like they are in here: http://www.d20pfsrd.com/classes/unchain ... unchained/.

Okay, so obviously a large chunk of it is a no-go, but can Wholeness of Body consume stacks of stunning fist like it does Ki in the link above? I wouldn't even mind if it was nerfed from twice per monk level to 1d8+WIS modifier but costs 2 stunning fists. I wouldn't even mind if it required you to be out of combat first (actually i'd prefer it).
Wholeness of Body (Su): A monk with this ki power can heal his own wounds as a standard action. By spending 2 points from his ki pool, he can heal an amount of damage equal to 1d8 + his monk level.
Also the same for Quivering palm? Most likely would require a lot of Ki so, say 4 or 8 ki per use? I know people would have a problem with Monks Quivering people everywhere so I'd suggest making the cost pretty high to dissuade people from trying.
Quivering Palm (Su): A monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. Using this ability is a standard action that costs 4 ki points, and the monk must announce his intent to use this ability (and spend the ki points) before making the attack roll. Creatures immune to critical hits cannot be affected. Otherwise, if the attack hits and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter, the monk can try to slay the victim at any time within a number of days equal to his monk level. To make such an attempt, the monk merely wills the target to die (a free action); unless the target succeeds at a Fortitude saving throw (DC = 10 + 1/2 the monk’s level + the monk’s Wisdom modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it can still be affected by another one at a later time. A monk can have no more than one quivering palm in effect at one time. If a monk uses quivering palm while another is still in effect, the previous one is negated. A monk must be at least 16th level before selecting this ki power.
These are the two that area already in-game, below are 2 that aren't in-game but I think would be good additions:
Formless Mastery (Ex): A monk with this ability varies his styles, never repeating the same move twice and capitalizing on the weaknesses of an opponent’s style. As long as he does not possess any style feat, the monk can spend 1 point from his ki pool as an immediate action to gain the following against opponents in the stance of a style feat: a +4 dodge bonus to AC, a +4 circumstance bonus on attack rolls, and a bonus equal to his monk level on damage rolls. These bonuses last until the end of the monk’s next turn (or his current turn if he uses this ability on his own turn). The monk can activate this ability and the furious defense ki power with the same immediate action for a total cost of 3 ki points. A monk must be at least 7th level before selecting this ki power.

Furious Defense (Ex): By spending 1 point from his ki pool as an immediate action, a monk with this ki power can grant himself a +4 dodge bonus to AC until the end of his next turn. The monk can activate this ability and the formless mastery ki power with the same immediate action for a total cost of 3 ki points. A monk must be at least 7th level before selecting this ki power.
Obviously omitting the part about styles, but can Monks get a sort of Ki-expending fighting stance?
Caedis Littlefoot - The Scaled Seeker
Felgur Brighteyes - The Planar Seer
Marvin Brandywicket - The Crackpot Alchemist
User avatar
Rasael
Retired Staff
Posts: 8096
Joined: Wed Jun 30, 2010 6:52 am
Location: Leiden, Netherlands

Re: Suggestion: Monk adjustments

Unread post by Rasael »

A general rule of thumb is that we don't follow pathfinder. The server is based on Forgotten Realms source materials.

This isn't a reply to you suggestion. I'm just mentioning that we (DMs & Devs) (strongly) prefer Forgotten Rules sources over anything else.

We do have some homebrew stuff.
Post Reply

Return to “Suggestions and Discussion”