Inner Vault of Ironfaar-EpicTrade-Toisil-Kraak Helzak
Posted: Thu Jan 25, 2018 2:36 am
by Hendrak
Toisil lets the gathered merchants in the Kraak known that he is looking for unique items of excellent quality. He is willing to offer some treasures of the heavy guarded Inner Treasure Vault of the clan in exchange. The Silver Monk Merovyan recuses herself from trading for the clan as some items dont fit the high ethos she is following.
/// I am currently looking for a Ring with universal saves +4, a Ring with two of STR/WIS/DEX+3, a Helmet with one or two of STR/WIS/DEX+3 and universal saves, a CON+4 item,an amulet with NA+4 and universal saves +2/+3, also a Robe with AC+4 and universal saves+2/+3.
I am not intrested in gold. I would consider offered items of "epic" quality.

Items which are offered for Trade:
WEAPONS
ARMORS
OTHER EQUIPMENT
I am also willing to offer finest Mitrhal armors of all kind (Full Plates,Chainmails,Chainshirts... )
In the Vault can also be found Diamonds, Canary Diamonds and a single Blue Diamond.
/// I am currently looking for a Ring with universal saves +4, a Ring with two of STR/WIS/DEX+3, a Helmet with one or two of STR/WIS/DEX+3 and universal saves, a CON+4 item,an amulet with NA+4 and universal saves +2/+3, also a Robe with AC+4 and universal saves+2/+3.
I am not intrested in gold. I would consider offered items of "epic" quality.

Items which are offered for Trade:
WEAPONS
Hidden: show
Morningstar, EB+4 against Lawful, Piercing dmg 2
Scimitar, Magical dmg 2 against Evil
Sickle, Paladin bonus spell IV, WIS+2
Flail, Alchemical Silver, Magical dmg 2 against Chaos
Katana, Cold Iron, AB+1, FVS bonus spell I, VampiricRegeneration 2
Scimitar, Mithral, Electircal dmg 1, Bludg.dmg 1, VampReg 1
Spear, EB+1, Slashing dmg 2, MassiveCriticals 4, WIS+2
Morningstar, Magical dmg 2 against evil, MC 1d8, 5% immunity against Acid.
Quaterstaff, Spellresistance 32
Rapier, Darksteel, Bludg. dmg 2, Electrical dmg 1, MC 1d10
Longbow, AB+2, EB+1, extra ranged dmg: Bludg., Mighty+6
Longsword, Cold Iron, EB+1, SR 26
Morningstar, Darksteel, EB+4, Electrical dmg 1
Quaterstaff, AB+2,EB+4,MC 8
Handaxe, "Offhand Axe", Feat TwoWeapon Fighting, Sonic 1d4 dmg, EB+2
Greataxe, "Sea Reavers", EB+4,Parry+4,Shout 3xday,Warcry 3xday
Katana, Alchemical Silver, Bludg. dmg 2
Rapier, EB+2, Keen, STR+2, MC 4
Light Hammer, Cold Iron, EB+3, MC 1d4, Light Blue 15m
Falchion, Alchemical Silver, MC 2d4, AB+2, SavingThrows Electrical+3
Quaterstaff, AC+4 Deflection
Mace, Cold Iron, EB+1, AC+4 Defl., SR 22
Falchion, Fire dmg 1, MC 4
Dwarven Waraxe, Cold Iron, AC+4 Defl., DEX+1, HP+3, UMD Neutral
Katana, Alchemical Silver, STR+3
Spear, "Queen's Horn Improved", EB+2, Keen, Bludg. 1d4 dmg, different additional EB against monster races
Scythe, Alchemical Silver, Bludg dmg 1, MC 4
Bastard Sword, Darksteel, Electrical dmg 1, MC 8
Rapier, Bludg. dmg 1, Acid dmg 1, Bard bonus spell II, VR 1
Mace, Alchemical Silver, Fire dmg 2, STR+3, Fire 10% Imm.
Club, "Will of the Lost", EB+1, VR+3
Mace, Alchemical Silver, Sonic dmg 2, MC 1d6, VR 1
Falchion, Alchemical Silver, Keen, VR 1
Morningstar, Diplomacy +4
Dwarven Waraxe, EB+3,Sonic dmg 2, MC 7
Club,"Watchman's Club", Bonus feat Alertness, EB+1,LightLow 10m Yellow,Listen/Spot+2
Scimitar, MassiveCriticals 10
Warmace, AlchemicalSilver, EB+3, VR 1
Warhammer, "Fang Warhammer+4", EB+4, Dmg Pierc. 1, MC 1d10, VR 1, UMD Evil
Spear, Vamp.Reg. III
Longsword, "Arn Kerym", EB+2, Electr.DMG 2, Keen, Mithral
Bastard Sword, VR III, Light Dim Red 5 m
Sling, Wizard bonus spell slot 6th grade, Mighty+7
Mace, Alchemical Silver, EB+3, MC 7
Light Hammer, EB+1, VR II
Mace, SpellImmunity Charm Person, MassiveCritical 1D12, VR III
Scythe, Alchemical Silver, Massive Criticals 9
"(Kukri) Outblack Flayer, Epic" EB+4, DEX+3, Extra Piercing DMG I
Mace, Alchemical Silver, EB+4, Low Red Light 10m
"The Dark Blade", Longsword, EB+2, MC 1d8, Flame Weapon (3) 1 use/day, material: Darksteel
Warhammer, UMD+3, Piercing DMG+1
"(Dagger) The Wizard's Ally +3", EB+3, Wizard bonus one 1st,2nd,3rd bonus slots, Con/C.Alch/Spellcraft +1
"(Scimitar) Dervish Sword", EB+2, DEX+2, Whirlwind Attack feat
Morningstar, Reflex+4
Halberd, EB+3, SonicDmg I, VampReg I
"(Shortbow) Elkhorn Bow, Greater", EB+3, Mighty+5, Spot+2, Hide+2, unlimited Arrows
Greatsword, Alchemical Silver, EB+2, CHA+3, Fortitude Saves+3
Dwarven Waraxe, VR+2
Short Sword, Cold Iron, EB+1 ag Evil, INT+3, CHA+1, VR+1, Holy VFX
"(Shortbow) Shortbow of Magic+4", EB+4, Mighty 5
"(Dagger) Sacrifical Dagger, Greater", EB+3, INT+2, Negative Energy damage 1D4
Battleaxe, "Greater Warriors Axe", EB+3, STR+3, Bludg. dmg 1
Scimitar, Magical dmg 2 against Evil
Sickle, Paladin bonus spell IV, WIS+2
Flail, Alchemical Silver, Magical dmg 2 against Chaos
Katana, Cold Iron, AB+1, FVS bonus spell I, VampiricRegeneration 2
Scimitar, Mithral, Electircal dmg 1, Bludg.dmg 1, VampReg 1
Spear, EB+1, Slashing dmg 2, MassiveCriticals 4, WIS+2
Morningstar, Magical dmg 2 against evil, MC 1d8, 5% immunity against Acid.
Quaterstaff, Spellresistance 32
Rapier, Darksteel, Bludg. dmg 2, Electrical dmg 1, MC 1d10
Longbow, AB+2, EB+1, extra ranged dmg: Bludg., Mighty+6
Longsword, Cold Iron, EB+1, SR 26
Morningstar, Darksteel, EB+4, Electrical dmg 1
Quaterstaff, AB+2,EB+4,MC 8
Handaxe, "Offhand Axe", Feat TwoWeapon Fighting, Sonic 1d4 dmg, EB+2
Greataxe, "Sea Reavers", EB+4,Parry+4,Shout 3xday,Warcry 3xday
Katana, Alchemical Silver, Bludg. dmg 2
Rapier, EB+2, Keen, STR+2, MC 4
Light Hammer, Cold Iron, EB+3, MC 1d4, Light Blue 15m
Falchion, Alchemical Silver, MC 2d4, AB+2, SavingThrows Electrical+3
Quaterstaff, AC+4 Deflection
Mace, Cold Iron, EB+1, AC+4 Defl., SR 22
Falchion, Fire dmg 1, MC 4
Dwarven Waraxe, Cold Iron, AC+4 Defl., DEX+1, HP+3, UMD Neutral
Katana, Alchemical Silver, STR+3
Spear, "Queen's Horn Improved", EB+2, Keen, Bludg. 1d4 dmg, different additional EB against monster races
Scythe, Alchemical Silver, Bludg dmg 1, MC 4
Bastard Sword, Darksteel, Electrical dmg 1, MC 8
Rapier, Bludg. dmg 1, Acid dmg 1, Bard bonus spell II, VR 1
Mace, Alchemical Silver, Fire dmg 2, STR+3, Fire 10% Imm.
Club, "Will of the Lost", EB+1, VR+3
Mace, Alchemical Silver, Sonic dmg 2, MC 1d6, VR 1
Falchion, Alchemical Silver, Keen, VR 1
Morningstar, Diplomacy +4
Dwarven Waraxe, EB+3,Sonic dmg 2, MC 7
Club,"Watchman's Club", Bonus feat Alertness, EB+1,LightLow 10m Yellow,Listen/Spot+2
Scimitar, MassiveCriticals 10
Warmace, AlchemicalSilver, EB+3, VR 1
Warhammer, "Fang Warhammer+4", EB+4, Dmg Pierc. 1, MC 1d10, VR 1, UMD Evil
Spear, Vamp.Reg. III
Longsword, "Arn Kerym", EB+2, Electr.DMG 2, Keen, Mithral
Bastard Sword, VR III, Light Dim Red 5 m
Sling, Wizard bonus spell slot 6th grade, Mighty+7
Mace, Alchemical Silver, EB+3, MC 7
Light Hammer, EB+1, VR II
Mace, SpellImmunity Charm Person, MassiveCritical 1D12, VR III
Scythe, Alchemical Silver, Massive Criticals 9
"(Kukri) Outblack Flayer, Epic" EB+4, DEX+3, Extra Piercing DMG I
Mace, Alchemical Silver, EB+4, Low Red Light 10m
"The Dark Blade", Longsword, EB+2, MC 1d8, Flame Weapon (3) 1 use/day, material: Darksteel
Warhammer, UMD+3, Piercing DMG+1
"(Dagger) The Wizard's Ally +3", EB+3, Wizard bonus one 1st,2nd,3rd bonus slots, Con/C.Alch/Spellcraft +1
"(Scimitar) Dervish Sword", EB+2, DEX+2, Whirlwind Attack feat
Morningstar, Reflex+4
Halberd, EB+3, SonicDmg I, VampReg I
"(Shortbow) Elkhorn Bow, Greater", EB+3, Mighty+5, Spot+2, Hide+2, unlimited Arrows
Greatsword, Alchemical Silver, EB+2, CHA+3, Fortitude Saves+3
Dwarven Waraxe, VR+2
Short Sword, Cold Iron, EB+1 ag Evil, INT+3, CHA+1, VR+1, Holy VFX
"(Shortbow) Shortbow of Magic+4", EB+4, Mighty 5
"(Dagger) Sacrifical Dagger, Greater", EB+3, INT+2, Negative Energy damage 1D4
Battleaxe, "Greater Warriors Axe", EB+3, STR+3, Bludg. dmg 1
Hidden: show
Halfplate, Adamantine, DMG Reduction 3/- , Imp.SavingThrows against Fire +3
Hide Armor, AC+4, CON+1, Reflex+1
Leather Armor, "Aurumvorax Armor", AC+2, DR Piercing 5/-, DR Slashing 5/-
Robe, "Arcane Scholar Robes", AC+2, Bonus Feat Spell Penetration, Concentration+10
Hide Armor, AC+4, UMD+3, 5% Cold Imm.
Robe, SR 28
Chainmail, AC+4, CON+3
Robe, AC+4, STR+2, Immunity Cone of Cold
Halfplate, "Whitebone Armor", AC+2, DR Bludg. 10/-
Leather Armor, "Greater Greenlef Armor", AC+3, MS+3, Camouflage (5) 1x day
Robe, CHA+3,STR+3,Alchemy+1
Fullplate, Spellimmunity Lesser Dispel
"White Dragon Armor", Banded Mail Heavy Armor, AC+3, Cold Resistance 20/-, Weight Reduction 80 % (Weight is 28 pounds)
"Hunter's Chainshirt, Epic", AC+4, HP+10, Spot+4, Survival+4
"cloth of the healty ghost", AC+4 against incorperal, HP+10, Ghostly Visage (9) 1 use/day
"(Chainmail) Spellchain", AC+2, ASF -20% (total 10%), WeightRed 40% (total 16 pounds)
"(Halfplate) Delver's Armor", AC+2, Universal Saves+2
"(Fullplate) Armor of Gram the Mouse" AC+2, DR Magical 5/- ((unique feature, only found on this item!))
"(Fullplate) Enkidu's Armor, Epic" AC+4, DR 5/Bludgeoning
Halfplate, Adamantium, DR 3/-, INT+3, 20% Weight (total 10 pounds only)
Hide Armor, AC I, CHA+4
Hide Armor, AC+4, CON+1, Reflex+1
Leather Armor, "Aurumvorax Armor", AC+2, DR Piercing 5/-, DR Slashing 5/-
Robe, "Arcane Scholar Robes", AC+2, Bonus Feat Spell Penetration, Concentration+10
Hide Armor, AC+4, UMD+3, 5% Cold Imm.
Robe, SR 28
Chainmail, AC+4, CON+3
Robe, AC+4, STR+2, Immunity Cone of Cold
Halfplate, "Whitebone Armor", AC+2, DR Bludg. 10/-
Leather Armor, "Greater Greenlef Armor", AC+3, MS+3, Camouflage (5) 1x day
Robe, CHA+3,STR+3,Alchemy+1
Fullplate, Spellimmunity Lesser Dispel
"White Dragon Armor", Banded Mail Heavy Armor, AC+3, Cold Resistance 20/-, Weight Reduction 80 % (Weight is 28 pounds)
"Hunter's Chainshirt, Epic", AC+4, HP+10, Spot+4, Survival+4
"cloth of the healty ghost", AC+4 against incorperal, HP+10, Ghostly Visage (9) 1 use/day
"(Chainmail) Spellchain", AC+2, ASF -20% (total 10%), WeightRed 40% (total 16 pounds)
"(Halfplate) Delver's Armor", AC+2, Universal Saves+2
"(Fullplate) Armor of Gram the Mouse" AC+2, DR Magical 5/- ((unique feature, only found on this item!))
"(Fullplate) Enkidu's Armor, Epic" AC+4, DR 5/Bludgeoning
Halfplate, Adamantium, DR 3/-, INT+3, 20% Weight (total 10 pounds only)
Hide Armor, AC I, CHA+4
Hidden: show
Ring, FVS bonus spell VI, UMD Good
"Boots of Reflexes+4", Reflex save+4
Helmet, "The Laurel Crown", AC Deflec.1, Bard Bonus Spell III+IV+V, Perform+4, UMD Bard
Ring, "Heirloom of Asenath", Sorcerer Bonus Spell II, CHA+3, Concentration+4, UMD Sorc.
Ring, "Baator Ring", AC Defl.+4, Divine25%weakness, Electrical50%weakness, UMD Evil,Neutral
Ring, "Ring of Hiding", Hide+6
Gauntlet, Cleric Bonus spell V, CON+3
HeavyShield, SR 28
Boots, Druid Bonus Spell VII
Helmet, "Greater Mask of Persuasion", CHA+2, YellowLight 10m, Conc+1,Diplomacy+5
Boots, "Forest Walkers", Bonus feat Dodge, DEX+3, AC+2 Dodge
"Ring off the Ranger (5)", Ranger bonus spells IV,I
Ring, "Ring of Transcendent Power", Cleric Bonus Spell V, WIS+3, SR 22
HeavyShield, AC+1, Will Saves+4
Light Shield, "Hearth Shield", AC+3, Fire DR 15/-
Cloak, "Greater Durthan Cloak", AC+3 Defl, INT+2, WIS+2
Book, "Prayer to the Overgood", Light(1)-Unlimited uses, Prayer(5) 3xday
Ring, "Ring of Woodland Power", WIS+3, SR 22, Bonus lvl 5 Druid spell, UMD Druid
Boots, Will+4, AC+1, GreenLight 15m
Gauntlet, Spellimmunity Lesser Dispel
Amulet, Druid Bonus spell 6th Grade, HP+7, SpellImmunity Hammer of the Gods
Heavy Shield, DEX+3, ASF reduced to 10% (from 15%), Heal+1
"Boots of Striding+4", CON+4
Heavy Shield, Reflex+3, Electricity 10% Immunity, SpellResistance 14
Ring, Perform+3, AC+3, Immunity Ray of Enfeblement
"(Gloves) Favor of Ilum Lura", Dash feat, Listen/Spot+3, TrueStrike(5) 2x/day, UMD Ranger
Ring, DEX+3, Wizard 3th spell bonus slot, SpellImmunity Entangle
"(Amulet) Myth Drannor Medallion", AC+2, DEX+3, Expeditious Retreat (5) 1x/day
Light Shield, Paladin 4th grade bonus spell
Light Shield, ASF -5% (total 0% ASF), Bard 1st grade bonus spell
"(Ring) Ring of the Wood Elves" DEX+3, Reflex+2, Hide+1, MoveSilently+1
"(Gloves" The Wondrous Gloves",WIS-1, Bard extra spell of 0th,1st,2nd,3rd spell grade,UMD Bard
Helmet, "Greater Helmet of opposite Alignment", 3xProtection from Alignment(5) per day
"(Amulet) Hilailyreen of Rashemen" AC+3, HP+10, Universal Saves+1
Amulet, AC+4, Druid 4th grade bonus spell, HP+3, Taunt+1
"(Helmet) Moonstone Mask" Feat Improved Initiative, Concentration+2, Listen/Spot+3, Search+4
"(Bracers) Bracers of the Archdruid", Druid 6th grade bonus slot, HP+3
Helmet, AC+4, HP+6, Saving Throws Sonic+2
"(Amulet) Amulet of Undead Turning, Greater", Extra Turning, CHA+3, Bright White 20m Light, UMD Cleric or Paladin, Neutral or Good only
"(Ring) Imaedril's Respite", Fortitude Saves+4, AC ag. Outsiders+4
Ring, Sorcerer bonus spell slot 6th circle
Ring, Perform+4
"Boots of Reflexes+4", Reflex save+4
Helmet, "The Laurel Crown", AC Deflec.1, Bard Bonus Spell III+IV+V, Perform+4, UMD Bard
Ring, "Heirloom of Asenath", Sorcerer Bonus Spell II, CHA+3, Concentration+4, UMD Sorc.
Ring, "Baator Ring", AC Defl.+4, Divine25%weakness, Electrical50%weakness, UMD Evil,Neutral
Ring, "Ring of Hiding", Hide+6
Gauntlet, Cleric Bonus spell V, CON+3
HeavyShield, SR 28
Boots, Druid Bonus Spell VII
Helmet, "Greater Mask of Persuasion", CHA+2, YellowLight 10m, Conc+1,Diplomacy+5
Boots, "Forest Walkers", Bonus feat Dodge, DEX+3, AC+2 Dodge
"Ring off the Ranger (5)", Ranger bonus spells IV,I
Ring, "Ring of Transcendent Power", Cleric Bonus Spell V, WIS+3, SR 22
HeavyShield, AC+1, Will Saves+4
Light Shield, "Hearth Shield", AC+3, Fire DR 15/-
Cloak, "Greater Durthan Cloak", AC+3 Defl, INT+2, WIS+2
Book, "Prayer to the Overgood", Light(1)-Unlimited uses, Prayer(5) 3xday
Ring, "Ring of Woodland Power", WIS+3, SR 22, Bonus lvl 5 Druid spell, UMD Druid
Boots, Will+4, AC+1, GreenLight 15m
Gauntlet, Spellimmunity Lesser Dispel
Amulet, Druid Bonus spell 6th Grade, HP+7, SpellImmunity Hammer of the Gods
Heavy Shield, DEX+3, ASF reduced to 10% (from 15%), Heal+1
"Boots of Striding+4", CON+4
Heavy Shield, Reflex+3, Electricity 10% Immunity, SpellResistance 14
Ring, Perform+3, AC+3, Immunity Ray of Enfeblement
"(Gloves) Favor of Ilum Lura", Dash feat, Listen/Spot+3, TrueStrike(5) 2x/day, UMD Ranger
Ring, DEX+3, Wizard 3th spell bonus slot, SpellImmunity Entangle
"(Amulet) Myth Drannor Medallion", AC+2, DEX+3, Expeditious Retreat (5) 1x/day
Light Shield, Paladin 4th grade bonus spell
Light Shield, ASF -5% (total 0% ASF), Bard 1st grade bonus spell
"(Ring) Ring of the Wood Elves" DEX+3, Reflex+2, Hide+1, MoveSilently+1
"(Gloves" The Wondrous Gloves",WIS-1, Bard extra spell of 0th,1st,2nd,3rd spell grade,UMD Bard
Helmet, "Greater Helmet of opposite Alignment", 3xProtection from Alignment(5) per day
"(Amulet) Hilailyreen of Rashemen" AC+3, HP+10, Universal Saves+1
Amulet, AC+4, Druid 4th grade bonus spell, HP+3, Taunt+1
"(Helmet) Moonstone Mask" Feat Improved Initiative, Concentration+2, Listen/Spot+3, Search+4
"(Bracers) Bracers of the Archdruid", Druid 6th grade bonus slot, HP+3
Helmet, AC+4, HP+6, Saving Throws Sonic+2
"(Amulet) Amulet of Undead Turning, Greater", Extra Turning, CHA+3, Bright White 20m Light, UMD Cleric or Paladin, Neutral or Good only
"(Ring) Imaedril's Respite", Fortitude Saves+4, AC ag. Outsiders+4
Ring, Sorcerer bonus spell slot 6th circle
Ring, Perform+4
In the Vault can also be found Diamonds, Canary Diamonds and a single Blue Diamond.