/// I am currently looking for a Ring with universal saves +4, a Ring with two of STR/WIS/DEX+3, a Helmet with one or two of STR/WIS/DEX+3 and universal saves, a CON+4 item,an amulet with NA+4 and universal saves +2/+3, also a Robe with AC+4 and universal saves+2/+3.
I am not intrested in gold. I would consider offered items of "epic" quality.

Items which are offered for Trade:
WEAPONS
Hidden: show
Morningstar, EB+4 against Lawful, Piercing dmg 2
Scimitar, Magical dmg 2 against Evil
Sickle, Paladin bonus spell IV, WIS+2
Flail, Alchemical Silver, Magical dmg 2 against Chaos
Katana, Cold Iron, AB+1, FVS bonus spell I, VampiricRegeneration 2
Scimitar, Mithral, Electircal dmg 1, Bludg.dmg 1, VampReg 1
Spear, EB+1, Slashing dmg 2, MassiveCriticals 4, WIS+2
Morningstar, Magical dmg 2 against evil, MC 1d8, 5% immunity against Acid.
Quaterstaff, Spellresistance 32
Rapier, Darksteel, Bludg. dmg 2, Electrical dmg 1, MC 1d10
Longbow, AB+2, EB+1, extra ranged dmg: Bludg., Mighty+6
Longsword, Cold Iron, EB+1, SR 26
Morningstar, Darksteel, EB+4, Electrical dmg 1
Quaterstaff, AB+2,EB+4,MC 8
Handaxe, "Offhand Axe", Feat TwoWeapon Fighting, Sonic 1d4 dmg, EB+2
Greataxe, "Sea Reavers", EB+4,Parry+4,Shout 3xday,Warcry 3xday
Katana, Alchemical Silver, Bludg. dmg 2
Rapier, EB+2, Keen, STR+2, MC 4
Light Hammer, Cold Iron, EB+3, MC 1d4, Light Blue 15m
Falchion, Alchemical Silver, MC 2d4, AB+2, SavingThrows Electrical+3
Quaterstaff, AC+4 Deflection
Mace, Cold Iron, EB+1, AC+4 Defl., SR 22
Falchion, Fire dmg 1, MC 4
Dwarven Waraxe, Cold Iron, AC+4 Defl., DEX+1, HP+3, UMD Neutral
Katana, Alchemical Silver, STR+3
Spear, "Queen's Horn Improved", EB+2, Keen, Bludg. 1d4 dmg, different additional EB against monster races
Scythe, Alchemical Silver, Bludg dmg 1, MC 4
Bastard Sword, Darksteel, Electrical dmg 1, MC 8
Rapier, Bludg. dmg 1, Acid dmg 1, Bard bonus spell II, VR 1
Mace, Alchemical Silver, Fire dmg 2, STR+3, Fire 10% Imm.
Club, "Will of the Lost", EB+1, VR+3
Mace, Alchemical Silver, Sonic dmg 2, MC 1d6, VR 1
Falchion, Alchemical Silver, Keen, VR 1
Morningstar, Diplomacy +4
Dwarven Waraxe, EB+3,Sonic dmg 2, MC 7
Club,"Watchman's Club", Bonus feat Alertness, EB+1,LightLow 10m Yellow,Listen/Spot+2
Scimitar, MassiveCriticals 10
Warmace, AlchemicalSilver, EB+3, VR 1
Warhammer, "Fang Warhammer+4", EB+4, Dmg Pierc. 1, MC 1d10, VR 1, UMD Evil
Spear, Vamp.Reg. III
Longsword, "Arn Kerym", EB+2, Electr.DMG 2, Keen, Mithral
Bastard Sword, VR III, Light Dim Red 5 m
Sling, Wizard bonus spell slot 6th grade, Mighty+7
Mace, Alchemical Silver, EB+3, MC 7
Light Hammer, EB+1, VR II
Mace, SpellImmunity Charm Person, MassiveCritical 1D12, VR III
Scythe, Alchemical Silver, Massive Criticals 9
"(Kukri) Outblack Flayer, Epic" EB+4, DEX+3, Extra Piercing DMG I
Mace, Alchemical Silver, EB+4, Low Red Light 10m
"The Dark Blade", Longsword, EB+2, MC 1d8, Flame Weapon (3) 1 use/day, material: Darksteel
Warhammer, UMD+3, Piercing DMG+1
"(Dagger) The Wizard's Ally +3", EB+3, Wizard bonus one 1st,2nd,3rd bonus slots, Con/C.Alch/Spellcraft +1
"(Scimitar) Dervish Sword", EB+2, DEX+2, Whirlwind Attack feat
Morningstar, Reflex+4
Halberd, EB+3, SonicDmg I, VampReg I
"(Shortbow) Elkhorn Bow, Greater", EB+3, Mighty+5, Spot+2, Hide+2, unlimited Arrows
Greatsword, Alchemical Silver, EB+2, CHA+3, Fortitude Saves+3
Dwarven Waraxe, VR+2
Short Sword, Cold Iron, EB+1 ag Evil, INT+3, CHA+1, VR+1, Holy VFX
"(Shortbow) Shortbow of Magic+4", EB+4, Mighty 5
"(Dagger) Sacrifical Dagger, Greater", EB+3, INT+2, Negative Energy damage 1D4
Battleaxe, "Greater Warriors Axe", EB+3, STR+3, Bludg. dmg 1
Scimitar, Magical dmg 2 against Evil
Sickle, Paladin bonus spell IV, WIS+2
Flail, Alchemical Silver, Magical dmg 2 against Chaos
Katana, Cold Iron, AB+1, FVS bonus spell I, VampiricRegeneration 2
Scimitar, Mithral, Electircal dmg 1, Bludg.dmg 1, VampReg 1
Spear, EB+1, Slashing dmg 2, MassiveCriticals 4, WIS+2
Morningstar, Magical dmg 2 against evil, MC 1d8, 5% immunity against Acid.
Quaterstaff, Spellresistance 32
Rapier, Darksteel, Bludg. dmg 2, Electrical dmg 1, MC 1d10
Longbow, AB+2, EB+1, extra ranged dmg: Bludg., Mighty+6
Longsword, Cold Iron, EB+1, SR 26
Morningstar, Darksteel, EB+4, Electrical dmg 1
Quaterstaff, AB+2,EB+4,MC 8
Handaxe, "Offhand Axe", Feat TwoWeapon Fighting, Sonic 1d4 dmg, EB+2
Greataxe, "Sea Reavers", EB+4,Parry+4,Shout 3xday,Warcry 3xday
Katana, Alchemical Silver, Bludg. dmg 2
Rapier, EB+2, Keen, STR+2, MC 4
Light Hammer, Cold Iron, EB+3, MC 1d4, Light Blue 15m
Falchion, Alchemical Silver, MC 2d4, AB+2, SavingThrows Electrical+3
Quaterstaff, AC+4 Deflection
Mace, Cold Iron, EB+1, AC+4 Defl., SR 22
Falchion, Fire dmg 1, MC 4
Dwarven Waraxe, Cold Iron, AC+4 Defl., DEX+1, HP+3, UMD Neutral
Katana, Alchemical Silver, STR+3
Spear, "Queen's Horn Improved", EB+2, Keen, Bludg. 1d4 dmg, different additional EB against monster races
Scythe, Alchemical Silver, Bludg dmg 1, MC 4
Bastard Sword, Darksteel, Electrical dmg 1, MC 8
Rapier, Bludg. dmg 1, Acid dmg 1, Bard bonus spell II, VR 1
Mace, Alchemical Silver, Fire dmg 2, STR+3, Fire 10% Imm.
Club, "Will of the Lost", EB+1, VR+3
Mace, Alchemical Silver, Sonic dmg 2, MC 1d6, VR 1
Falchion, Alchemical Silver, Keen, VR 1
Morningstar, Diplomacy +4
Dwarven Waraxe, EB+3,Sonic dmg 2, MC 7
Club,"Watchman's Club", Bonus feat Alertness, EB+1,LightLow 10m Yellow,Listen/Spot+2
Scimitar, MassiveCriticals 10
Warmace, AlchemicalSilver, EB+3, VR 1
Warhammer, "Fang Warhammer+4", EB+4, Dmg Pierc. 1, MC 1d10, VR 1, UMD Evil
Spear, Vamp.Reg. III
Longsword, "Arn Kerym", EB+2, Electr.DMG 2, Keen, Mithral
Bastard Sword, VR III, Light Dim Red 5 m
Sling, Wizard bonus spell slot 6th grade, Mighty+7
Mace, Alchemical Silver, EB+3, MC 7
Light Hammer, EB+1, VR II
Mace, SpellImmunity Charm Person, MassiveCritical 1D12, VR III
Scythe, Alchemical Silver, Massive Criticals 9
"(Kukri) Outblack Flayer, Epic" EB+4, DEX+3, Extra Piercing DMG I
Mace, Alchemical Silver, EB+4, Low Red Light 10m
"The Dark Blade", Longsword, EB+2, MC 1d8, Flame Weapon (3) 1 use/day, material: Darksteel
Warhammer, UMD+3, Piercing DMG+1
"(Dagger) The Wizard's Ally +3", EB+3, Wizard bonus one 1st,2nd,3rd bonus slots, Con/C.Alch/Spellcraft +1
"(Scimitar) Dervish Sword", EB+2, DEX+2, Whirlwind Attack feat
Morningstar, Reflex+4
Halberd, EB+3, SonicDmg I, VampReg I
"(Shortbow) Elkhorn Bow, Greater", EB+3, Mighty+5, Spot+2, Hide+2, unlimited Arrows
Greatsword, Alchemical Silver, EB+2, CHA+3, Fortitude Saves+3
Dwarven Waraxe, VR+2
Short Sword, Cold Iron, EB+1 ag Evil, INT+3, CHA+1, VR+1, Holy VFX
"(Shortbow) Shortbow of Magic+4", EB+4, Mighty 5
"(Dagger) Sacrifical Dagger, Greater", EB+3, INT+2, Negative Energy damage 1D4
Battleaxe, "Greater Warriors Axe", EB+3, STR+3, Bludg. dmg 1
Hidden: show
Halfplate, Adamantine, DMG Reduction 3/- , Imp.SavingThrows against Fire +3
Hide Armor, AC+4, CON+1, Reflex+1
Leather Armor, "Aurumvorax Armor", AC+2, DR Piercing 5/-, DR Slashing 5/-
Robe, "Arcane Scholar Robes", AC+2, Bonus Feat Spell Penetration, Concentration+10
Hide Armor, AC+4, UMD+3, 5% Cold Imm.
Robe, SR 28
Chainmail, AC+4, CON+3
Robe, AC+4, STR+2, Immunity Cone of Cold
Halfplate, "Whitebone Armor", AC+2, DR Bludg. 10/-
Leather Armor, "Greater Greenlef Armor", AC+3, MS+3, Camouflage (5) 1x day
Robe, CHA+3,STR+3,Alchemy+1
Fullplate, Spellimmunity Lesser Dispel
"White Dragon Armor", Banded Mail Heavy Armor, AC+3, Cold Resistance 20/-, Weight Reduction 80 % (Weight is 28 pounds)
"Hunter's Chainshirt, Epic", AC+4, HP+10, Spot+4, Survival+4
"cloth of the healty ghost", AC+4 against incorperal, HP+10, Ghostly Visage (9) 1 use/day
"(Chainmail) Spellchain", AC+2, ASF -20% (total 10%), WeightRed 40% (total 16 pounds)
"(Halfplate) Delver's Armor", AC+2, Universal Saves+2
"(Fullplate) Armor of Gram the Mouse" AC+2, DR Magical 5/- ((unique feature, only found on this item!))
"(Fullplate) Enkidu's Armor, Epic" AC+4, DR 5/Bludgeoning
Halfplate, Adamantium, DR 3/-, INT+3, 20% Weight (total 10 pounds only)
Hide Armor, AC I, CHA+4
Hide Armor, AC+4, CON+1, Reflex+1
Leather Armor, "Aurumvorax Armor", AC+2, DR Piercing 5/-, DR Slashing 5/-
Robe, "Arcane Scholar Robes", AC+2, Bonus Feat Spell Penetration, Concentration+10
Hide Armor, AC+4, UMD+3, 5% Cold Imm.
Robe, SR 28
Chainmail, AC+4, CON+3
Robe, AC+4, STR+2, Immunity Cone of Cold
Halfplate, "Whitebone Armor", AC+2, DR Bludg. 10/-
Leather Armor, "Greater Greenlef Armor", AC+3, MS+3, Camouflage (5) 1x day
Robe, CHA+3,STR+3,Alchemy+1
Fullplate, Spellimmunity Lesser Dispel
"White Dragon Armor", Banded Mail Heavy Armor, AC+3, Cold Resistance 20/-, Weight Reduction 80 % (Weight is 28 pounds)
"Hunter's Chainshirt, Epic", AC+4, HP+10, Spot+4, Survival+4
"cloth of the healty ghost", AC+4 against incorperal, HP+10, Ghostly Visage (9) 1 use/day
"(Chainmail) Spellchain", AC+2, ASF -20% (total 10%), WeightRed 40% (total 16 pounds)
"(Halfplate) Delver's Armor", AC+2, Universal Saves+2
"(Fullplate) Armor of Gram the Mouse" AC+2, DR Magical 5/- ((unique feature, only found on this item!))
"(Fullplate) Enkidu's Armor, Epic" AC+4, DR 5/Bludgeoning
Halfplate, Adamantium, DR 3/-, INT+3, 20% Weight (total 10 pounds only)
Hide Armor, AC I, CHA+4
Hidden: show
Ring, FVS bonus spell VI, UMD Good
"Boots of Reflexes+4", Reflex save+4
Helmet, "The Laurel Crown", AC Deflec.1, Bard Bonus Spell III+IV+V, Perform+4, UMD Bard
Ring, "Heirloom of Asenath", Sorcerer Bonus Spell II, CHA+3, Concentration+4, UMD Sorc.
Ring, "Baator Ring", AC Defl.+4, Divine25%weakness, Electrical50%weakness, UMD Evil,Neutral
Ring, "Ring of Hiding", Hide+6
Gauntlet, Cleric Bonus spell V, CON+3
HeavyShield, SR 28
Boots, Druid Bonus Spell VII
Helmet, "Greater Mask of Persuasion", CHA+2, YellowLight 10m, Conc+1,Diplomacy+5
Boots, "Forest Walkers", Bonus feat Dodge, DEX+3, AC+2 Dodge
"Ring off the Ranger (5)", Ranger bonus spells IV,I
Ring, "Ring of Transcendent Power", Cleric Bonus Spell V, WIS+3, SR 22
HeavyShield, AC+1, Will Saves+4
Light Shield, "Hearth Shield", AC+3, Fire DR 15/-
Cloak, "Greater Durthan Cloak", AC+3 Defl, INT+2, WIS+2
Book, "Prayer to the Overgood", Light(1)-Unlimited uses, Prayer(5) 3xday
Ring, "Ring of Woodland Power", WIS+3, SR 22, Bonus lvl 5 Druid spell, UMD Druid
Boots, Will+4, AC+1, GreenLight 15m
Gauntlet, Spellimmunity Lesser Dispel
Amulet, Druid Bonus spell 6th Grade, HP+7, SpellImmunity Hammer of the Gods
Heavy Shield, DEX+3, ASF reduced to 10% (from 15%), Heal+1
"Boots of Striding+4", CON+4
Heavy Shield, Reflex+3, Electricity 10% Immunity, SpellResistance 14
Ring, Perform+3, AC+3, Immunity Ray of Enfeblement
"(Gloves) Favor of Ilum Lura", Dash feat, Listen/Spot+3, TrueStrike(5) 2x/day, UMD Ranger
Ring, DEX+3, Wizard 3th spell bonus slot, SpellImmunity Entangle
"(Amulet) Myth Drannor Medallion", AC+2, DEX+3, Expeditious Retreat (5) 1x/day
Light Shield, Paladin 4th grade bonus spell
Light Shield, ASF -5% (total 0% ASF), Bard 1st grade bonus spell
"(Ring) Ring of the Wood Elves" DEX+3, Reflex+2, Hide+1, MoveSilently+1
"(Gloves" The Wondrous Gloves",WIS-1, Bard extra spell of 0th,1st,2nd,3rd spell grade,UMD Bard
Helmet, "Greater Helmet of opposite Alignment", 3xProtection from Alignment(5) per day
"(Amulet) Hilailyreen of Rashemen" AC+3, HP+10, Universal Saves+1
Amulet, AC+4, Druid 4th grade bonus spell, HP+3, Taunt+1
"(Helmet) Moonstone Mask" Feat Improved Initiative, Concentration+2, Listen/Spot+3, Search+4
"(Bracers) Bracers of the Archdruid", Druid 6th grade bonus slot, HP+3
Helmet, AC+4, HP+6, Saving Throws Sonic+2
"(Amulet) Amulet of Undead Turning, Greater", Extra Turning, CHA+3, Bright White 20m Light, UMD Cleric or Paladin, Neutral or Good only
"(Ring) Imaedril's Respite", Fortitude Saves+4, AC ag. Outsiders+4
Ring, Sorcerer bonus spell slot 6th circle
Ring, Perform+4
"Boots of Reflexes+4", Reflex save+4
Helmet, "The Laurel Crown", AC Deflec.1, Bard Bonus Spell III+IV+V, Perform+4, UMD Bard
Ring, "Heirloom of Asenath", Sorcerer Bonus Spell II, CHA+3, Concentration+4, UMD Sorc.
Ring, "Baator Ring", AC Defl.+4, Divine25%weakness, Electrical50%weakness, UMD Evil,Neutral
Ring, "Ring of Hiding", Hide+6
Gauntlet, Cleric Bonus spell V, CON+3
HeavyShield, SR 28
Boots, Druid Bonus Spell VII
Helmet, "Greater Mask of Persuasion", CHA+2, YellowLight 10m, Conc+1,Diplomacy+5
Boots, "Forest Walkers", Bonus feat Dodge, DEX+3, AC+2 Dodge
"Ring off the Ranger (5)", Ranger bonus spells IV,I
Ring, "Ring of Transcendent Power", Cleric Bonus Spell V, WIS+3, SR 22
HeavyShield, AC+1, Will Saves+4
Light Shield, "Hearth Shield", AC+3, Fire DR 15/-
Cloak, "Greater Durthan Cloak", AC+3 Defl, INT+2, WIS+2
Book, "Prayer to the Overgood", Light(1)-Unlimited uses, Prayer(5) 3xday
Ring, "Ring of Woodland Power", WIS+3, SR 22, Bonus lvl 5 Druid spell, UMD Druid
Boots, Will+4, AC+1, GreenLight 15m
Gauntlet, Spellimmunity Lesser Dispel
Amulet, Druid Bonus spell 6th Grade, HP+7, SpellImmunity Hammer of the Gods
Heavy Shield, DEX+3, ASF reduced to 10% (from 15%), Heal+1
"Boots of Striding+4", CON+4
Heavy Shield, Reflex+3, Electricity 10% Immunity, SpellResistance 14
Ring, Perform+3, AC+3, Immunity Ray of Enfeblement
"(Gloves) Favor of Ilum Lura", Dash feat, Listen/Spot+3, TrueStrike(5) 2x/day, UMD Ranger
Ring, DEX+3, Wizard 3th spell bonus slot, SpellImmunity Entangle
"(Amulet) Myth Drannor Medallion", AC+2, DEX+3, Expeditious Retreat (5) 1x/day
Light Shield, Paladin 4th grade bonus spell
Light Shield, ASF -5% (total 0% ASF), Bard 1st grade bonus spell
"(Ring) Ring of the Wood Elves" DEX+3, Reflex+2, Hide+1, MoveSilently+1
"(Gloves" The Wondrous Gloves",WIS-1, Bard extra spell of 0th,1st,2nd,3rd spell grade,UMD Bard
Helmet, "Greater Helmet of opposite Alignment", 3xProtection from Alignment(5) per day
"(Amulet) Hilailyreen of Rashemen" AC+3, HP+10, Universal Saves+1
Amulet, AC+4, Druid 4th grade bonus spell, HP+3, Taunt+1
"(Helmet) Moonstone Mask" Feat Improved Initiative, Concentration+2, Listen/Spot+3, Search+4
"(Bracers) Bracers of the Archdruid", Druid 6th grade bonus slot, HP+3
Helmet, AC+4, HP+6, Saving Throws Sonic+2
"(Amulet) Amulet of Undead Turning, Greater", Extra Turning, CHA+3, Bright White 20m Light, UMD Cleric or Paladin, Neutral or Good only
"(Ring) Imaedril's Respite", Fortitude Saves+4, AC ag. Outsiders+4
Ring, Sorcerer bonus spell slot 6th circle
Ring, Perform+4
In the Vault can also be found Diamonds, Canary Diamonds and a single Blue Diamond.