Fields of the Death

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Touri
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Fields of the Death

Unread post by Touri »

FOD is very greenish and not really like a wasteland. I am not sure if that is wanted.

Also it is a town/indoormap, so ranger can't run fast in stealth (Camouflage Feat deosn't work).

The "Fallen adventurers" should be undead.
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Lockonnow
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Re: Fields of the Death

Unread post by Lockonnow »

you wish a Desert Plains?
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Valefort
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Re: Fields of the Death

Unread post by Valefort »

FoD was never supposed to be a wasteland, the greenish touch is intended. It'll be set correctly to natural area for next update, ghosts are incorporeal and cannot be both undeads and incoporeal.

Quoting Volo's guide (p 87):
Few merchants, rangers, shepherds, and guides claim to know every rolling hill or ravine in the vast grasslands known as the Fields of the Dead and called wryly by some: "A tenday ride that starts halfway to anywhere, and ends up halfway to anywhere."

Fewer still really know their way around the seemingly endless open lands where every grassy slope looks just like the next and small rock outcrops, crags, and stands of trees serve as major landmarks. The bards sing that every second hill is built of the heaped bodies of the fallen and they're not very far wrong.

The Fields are named for their recurring use as a battleground [...]
So by all means our version is still quite a far cry from what it should be, necropolis shouldn't dot the landscape, but at least it's not a wasteland anymore.
Mealir Ostirel - Incorrigible swashbuckler
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Lockonnow
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Re: Fields of the Death

Unread post by Lockonnow »

Touri how come you just telling it now i mean you have been on the server for many years now and it is the most wasteland area we have who have add trees on the Fields of the Death!
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Touri
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Re: Fields of the Death

Unread post by Touri »

@lockonnow
I thought it looked different and was changed. I like green, too.
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Lockonnow
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Re: Fields of the Death

Unread post by Lockonnow »

:mrgreen: Super Green
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