How higher difficulty might encourage OOC behaviour.
Posted: Fri Feb 02, 2018 1:02 pm
Hullo!
On the recent threads, I've noticed a frequent complaint that there exists a common reasoning of using permanent death to curb OOC behaviour. Here I would like to argue that OOC behaviour is born not from lack of OOC consequence, but rather due to difficulty requiring one to act OOC if they wish to compete.
A common counter argument I see to this line of thinking follows along the line of "If you only care for IC, levels and numbers should mean nothing to you!" While true, this also requires one to break the rule of "Play Your Character Sheet." Most tangible this issue is for players of scholarly types, for artistic types and for diplomatic types.
For to properly play a skilled scholar you need high ranks in your Knowledge skills and also a large amount of Intelligence and/or wisdom. To properly play an artist that is taken seriously, you need high charisma and perform. To play a diplomat properly you need to max diplomacy. Even if you don't participate in DM events, you still need to describe your abilities truthfully using your Character Sheet with minimal leaps of logic. If such was not the case, then Joe McBarbarian with 8 int could act as if he was the ultimate authority on lore and do nothing wrong.
As such, even those who only care for character interaction need to accumulate levels and progress at a reasonable pace.
One could say "Well, RP XP more than provides!" While also true, it ignores the operation costs of projects our PCs participate in. To justify your RP, in my opinion at least, you shouldn't just treat money spent on expensive projects such as research or whatnot as inconsequential. Should you do that, what forces a guild leader to shell out hundreds of thousands of gold for a guild hall when you can just pay that gold "off-screen" for whatever project you want?
As such, participation in PvE is mandatory for all if they seek to justify their RP. One caveat might be for a leader-styled character to collect taxes for RP services provided. However, this is unlikely and I wouldn't count on it ever selling.
With the above cleared, let's look at the requirements to participate in PvE:
Think about A for a moment. Before any RP even happening at level 5, level 10, 15, 20, 25 or 30, you already decide what your character learns during that level up, what class they take, what direction they will advance in. You are PRESCRIBING the RP that will happen to your character, and not simply describing its results in your skill and feat and build picks. Everyone does this. I do it. It makes me feel uneasy doing this, as it feels wholly an OOC action. The only way to mitigate this is to RCR whenever your current build plan and recent RP conflicts, and pick a new build whose future aligns with the current RP's direction. If you don't do either, then you WILL suffer. And people will tell you It's your fault for not optimizing, despite, if you think about it, the amount of OOC decisions get made and override IC events.
The OOC requirements B to E mandate you as a player to take actions your character never would if you wish to do PvE, which, as we previously agreed upon, is mandatory if you wish to avoid breaking the rules.
F and G require you to act more OOC than IC as well if you seek relevance.
What causes all of these OOC behaviors? Difficulty. Every argument I saw in favor "Server is easy", be it from staff or common veteran, relies on the above points. Every argument that supports "server is easy" bases that on playing the server with OOC knowledge that your character shouldn't possess, with OOC tactics that make no sense ICly (especially if you fear death ICly - see D for direct example. Who in their right minds would run around to find even more things to stab at them just to maximise something they cannot even know exists?)
This isn't calling anyone out. I do these very same things, and it makes me feel ill. When I start a new character - I literally go to Sorcerous Sundries and grab a ton of consumables as they're more valuable than +1 gear. I pre-plan my build. I inserted UMD into my build purely for "PvE equalizer purposes". On my UD blaster, I literally went around and did the "amass mobs and cast fireburst" to clear dungeons.
And again. Think about the absurdity of using NWN2 build or otherwise planning your character's build. You are literally telling everyone and yourself "no matter what happens, I will stick to the same concept I had 6 months ago at the drawing board, despite all the RP I experienced has been different from what I had planned."
On the recent threads, I've noticed a frequent complaint that there exists a common reasoning of using permanent death to curb OOC behaviour. Here I would like to argue that OOC behaviour is born not from lack of OOC consequence, but rather due to difficulty requiring one to act OOC if they wish to compete.
A common counter argument I see to this line of thinking follows along the line of "If you only care for IC, levels and numbers should mean nothing to you!" While true, this also requires one to break the rule of "Play Your Character Sheet." Most tangible this issue is for players of scholarly types, for artistic types and for diplomatic types.
For to properly play a skilled scholar you need high ranks in your Knowledge skills and also a large amount of Intelligence and/or wisdom. To properly play an artist that is taken seriously, you need high charisma and perform. To play a diplomat properly you need to max diplomacy. Even if you don't participate in DM events, you still need to describe your abilities truthfully using your Character Sheet with minimal leaps of logic. If such was not the case, then Joe McBarbarian with 8 int could act as if he was the ultimate authority on lore and do nothing wrong.
As such, even those who only care for character interaction need to accumulate levels and progress at a reasonable pace.
One could say "Well, RP XP more than provides!" While also true, it ignores the operation costs of projects our PCs participate in. To justify your RP, in my opinion at least, you shouldn't just treat money spent on expensive projects such as research or whatnot as inconsequential. Should you do that, what forces a guild leader to shell out hundreds of thousands of gold for a guild hall when you can just pay that gold "off-screen" for whatever project you want?
As such, participation in PvE is mandatory for all if they seek to justify their RP. One caveat might be for a leader-styled character to collect taxes for RP services provided. However, this is unlikely and I wouldn't count on it ever selling.
With the above cleared, let's look at the requirements to participate in PvE:
- You MUST pre-plan a build before you even play the character, and carefully optimize it even if an "RP build" to ensure it hits certain numbers.
- Even if you roll a new character with absolutely no adventuring experience, or a character that loathes magic,
you are forced into using consumables en-masse during early game to kickstart yourself. - You are encouraged to research on forums for "How to play.", and complaints of difficulties are met with "Learn to play" (the game). You are encouraged to possess OOC knowledge and employ tactics born from said OOC knowledge to succeed.
- When playing a blaster, you are encouraged to metagame the NPC spawn rates, locations, the fact that you won't get overwhelmed by mobs even if you run into unknown sections of the dungeon (for your PC, not for your as a player). You are literally told, if complaining about the inefficiency of blasters on this server, to round up a ton of mobs at your feet and cast AoEs at them. If this is not a purely OOCly motivated tactic executed purely in an OOC manner, I don't know what is.
- You are encouraged to take UMD on every character you play, even if it makes no sense at all. To not do so is to cripple yourself and prevent participation in high end content.
- You are encouraged to OOCly discriminate your party members due to XP penalties from too wide level ranges.
- You are encouraged to reach the next level before checking out new areas to mitigate XP loss.
Think about A for a moment. Before any RP even happening at level 5, level 10, 15, 20, 25 or 30, you already decide what your character learns during that level up, what class they take, what direction they will advance in. You are PRESCRIBING the RP that will happen to your character, and not simply describing its results in your skill and feat and build picks. Everyone does this. I do it. It makes me feel uneasy doing this, as it feels wholly an OOC action. The only way to mitigate this is to RCR whenever your current build plan and recent RP conflicts, and pick a new build whose future aligns with the current RP's direction. If you don't do either, then you WILL suffer. And people will tell you It's your fault for not optimizing, despite, if you think about it, the amount of OOC decisions get made and override IC events.
The OOC requirements B to E mandate you as a player to take actions your character never would if you wish to do PvE, which, as we previously agreed upon, is mandatory if you wish to avoid breaking the rules.
F and G require you to act more OOC than IC as well if you seek relevance.
What causes all of these OOC behaviors? Difficulty. Every argument I saw in favor "Server is easy", be it from staff or common veteran, relies on the above points. Every argument that supports "server is easy" bases that on playing the server with OOC knowledge that your character shouldn't possess, with OOC tactics that make no sense ICly (especially if you fear death ICly - see D for direct example. Who in their right minds would run around to find even more things to stab at them just to maximise something they cannot even know exists?)
This isn't calling anyone out. I do these very same things, and it makes me feel ill. When I start a new character - I literally go to Sorcerous Sundries and grab a ton of consumables as they're more valuable than +1 gear. I pre-plan my build. I inserted UMD into my build purely for "PvE equalizer purposes". On my UD blaster, I literally went around and did the "amass mobs and cast fireburst" to clear dungeons.
And again. Think about the absurdity of using NWN2 build or otherwise planning your character's build. You are literally telling everyone and yourself "no matter what happens, I will stick to the same concept I had 6 months ago at the drawing board, despite all the RP I experienced has been different from what I had planned."