Wendi's Services: Haggling, Arcane Elixirs, All Wands
Posted: Sun Feb 04, 2018 9:06 pm
Notices are posted in the East Gate District of Baldur's Gate, in the taverns at Ulgoth's Beard, and at the Friendly Arm Inn. These notices are simple and go as follows:
BARTERING AND NEGOTIATING SERVICESIn Shaundakul's name:
If you are being charged usurious rates for any items, I can haggle the price down for you. Please note that I obtain these items from other merchants, so I will need the gold up front in order to make the purchase. Contact me by leaving a message at Sorcerous Sundries or the Friendly Arm Inn.
Scimitars
- Viperblade – 285 trade bars
((+4 EB
1d4 acid damage
On Hit: Poison DC=18 1d2 Dexterity Damage))
Sylvan Scimitar - 283 trade bars
((+4 EB
1d4 piercing damage
Bonus Feat: Cleave
(Chaotic or UMD)))
Longswords
- Nine Lives Stealer - 262 trade bars
((+4 EB
1d4 massive criticals
+2 vampiric regeneration
(Evil or UMD)))
Sword of Virtue Beyond Reproach - 277 trade bars
((+4 EB
1d4 vs evil
+2 vs mind affecting
Sunbeam 1/day
(LG, LN, NG or UMD)))
Elven Longsword – 24 trade bars
Mithral
((+3 EB
1d4 piercing damage))
Starsword - 285 trade bars
Mithral
((+4 EB
1d4 magical damage
(Elf, Half-Elf, UMD)))
Short Swords
- Imbued Cold Iron Sword - 170 trade bars
Cold Iron
((+4 EB
Bonus Feat: Improved Critical: Shortsword
+1d4 vs evil
(Good, Lawful, UMD)))
Greatswords
- Sword of the Mighty Thews - 67 trade bars
((+4 EB
1 sonic damage
1d6 damage vs. Dragon
Reflex +3
(Chaotic Good, Chaotic Neutral, Neutral Good)))
Manticore Greatsword - 261 trade bars
((+4 EB
1d6 piercing damage
+4 diplomacy
+4 intimidate
1 manticore spikes/day))
Divine Wrath - 229 trade bars
((+4 EB
Bonus Feat: Divine Might))
Bastard Swords
- The Flaming Bastard - 262 trade bars
((+4 EB
1d6 fire damage
On Hit: Stun DC=18 5% for 2 rounds))
Rapiers
- Ghost Blade - 355 trade bars
((+4 EB
+2 negative damage
Displacement 1/day))
Rapier of Desperate Measures - 53 trade bars
((+4 EB
Bonus Feat: Improved Critical Rapier
Haste 1/day
(Neutral, Chaotic, UMD)))
Katanas
- Devil's Bane - 98 trade bars
Alchemical Silver
((+4 EB
1d8 extra damage versus Outsiders
1d6 Massive Criticals))
Maces
- Rod of the Viper - 105 trade bars
((+4 EB
1d4 acid damage
Neutralize Poison (5) 1/day
Poison (5) 2/day))
Mace of Disruption - 67 trade bars
Silver
((+1 EB
+4 EB vs. Undead
1d8 damage vs. Undead))
Spear
- Forceful Skyspear - 164 trade bars
Cold Iron
((+4 EB
1d4 magical damage
Magical Missile (9) 3/day))
Longbows
- Elven Longbow - 37 trade bars
Duskwood
((+3 EB
+3 Deflection AC
Mighty +3
(Elf, Half-Elf, UMD)))
Bow of the Wintermoon - 263 trade bars
((+4 EB
Mighty +5
+1 cold damage
1d6 damage vs Elf
+4 listen
+4 spot
+4 survival))
Swordbow - 48 trade bars
((+3 EB
+1d4 fire damage
+10 hitpoints
Extra Ranged Damage : Slashing))
Shortbows
- Bow of Songs - 86 trade bars
((+4 EB
+3 strength
Mighty +3
+4 perform))
Slings
- Stunshot Sling - 42 trade bars
((+4 EB
+1 sonic damage
+1 piercing damage
+1 electrical damage))
Tower Shields
- Bashing Tower Shield - 164 trade bars
((+4 Shield AC
Bonus Feat: Shield Bash
+4 Intimidate
+4 Parry
(Fighter)))
Beast Tower Shield - 99 trade bars
((+3 Shield AC
Bonus Feat: Monkey Grip
+4 intimidate
+4 Lore: Nature
+4 Sense Motive))
Riot Control Shield - 150 trade bars
((+4 Shield AC
Damage Reduction: 2/-
Material: Adamantine))
Heavy Shields
- Winged Shield +3 - 114 trade bars
((AC Bonus: +3 (Shield)
Skill Bonus: Bluff +3
Skill Bonus: Concentration +2
Skill Bonus: Diplomacy +3
Skill Bonus: Heal +2
Skill Bonus: Spot +2
Skill Bonus: Taunt +4
Haste (10) 1/day
Mass Snake's Swiftness 1/day))
Headgear
- Corsair's Eyepatch - 62 trade bars
((+3 Deflection AC
Bonus Feat: Sneak Attack 1d6
+3 Intelligence
(Swashbuckler, UMD)))
Light Armors
- Melodic Chainmail - 195 trade bars
Mithral
((Base Armor Class: 6
Maximum Dexterity Bonus: 4
+3 AC
+3 Charisma
Bonus Feat: Dash
+3 Perform
+2 Tumble
(Elf, Half-Elf, UMD)))
Bearskin Armor - 75 trade bars
Mithral
((Base Armor Class: 5
Maximum Dexterity Bonus: 5
+4 AC,
+2 Fortitude
+4 Concentration
+4 Intimidate
+2 Lore: Nature
+4 Survival
+4 Taunt
Bear's Endurance 1/day))
Robes
- Robes of Eyes - 224 trade bars
((+4 AC
Bonus Feat: Uncanny Dodge
+4 Search
+4 Spot
(Duelist, Monk, UMD)))
Ninja Robe of Stars, Epic - 215 trade bars
((+4 AC
Bonus Feat: Power Critical: Shuriken
Bonus Feat: Improved Critical: Shuriken
Bonus Spell Slot: Assassin level 1
+4 Disguise
+4 Escape Artist
+4 Hide
+4 Move Silently
+4 Lore: Nobility
+4 Sleight of Hand
+4 Tumble
(Assassin, UMD)))
Epic Robes of Blending - 38 trade bars
((+4 AC
+3 Disguise
+3 Hide
+3 Move Silently
Camouflage (5) 1/day))
Bracers, Gloves, Gauntlets
- Gloves of Copper Elf Strength - 520 trade bars
((+4 Strength))
Bracers of the Peerless Archer - 400 trade bars
((+4 Dexterity))
Gauntlets of Heartfelt Blows - 259 trade bars
((+4 EB
1d4 fire damage
+2 Charisma
Cloaks
- Greater Piwafwi - 262 trade bars
((+4 Deflection AC
Regeneration +1
+4 Hide
+4 Fire Saving Throws
(Elf, UMD)))
Cloak of Predatory Vigor - 262 trade bars
((+4 Deflection AC
Regeneration +1
+4 Intimidate
+4 Lore: Nature
Lesser Vigor 2/day
(Barbarian, UMD)))
Ninja Backpack - 322 trade bars
((+4 Deflection AC
Bonus Feat: Improved Criticals: Katana
+4 Hide
+3 Move Silently
+4 Set Trap
Darkness 1/day))
Greater Cloak of the Stalker - 56 trade bars
((Regeneration +1
+4 Hide
+4 Move Silently
+4 Listen
+4 Spot
+4 Search
+4 Survival))
Cloak of the Charismatic Fool - 101 trade bars
((Regeneration +1
+3 Deflection AC
+3 Charisma
+4 Bluff,
+4 Diplomacy
+2 Lore: Nobility and Royalty))
Belts
- Belt of Growth - 85 trade bars
((+3 Constitution
+3 Strength
Enlarge Person (5) 3/day))
Amulets
- Periapt of Health - 370 trade bars
((+4 Natural AC
Improved Saving Throws: Disease +4
+4 Heal
+4 Concentration))
Ninja Amulet, Epic - 402 trade bars
((+4 Natural AC
Bonus Feat: Power Critical: Katana
+4 bluff
+4 disguise
+4 escape artist
+1 lore nobility
+4 set trap
+4 survival
+4 tumble
(Assassin, UMD)))
Amulet of Tears - 325 trade bars
((+4 Natural AC
+4 bluff
+4 lore arcana
+4 perform
False Life 3/day))
Gem of Glitterdepth - 325 trade bars
((+4 Wisdom))
Amulet of Wordtwisting - 118 trade bars
((+2 Charisma
+3 Intelligence
+4 bluff
+4 diplomacy
+4 intimidate
+4 sense motive
Tongues 1/day
(Gray Orc, Half-Orc, UMD)))
Amulet of Second Chances - 166 trade bars
((+3 Natural AC
+3 universal saving throws))
Cat's Eye Brooch - 122 trade bars
((+3 Natural AC
+2 Dexterity
+1 universal saving throws
+4 saving throws vs disease))
Contact Medallion - 6.5 trade bars
((50 Charges
Use: Sending 3 Charges/Use))
Rings
- Waterdhavian Ring of Endurance - 166 trade bars
((Bonus Feat: Toughness
Bonus HP: +10
Improved Saving Throws: Fortitude +4
Improved Saving Throws: Universal +2))
Boots
- Evereskan Wild Striders - 153 trade bars
((+3 Dodge AC
+4 Hide
+4 Move Silently))
Ninja Boots, Epic - 296 trade bars
((+4 Dodge AC
Bonus Feat: Circle Kick
+4 Hide
+4 Move Silently
+3 Search
+3 Spot))
(Assassin or UMD)))
Magical Homemade Crafts
Potions and elixirs brewed, arcane primarily. Durations listed are the cheapest minimum -
Stronger brews available.
Heroism Potion - lasts for 40 minutes - 300 coins
Improved Mage Armor Potion - lasts for 10 hours - 850 coins
Mirror Image Potion - lasts for 12 minutes - 700 coins
Reduce Person Potion - lasts for 1 minute - 75 gp
Remove Disease Potion - 475 gp
Remove Blindness Deafness Potion - 475 gp
Remove Curse Potion - 475 gp
Elixirs are slightly cheaper than potions. Moreover, they can carry stronger magic than potions can. However, imbibing more than one elixir at a time can have dangerous side-effects including blindness, sudden irrational fear, and upset stomach. REST BEFORE DRINKING ANOTHER ELIXIR. I accept no responsibility for what happens if you drink more than one elixir at a time.
Appraising Touch Elixir - lasts 1 hour - 120 gp
Comprehend Languages Elixir - lasts for 48 seconds - 260 gp
Dimension Door Elixir - 1,060 gp
Enlarge Person Elixir - lasts for 5 minutes - 200 gp
Fox's Cunning Elixir - lasts 15 minutes - 700 gp
Greater Heroism Elixir - lasts 17 minutes - 2,140 gp
Invisibility Elixir - lasts for 3 minutes - 220 coins
Lesser Mind Blank Elixir - lasts for 9 minutes - 1,000 coins
Mage Armor Elixir - lasts for 2 hours - 140 gp
Mirror Image Elixir - lasts for 12 minutes - 580 gp
Remove Blindness Deafness Elixir - 400 gp
Remove Curse Elixir - 400 gp
Remove Disease Elixir - 400 gp
Shadow Shield Elixir - lasts 13 minutes - 1,920 gp
Spiderskin Elixir - lasts 90 minutes - 640 gp
Superior Resistance Elixir - lasts 24 hours - 1,420 gp
True Seeing Elixir - lasts 9 minutes - 1,180 gp
Arcane wands crafted. Add 3000 coins if you need me to supply a bone wand.
Divine wands crafted if a scroll can be provided.
Alarm - 2 hours per use - 5,750 coins
Clairaudience and Clairvoyance - 90 seconds per use - 38,750 coins
Cure Critical Wounds - 26,000 coins
Death Ward - 7 hours per use - 26,000 coins
Displacement - 52 seconds - 25,250 coins
Enlarge Person - 5 minutes per use - 8,750 coins
Flame Weapon - 3 minutes per use - 9,500 coins
Freedom of Movement - 7 minutes per use - 26,000 coins
Haste - 1 minute per use - 27,500 coins
Heroism - 40 minutes per use - 14,000 coins
Improved Mage Armor - 10 hours per use - 27,500 coins
Invisibility - 3 minutes per use - 9,500 coins
Least Spell Mantle - 42 seconds per use - 26,000 coins
Lesser Spell Breach - 26,000 coins
Mirror Image - 12 minutes per use - 23,000 coins
Protection From Alignment - 2 hours per use - 6,500 coins
Spiderskin - 50 minutes per use - 16,250 coins
Stoneskin - 7 hours per use - 26,000 coins
Magical scrolls scribed. I charge the cost of scribing materials, plus labor. Labor is calculated at the rate of 75 coins per spell Circle.
Iron Body - 2 minutes - 3,000 coins
Greater Spell Breach - 1,440 coins
Many more potions, elixirs, wands, and scrolls are available. To inquire further, leave a message at Sorcerous Sundries or the Friendly Arm Inn.