(UD) Basilics Broodmother
Posted: Wed Feb 07, 2018 6:21 pm
I think this creature has some sort of design problem.
It feels a tad too powerful for the area, it can see invisible and it is perma hasted.
Meaning ... if you wander into the caves as low level, you see it and you're dead. You can't ran away from it (it is in the middle of the map and it is faster than you), and you can't really sneak by it, because it sees invisibility.
Also, UD, unlike surface, doesn't have CR ratings on the territories, so you have no idea what you're getting into.
I think it might be a good idea to tone down the amount of perma-hasted critters a bit overall.
I'm also unsure where the hell perma-haste came from in the first place:
http://www.d20srd.org/srd/monsters/basilisk.htm
It is land feet is supposed to be 20, meanign it is slower than a human.
It feels a tad too powerful for the area, it can see invisible and it is perma hasted.
Meaning ... if you wander into the caves as low level, you see it and you're dead. You can't ran away from it (it is in the middle of the map and it is faster than you), and you can't really sneak by it, because it sees invisibility.
Also, UD, unlike surface, doesn't have CR ratings on the territories, so you have no idea what you're getting into.
I think it might be a good idea to tone down the amount of perma-hasted critters a bit overall.
I'm also unsure where the hell perma-haste came from in the first place:
http://www.d20srd.org/srd/monsters/basilisk.htm
It is land feet is supposed to be 20, meanign it is slower than a human.