The Master of Combat is a professional warrior who wishes to seek out and master the best combat manoeuvres and styles to master a balance between sheer power, speed, finesse, and cunning. A Master of Combat can harry his opponents with an accurate barrage of blows, and switch his combat style to keep his opponent off-balance and never knowing what to expect next. A Master of Combat has not focused on using any specific weapon and this allows them great flexibility to meet every challenge that comes ahead.
Hit Dice: d10
BAB: High
Proficiencies: None
Saves: High: Fortitude, Will, Low: Reflex
Skill Points: 4 + Int modifier
Class Skills: Bluff, Diplomacy, Intimidate, Lore: (All), Parry, Taunt, Tumble
Requirements: BAB of 6, Power Attack (13 STR), Weapon Finesse, Combat Expertise (13 INT), Combat Focus (13 WIS).
Level progression:
1: (Bonus Feat)
2: 1d6 Sneak Attack
3: (Bonus Feat),
4: Combat Vigor
5: (Bonus Feat), Improved Weapon Finesse
6: 2d6 Sneak Attack
7: (Bonus Feat)
8: Combat Awareness
9: (Bonus Feat)
10: Combat Insight, 3d6 Sneak Attack, Combat Strike
List of Bonus Feats: Awesome Blow, Backstab, Battle Howl, Blinding Strike, Brutal Strike, Chiontar Seagull, Deadly Defense, Dire Charge, Disarm, Expose Weakness, Feint, Improved Combat Expertise, Improved Disarm, Improved Knockdown, Improved Power Attack, Improved Whirlwind Attack, Knockdown, Low Blow, Northlander Hewing, One Weapon, Powerful Charge, Sembian Fencing, Shield Bash, Shield Charge, Shield Slam, Whirlwind Attack
Improved Weapon Finesse: A character with this feat is adept at using medium and large weapons subtly and effectively, allowing him to make melee attack rolls with his dexterity modifier instead of strength (if his dexterity is higher than his strength). This feat does not allow the character to use medium or large sized weapons with other abilities that require light or tiny weapons.
Icon suggestions:


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Whether you want to focus on making a strength or dexterity based warrior, I think this PRC could offer both paths something. It could let someone have their greatsword swinging dexterity and intelligence based character. Additionally, because rogues already do pretty much everything that rogues need to do by default, the rogue based PRCs often do not grant much unless they offer that Hide in Plain Sight ability. Thus I think this PRC could offer rogues something that they actually lack, and you could even do a two-handed sneak rogue.
Oh, and part of me just loves the idea of having warriors that do not have wisdom as an absolute dump stat, because it could be replaced with the combination of positive constitution modifier and Steadfast Determination.
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And you can use the two above icons for something else, if this PRC never sees the light of day.