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Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 1:32 pm
by King Leoric
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Epic Amakiir's Forceful Hand
Specifics: The character can cast the Epic Spell Amakiir's Forceful Hand
Classes: Cleric, Favored Soul, Wizard, Sorcerer
Spellcraft Required: 32
Spell level: Epic
Innate level: Epic
School: Evocation
Descriptor(s): Evil
Components: Verbal and Somatic
Range: Long
Target/Area: Single
Duration: 1 minute/level
Save: Special
Spell resistance: No

NOTE: This spell will work for clerics/FS only if you have the "Evil" domain or follow Samael Amakiir. Works for Wizards/Sorcerers following Samael as well.

A powerful spell created by followers of the Dark Lord, it allows to call upon powers of the overgod to intervene into reality in the time of need. Unstoppable hand of his avatar appears through the portal and grasps the infidel. Creature makes a roll of 1d20 + Strength Modifier + Size Modifier versus 1d20 + 17. If creature fails to resist, it will be grasped by the hand. Any grasped non-evil creature is instantly crushed to death. If creature has evil alignment it will be knocked down for the duration of the spell instead, even if it is immune to prone effects. If target creature succeeds on save check, caster of this spell is immediately destroyed by the Dark Lord.


///Any spell variables are subject to change later

Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 1:34 pm
by WeaponMaster
Whoa, this one looks pretty fitting. Especially knowing that aother player-made spell exists, such home-brew practice could add something unique and fresh to spellcasters here.

Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 1:44 pm
by chad878262
Suggest you contact the DM Team. Spells from players characters are only added after significant RP investment. At least, that's my assumption as QC only receives a request to review spells being added from DM staff where they provide detail around what the spell should do and such.

As to the spell itself, would receive a significant nerf in my opinion since it is essentially an instant death spell with no real protection against. +25 modifier on a roll of a 1 means that a 30 STR Character has to roll a 16 to survive... Would be the absolute strongest spell in the game and thus will not get in as you have suggested.

Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 1:46 pm
by King Leoric
chad878262 wrote:Suggest you contact the DM Team.
It will be tweaked probably by QC, but I guess creating a suggestion topic is a good way to contact the team. We are ready to roleplay spell creation if it is accepted.

Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 1:47 pm
by WeaponMaster
chad878262 wrote:Suggest you contact the DM Team. Spells from players characters are only added after significant RP investment. At least, that's my assumption as QC only receives a request to review spells being added from DM staff where they provide detail around what the spell should do and such.

As to the spell itself, would receive a significant nerf in my opinion since it is essentially an instant death spell with no real protection against. +25 modifier on a roll of a 1 means that a 30 STR Character has to roll a 16 to survive... Would be the absolute strongest spell in the game and thus will not get in as you have suggested.
Well, it is an epic guild spell has a really high requirements as well as being follower of particular deity.

By the way, instead "one-player" investment, this spell can be created by whole Coven, symbolising Samael's ascendance to Godhood.

Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 1:51 pm
by Apis
WeaponMaster wrote:Whoa, this one looks pretty fitting. Especially knowing that aother player-made spell exists, such home-brew practice could add something unique and fresh to spellcasters here.
Welcome to BGTSCC. Since this is your first post, two minutes after this suggestion was posited, I want to welcome you and let you know that there are several home-brew practices that do add uniqueness to the server, especially through the extended commitment by players to RP toward building stories through them.

As this is an all-powerful, almost entirely PvP focused, epic spell.. I would imagine much would be required if allowed at all.

Oh, and the Dark Lord isn't a real thing is it?

Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 1:53 pm
by WeaponMaster
Apis wrote:
WeaponMaster wrote:Whoa, this one looks pretty fitting. Especially knowing that aother player-made spell exists, such home-brew practice could add something unique and fresh to spellcasters here.
Welcome to BGTSCC. Since this is your first post, two minutes after this suggestion was posited, I want to welcome you and let you know that there are several home-brew practices that do add uniqueness to the server, especially through the extended commitment by players to RP toward building stories through them.

As this is an all-powerful, almost entirely PvP focused, epic spell.. I would imagine much would be required if allowed at all.

Oh, and the Dark Lord isn't a real thing is it?
Dark Lord Amakiir is pretty real, he exists and plays on server. By the way, it is purely flavor spell and as nothing PvP related in it.

Thank you for warm welcoming, bro! I see you are new here too, so I want to welcome you here as well!
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Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 1:54 pm
by King Leoric
Apis wrote: Welcome to BGTSCC. Since this is your first post, two minutes after this suggestion was posited, I want to welcome you and let you know that there are several home-brew practices that do add uniqueness to the server, especially through the extended commitment by players to RP toward building stories through them.

As this is an all-powerful, almost entirely PvP focused, epic spell.. I would imagine much would be required if allowed at all.

Oh, and the Dark Lord isn't a real thing is it?
Plenty of people worship him, and he is real. Spell is not pvp focused, it is useful in both pvp and pve as many other spells.

Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 1:57 pm
by Apis
Is it? Most mobs are evil, so it's an epic sure-thing knockdown. Slaying good (almost always) seems pretty decent for PvP.

I'm sorry, I didn't see the Dark Lord on the diety list.

Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 1:59 pm
by Aspect of Sorrow
Apis wrote:I'm sorry, I didn't see the Dark Lord on the diety list.
Three people and their alts. They cast raise dead for the tiny congregation.

Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 2:02 pm
by King Leoric
Aspect of Sorrow wrote:Three people and their alts.
If you are not able to see the others, it does not mean that they do not exists. Our roster is big enough, we just share different timezones and even after we avoid publicity you already know three of us ;)

Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 2:03 pm
by chad878262
Not on the DM Team so not really arguing anything with regard to the RP investment. With regard to the effect here are a few things to consider:

No other instant death spell comes without an immunity... Either Prot f. Alignment/Mind Blank or Shadow Shield/Death Ward. So if you are looking for a Death Effect you'll have to allow a saving throw like other epic spells as well as have something that will prevent the death. Vampiric Feast is a notable exception, but even there you get a Fortitude Save and Spell Resistance. I would argue it is not likely to be approved for a grapple check to allow instant death. Perhaps could make it a somewhat powered up version of Bigby's Crushing Hand where a failed grapple check results in increased damage, or perhaps you could have a failed grapple check require a fortitude save vs. death, but on a successful save it just works like Bigby (which frankly is still an "I win"). In any case, arguing for increased power based on a small group is not something we will consider. No spell will get in when it would become the most powerful spell available. In all honestly I am not so certain that QC would be too keen on an epic spell being created by a player. DMs may also not want that since theoretically our level 30 PCs are actually only level 15 (somehow).

In any case, I was only trying to help by suggesting you reach out to the DM staff. yes, they might read the suggestion forums, but in character PMs are generally a better way to engage for this kind of request. Regardless, much like previous threads discussing this character it's likely to devolve in to generic personal attacks against various RP groups and get locked. Before that happens I would just advise that if you truly want to get your own spell in game it is a good idea to temper your expectations and your request. Saying this is not a PvP spell or a PvE spell doesn't really matter to me, it has a use against other players and boss fights that have no real defense against it and thus won't be put in game in the current format. IF you are able to meet the DMs requirements (whatever they might be) and it is submitted to QC, I doubt you'll be happy with the outcome if you don't give us a realistic starting point.

As it currently stands, were it submitted to QC my advise would be to outright reject and send it back to the player for refinement. Failing that I would nerf it out of being an epic spell and argue to just make it similar to level 8 or 9 bigby with some flavorful description and perhaps one or two differences to make it a bit unique.

Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 2:03 pm
by mrm3ntalist
I think an "Epic Logout" spell is more appropriate. It fits the playstyle as well.

Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 2:04 pm
by Aspect of Sorrow
Sorry, four then.

Add in the ability for "Frequent PvP'ing people less than level 15" and "Automatic Canned Response Excuse to Staff"

Re: Epic Amakiir's Forceful Hand

Posted: Sun Feb 11, 2018 2:05 pm
by WeaponMaster
chad878262 wrote: No other instant death spell comes without an immunity...
If you read the description, it states that Evil-aligned creatures are immune to this spell. So, technically, this is an immunity.