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Extra RP XP
Posted: Thu Feb 15, 2018 5:29 pm
by niapet
What if PCs got extra RP xp for RPing in taverns and halls and such.. Everyone just sits by the two fires and never leaves.. even in rain... Its weird, we have all theses lovely taverns and such to RP in and they are always empty.
Re: Extra RP XP
Posted: Thu Feb 15, 2018 5:44 pm
by chad878262
They already do... RP XP is increased in Inns and other RP hubs.
Re: Extra RP XP
Posted: Thu Feb 15, 2018 9:26 pm
by NeonAvenger
I think the real issue here is not XP but, to use the current buzz word, discoverability.
Most of the reasons for standing around talking involve looking for other people: Selling things, looking for a group, waiting for someone, looking for victims, whatever.
If you sit in an inn you're basically invisible, heck, if you're even slightly off the beaten path you can spend hours and not see anyone.
This is why most merchant PCs set up outside the walls of the FAI. While it would be far more "realistic" to set up your stall inside the walls, even at one of the empty stalls provided, doing so means you miss half the possible customers who are just sprinting down the road to their next destination.
If someone has a clever idea to encourage more realism by having people stop by the inn to get meals, rooms, or just get out of the sun that would be great, but for many people with poor internet connections it's "Another transition? Forget that" making that kind of change difficult.
Re: Extra RP XP
Posted: Thu Feb 15, 2018 10:28 pm
by electric mayhem
NeonAvenger wrote:
If someone has a clever idea to encourage more realism by having people stop by the inn to get meals, rooms, or just get out of the sun that would be great, but for many people with poor internet connections it's "Another transition? Forget that" making that kind of change difficult.
I'm sure others have mentioned it before.
But temporary buffs gained upon resting and eating in an Inn. Ability modifier increases? Make it actually attractive to rest there.
Get wilderness camping supplies (food stuffs, water etc) from Innkeeps or merchant of sorts there.
And make it so you need to have food in the inventory, and a camp set up to Rest in the wilds.
Could also couple well with the butchering and cooking mechanics currently in game.
Re: Extra RP XP
Posted: Fri Feb 16, 2018 1:08 am
by Incarnate
electric mayhem wrote:NeonAvenger wrote:
If someone has a clever idea to encourage more realism by having people stop by the inn to get meals, rooms, or just get out of the sun that would be great, but for many people with poor internet connections it's "Another transition? Forget that" making that kind of change difficult.
I'm sure others have mentioned it before.
But temporary buffs gained upon resting and eating in an Inn. Ability modifier increases? Make it actually attractive to rest there.
Get wilderness camping supplies (food stuffs, water etc) from Innkeeps or merchant of sorts there.
And make it so you need to have food in the inventory, and a camp set up to Rest in the wilds.
Could also couple well with the butchering and cooking mechanics currently in game.
How about adding the possibility to contract illnesses and such (debuffs) when resting outside, same goes for possibly getting attacked by local mobs in the area that interrupts the resting - make a spawn chance. This will go hand in hand with buffs gotten from resting inside at for instance an inn.
Re: Extra RP XP
Posted: Fri Feb 16, 2018 1:35 am
by NegInfinity
Incarnate wrote:
How about adding the possibility to contract illnesses and such (debuffs) when resting outside, same goes for possibly getting attacked by local mobs in the area that interrupts the resting - make a spawn chance. This will go hand in hand with buffs gotten from resting inside at for instance an inn.
This has been proposed before, and the idea is not good.
First, there are a lot of forest hobo classes, that can pretty much sleep in the mud during thunderstorm with no consequences.
There are also classes that are completely immune to all diseases.
Then triggering mob spawns would be a nice way to spawn more monsters.
---------
I think a good idea would be to clearly indicate when an area has an RP bonus active in combat log, when a player enters them.
Because I personally didn't know it is a thing.
Re: Extra RP XP
Posted: Fri Feb 16, 2018 4:17 am
by Khazrak
But temporary buffs gained upon resting and eating in an Inn. Ability modifier increases? Make it actually attractive to rest there.
THIS I think is the best suggestion. "If I rest inside an inn / have a special interaction with an innkeep, I'll get +10% XP gain for 30 minutes and some bonus HP? Hell yes!" Something as simple as that could definitely bring people into the taverns.
Or, if XP gain would be too hard to code, just make it some other minor mechanical boon.
Re: Extra RP XP
Posted: Fri Feb 16, 2018 5:19 am
by DiceyCZ
Sleep/hunger/thirst system and make RP XP on epic levels at least equivalent to grind XP...we never had a problem finding people in Inns and the server had 25 active playerbase and much bigger "map".
Re: Extra RP XP
Posted: Fri Feb 16, 2018 6:42 am
by Steve
1) stop Resting outside Inns/Taverns (or, allow Resting only on a high Survival DC for Neg's wild hobos! FOREST HOBOS UNITE!!!)
2). DMs set an agenda to have Adventures/Campaigns always pick-up/start of from an Inn/Tavern. I guarantee you that if a DM(s) was known to "give attention" to those PCs found in a Tavern/Inn or Camp, players would place themselves there.
Neon is correct that Players in the majority don't bother with interiors because of inconvenience. And still, RP XP is at a 1/4 rate to XP gained from mobs. And that is probably how it should be, considering what Experience gives mechanically.
I would like to see RP XP rate also improved in Guild Halls. The limit of 1400 per reset is really so low that if some Players can RP in an Interior for 1-2 hours and gain 1400 xp, that's kinda great, considering one can grind 3000 xp in an hour if you know what you're doing (and that's the lowest RP, really, cause there is no time to Chat! KILL KILL KILL!),
Re: Extra RP XP
Posted: Fri Feb 16, 2018 9:18 am
by chad878262
Steve wrote:I would like to see RP XP rate also improved in Guild Halls.
Only in public guild hall areas... I don't think it is a good idea to reward players for being in an area that non-guild members are unable to get to. It would just further the idea that guilds are not inclusive and detract from RP on the server.
Khazrak wrote:I'll get +10% XP gain for 30 minutes and some bonus HP? Hell yes!"
I do like this idea. A well rested PC would make sense to retain more of what he/she learns while adventuring after all. I personally would want to make the percentage different based on level since 10% up to level 20 could be +6 XP per kill while 20+ it'd be half that at 2-3. So maybe the bonus is 5% at 1-10, 10% at 11-20 and 15% at 21-30. Would certainly make Inns become an RP hub and may even entice players to seek out groups in such places before heading out on adventures.
Re: Extra RP XP
Posted: Fri Feb 16, 2018 9:57 am
by Khazrak
It would, at least, be better than the current situation. My elf casually asked a group of people why they were sitting outside with the inn right there once, and they quickly started snapping at her and mocking her for it ("Aren't you a wood elf? You of all people should understand!"). It makes no sense in-character for people to sit out in the rain instead of inside the nice, warm inn. (Which has good details, by the by - way more details than the frickin' campfire!)
Re: Extra RP XP
Posted: Fri Feb 16, 2018 10:40 am
by Steve
Well, I also think it is lame that I can log in for 2 hours and facilitate IC Guild RP in the Guild Hall, private Guild RP!!, and only earn 400xp total.
Should I have to go AWAY from my Guild, or stand on the porch, so maybe some random PC/Player who really doesn't give a shit about Dwarves can come along and stare? It's only 1400xp points per reset!
Like I said, 1 hour of grinding can net your PC 3000+ XP per hour killing mobs. You can do this up to about Lvl 25, if you group up smartly.
And it's not like Players are getting any other rewards for RP, Guild RP, creating Events for other Players...so why not set a Standard of Fairness with RP XP gain, like 1400 pts per 2 hours of chat-based RP. And let that Rate tick off in every Area that isn't filled with mobs, so that Players can feel a sense of "reward" from investing in RP over investing in grinding.
RP is fun and that is a reward in itself...but Staff can ACTUALLY steer the Server in a direction—believe it or not!—by changing how a few things work around here (and lately, mechanical changes/additions ARE going in a positive way, so why not pump it up to the next level?).
Re: Extra RP XP
Posted: Fri Feb 16, 2018 11:54 am
by Hoihe
Steve wrote:Well, I also think it is lame that I can log in for 2 hours and facilitate IC Guild RP in the Guild Hall, private Guild RP!!, and only earn 400xp total.
Should I have to go AWAY from my Guild, or stand on the porch, so maybe some random PC/Player who really doesn't give a (#2) about Dwarves can come along and stare? It's only 1400xp points per reset!
Like I said, 1 hour of grinding can net your PC 3000+ XP per hour killing mobs. You can do this up to about Lvl 25, if you group up smartly.
And it's not like Players are getting any other rewards for RP, Guild RP, creating Events for other Players...so why not set a Standard of Fairness with RP XP gain, like 1400 pts per 2 hours of chat-based RP. And let that Rate tick off in every Area that isn't filled with mobs, so that Players can feel a sense of "reward" from investing in RP over investing in grinding.
RP is fun and that is a reward in itself...but Staff can ACTUALLY steer the Server in a direction—believe it or not!—by changing how a few things work around here (and lately, mechanical changes/additions ARE going in a positive way, so why not pump it up to the next level?).
Regarding rewarding guild RP: What about also creating some system to allow for rewarding forum RP?
Numerous guilds have forum RP to allow people from multiple time zones to interact and ignoring quality, many of those are quite high effort. In fact, with quality they are of much greater effort than in game RPing, yet are left with no rewards.
Or if not directly rewarding, but to allow "Mentorship" XP transfer to exist. E.g.: Bladestone Foundation has Instructors and Students. Instructors, at level 30, can forward X XP/week to a number of recipients. It would work on an honour system, but a max transferrable XP limit/week should keep even dishonorable transfers in check.
What brings a PC closer to learning, say Combat Insight? Sparring and being instructed by someone who is a master of the ability (or similar ability) or using completely different techniques to kill a dozen more trolls?
Re: Extra RP XP
Posted: Fri Feb 16, 2018 2:27 pm
by Steve
Back in the day when I was DMing on BGTSCC, there was intention for Forum RP to be rewarded, concretely. I remember doing this often. I also remember there was intention for DMs to give out small but appreciative amounts of RP XP as they float around the Server, IG.
But yeah,
Make Guilds Great Again!
Re: Extra RP XP
Posted: Fri Feb 16, 2018 5:03 pm
by Reckeo
Hoihe wrote:Steve wrote:Well, I also think it is lame that I can log in for 2 hours and facilitate IC Guild RP in the Guild Hall, private Guild RP!!, and only earn 400xp total.
Should I have to go AWAY from my Guild, or stand on the porch, so maybe some random PC/Player who really doesn't give a (#2) about Dwarves can come along and stare? It's only 1400xp points per reset!
Like I said, 1 hour of grinding can net your PC 3000+ XP per hour killing mobs. You can do this up to about Lvl 25, if you group up smartly.
And it's not like Players are getting any other rewards for RP, Guild RP, creating Events for other Players...so why not set a Standard of Fairness with RP XP gain, like 1400 pts per 2 hours of chat-based RP. And let that Rate tick off in every Area that isn't filled with mobs, so that Players can feel a sense of "reward" from investing in RP over investing in grinding.
RP is fun and that is a reward in itself...but Staff can ACTUALLY steer the Server in a direction—believe it or not!—by changing how a few things work around here (and lately, mechanical changes/additions ARE going in a positive way, so why not pump it up to the next level?).
Regarding rewarding guild RP: What about also creating some system to allow for rewarding forum RP?
Numerous guilds have forum RP to allow people from multiple time zones to interact and ignoring quality, many of those are quite high effort. In fact, with quality they are of much greater effort than in game RPing, yet are left with no rewards.
Or if not directly rewarding, but to allow "Mentorship" XP transfer to exist. E.g.: Bladestone Foundation has Instructors and Students. Instructors, at level 30, can forward X XP/week to a number of recipients. It would work on an honour system, but a max transferrable XP limit/week should keep even dishonorable transfers in check.
What brings a PC closer to learning, say Combat Insight? Sparring and being instructed by someone who is a master of the ability (or similar ability) or using completely different techniques to kill a dozen more trolls?
This is actually a very good idea. I don't even forum RP much, if ever. But I do think this would be an excellent implementation because it promotes RP across mediums, and ALOT of players DO RP in the forums, it's just a matter of figuring how to execute it I guess.