Discussion of RCR Xp Penalty
Posted: Sat Feb 17, 2018 12:06 am
I've been listening to a lot of the Freakonomics podcast lately, and as always it got me to thinking. One of the things that fascinates me is the way in which policies can have unintended outcomes, or how sometimes by implementing a policy or rule that doesn't seem to make sense on the surface we can get a desired outcome.
Which brings me to RCRs and the xp penalty.
What is the intended purpose of having, not just an xp penalty for an RCR, but one that escalates with level?
Obvously the point of any penalty is to discourage a behavior. So I guess perhaps a better way to ask the question might be:
Why is an RCR viewed as a behavior that is discouraged? If we see that it has enough value that offering it is worthwhile, what is the purpose of adding the penalty to doing so?
XP does not come at the expense of another user's experience. It does represent the one resource a person has a finite amount of - time. The higher the level, the harder xp is to come by. And yet with the current RCR mechanism, the xp penalty for RCRing increases at a disporportionate level.
I don't believe the DM team here to be capricious or careless. Indeed I continue to be impressed with both the improvements on the server AND the transparency of the DM team. So, I'm hoping perhaps a little light could be shed on this.
Is there a perceived problem in offering free RCRs? Do we expect or have we seen a negative impact on the server? Curious if this is something someone is willing to talk about!
Which brings me to RCRs and the xp penalty.
What is the intended purpose of having, not just an xp penalty for an RCR, but one that escalates with level?
Obvously the point of any penalty is to discourage a behavior. So I guess perhaps a better way to ask the question might be:
Why is an RCR viewed as a behavior that is discouraged? If we see that it has enough value that offering it is worthwhile, what is the purpose of adding the penalty to doing so?
XP does not come at the expense of another user's experience. It does represent the one resource a person has a finite amount of - time. The higher the level, the harder xp is to come by. And yet with the current RCR mechanism, the xp penalty for RCRing increases at a disporportionate level.
I don't believe the DM team here to be capricious or careless. Indeed I continue to be impressed with both the improvements on the server AND the transparency of the DM team. So, I'm hoping perhaps a little light could be shed on this.
Is there a perceived problem in offering free RCRs? Do we expect or have we seen a negative impact on the server? Curious if this is something someone is willing to talk about!