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Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 6:52 am
by Sun Wukong
Sometimes a character dies for the player, and therefore they might want to roll a new character but not necessarily want to, or have the time to, grind their way back up where they were before.
Therefore I would suggested making a limited type of "100%" RCR possible by adding the following NPCs into Nexus:
Character Renamer: You talk to the NPC, and you got two text fields for given and family name. It changes your character's name and kicks you out of the server.
Character Alignment Adjuster: You can talk to the NPC, and have your character's alignment adjusted with some limitations. You cannot change your alignment to something that your character classes forbid. For example a level of Bard or Barbarian on the character sheet would mean that you could not not become lawful in alignment. A level of Paladin would mean the character is stuck at lawful good alingment, and characters such as Clerics and Favored Soul would also be stuck at their current alignment due to feats being tied to the character's initial build choices.
Therefore, with the NPCs in Nexus, Bob the Lawful Good Fighter could be turned into Jack the Chaotic Evil Fighter and the player could start role-playing a brand new character.
Thoughts? Bugs, possible abuses? Yay, or nay? To some degree this is already kind of possible on this server.
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 7:02 am
by Steve
The Alignment changer does kinda go against Play Your Sheet...though you ARE proposing a Change Your Sheet paradigm.
I think it's a slippery slope because it essentially allows the Player to NOT be responsible to a Character, and be far more OOC in choices of "who is my Character today?" than actually putting Life into a particular Character.
I don't like the smell of possibility of:
Monday: Chaotic Good Steve
Tuesday: Chaotic Evil Simiam Approbatur
Wednesday: Lawful Good Valefort
Thursday: Lawful Evil Negsativity
Friday: Neutral Good Chad
Saturday: Neutral Evil Invoker (!!!)
Sunday: True Neutral Maecius
Wait...those AREN'T characters...or are they?!?
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 7:45 am
by Sun Wukong
The alignment change character could be hidden to a room that can only be accessed once a month based on player login.
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 10:49 am
by chad878262
No. Exploits...
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 11:03 am
by Sun Wukong
What kind of exploits?
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 11:29 am
by Hoihe
Steve wrote:The Alignment changer does kinda go against Play Your Sheet...though you ARE proposing a Change Your Sheet paradigm.
I think it's a slippery slope because it essentially allows the Player to NOT be responsible to a Character, and be far more OOC in choices of "who is my Character today?" than actually putting Life into a particular Character.
I don't like the smell of possibility of:
Monday: Chaotic Good Steve
Tuesday: Chaotic Evil Simiam Approbatur
Wednesday: Lawful Good Valefort
Thursday: Lawful Evil Negsativity
Friday: Neutral Good Chad
Saturday: Neutral Evil Invoker (!!!)
Sunday: True Neutral Maecius
Wait...those AREN'T characters...or are they?!?
I'd argue easier access to alignment system would allow easier "Play your Sheet", at least if you subscribe to the descriptivist's view of alignment - meaning it is ever changing based on the sum of your actions.
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 11:38 am
by chad878262
Alignment is the purview of dm team. Player could be evil and using evil spells, but change to neutral or even good to join a guild or participate in a plot. Changing name would protect against being "outed" if seen using evil spells essentially allowing things such as guild infiltration, avoidance of consequences and other things that are not fair play.
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 12:25 pm
by NegInfinity
Sun Wukong wrote:Sometimes a character dies for the player, and therefore they might want to roll a new character but not necessarily want to, or have the time to, grind their way back up where they were before.
Therefore I would suggested making a limited type of "100%" RCR possible by adding the following NPCs into Nexus:
Character Renamer: You talk to the NPC, and you got two text fields for given and family name. It changes your character's name and kicks you out of the server.
Character Alignment Adjuster: You can talk to the NPC, and have your character's alignment adjusted with some limitations. You cannot change your alignment to something that your character classes forbid. For example a level of Bard or Barbarian on the character sheet would mean that you could not not become lawful in alignment. A level of Paladin would mean the character is stuck at lawful good alingment, and characters such as Clerics and Favored Soul would also be stuck at their current alignment due to feats being tied to the character's initial build choices.
Therefore, with the NPCs in Nexus, Bob the Lawful Good Fighter could be turned into Jack the Chaotic Evil Fighter and the player could start role-playing a brand new character.
Thoughts? Bugs, possible abuses? Yay, or nay? To some degree this is already kind of possible on this server.
Alignment shift should not be allowed because it allows stuff like bard/paladin. Basically, this should be only handled by a DM. Coding the "is alignment change allowed" detector can be very problematic and bug prone. (there are like... 100+ classes ?)
I do not see a rename as an equivalent of an RCR or a new character. Basically, your old name is in the bic, and this is the same chaeracter.
So, no. I do not see this as an equivalent of a RCR. If you want to rename/change alignment, this can be done via DM contact and it does not happen often enough to warrant an auto tool.
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 12:34 pm
by Sun Wukong
The salt flows...
And I can just counter that with a 'nope' Neginfinity.
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 12:45 pm
by NegInfinity
Sun Wukong wrote:The salt flows...
And I can just counter that with a 'nope' Neginfinity.
I see a character "created" this way as the one that has the same body. (Same bic file - same body)
You could pretend you have a different spirit, but you better have a damn good explanation ready.
I also see pretending to create a new character this way as an exploit.
Names of the bic files used by he server are visible in nwn2extender console, when you start up the game and connect to the server.
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 1:11 pm
by Khazrak
The one thing that makes me pause is that changing your face isn't something you can really do, right? So your character would have the same face.
If that could be fixed this seems fairly reasonable. See: "They killed my paladin and fed his body to pigs. Well, I guess I can rename him, change his appearance, change his deity, and come up with a new personality."
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 5:53 pm
by Sun Wukong
And the salt keeps flowing from Neginfinity...
NegInfinity wrote:I see a character "created" this way as the one that has the same body. (Same bic file - same body)
The bic file makes absolutely no difference. It is already possible to create a 'new bic file' and claim that the new character is already the same as the old character with an entirely different 'bic file' - where have the complaints been? Where are the page long arguments that someone just 'RCR-ed' and the new character should not maintain the position and knowledge of the old character? The bic file is already irrelevant.
NegInfinity wrote:You could pretend you have a different spirit, but you better have a damn good explanation ready.
The old character is dead. Long live the new character. It is quite simple and easy thing to understand, is it not?
NegInfinity wrote:Names of the bic files used by he server are visible in nwn2extender console, when you start up the game and connect to the server.
And who is going to see those, if the player behind the screen does not post screenshots of them? Not to mention that people already ask a DM to remove or add a letter from a name after a RCR process.
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 5:59 pm
by Sun Wukong
Khazrak wrote:The one thing that makes me pause is that changing your face isn't something you can really do, right? So your character would have the same face.
Have you had a look around at the FAI campfire? The elves there all use the same face. Same for the aasimar and thieflings. Equipment worn makes a character stand out more than the face model they have.
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 6:12 pm
by Sun Wukong
chad878262 wrote:Alignment is the purview of dm team. Player could be evil and using evil spells, but change to neutral or even good to join a guild or participate in a plot. Changing name would protect against being "outed" if seen using evil spells essentially allowing things such as guild infiltration, avoidance of consequences and other things that are not fair play.
A player character could be indeed evil and use evil spells, and already quite a number of neutral and good casters also use evil spell like Avasculate. They can already change their equipment appearance and use the disguise tool to mask their name. There are already evil characters infiltrated into neutral and good factions, and few good and neautral characters in evil factions. He who wants to be involved, usually gets involved, and their characters end up being asked to join guilds and participate in plots. Guild infiltration is easy when the guild leaders themselves want you in their faction.
Who knows, maybe I have had about one or two characters in every single faction of the server. You can have multiple CD keys, you can use multiple login names, etc, etc. Who could tell if a character is not a spy?
Re: Technically speaking, a limited form of "100%" RCR
Posted: Sun Feb 18, 2018 6:23 pm
by NegInfinity
Sun Wukong wrote:The old character is dead. Long live the new character. It is quite simple and easy thing to understand, is it not?
No. Basically, I see your proposed scheme as either an exploit or a borderline exploit. I also don't recall a situation where I needed to have an EXACT same stats, looks and skillpoint allocation on the name char.
Doesn't feel right to me. Don't have much to add, though.
Sun Wukong wrote:Have you had a look around at the FAI campfire? The elves there all use the same face. Same for the aasimar and thieflings. Equipment worn makes a character stand out more than the face model they have.
There's a very low number of high quality heads for characters. Basically in case of tieflings there are pretty much two faces I like, and that's it. I think Elemental Genasi have the worst of it (because in addition to low number of faces, there's a very low number of hair models)
But. that's what skin color and haircut is for. Make your tiefling red today!