Cave mobs all spawning in one spot.

It Does What It Says on the Tin: Resolved Issues

Moderators: Moderator, Developer, DM

Chronatosis
Posts: 68
Joined: Sun Aug 02, 2015 4:03 pm

Cave mobs all spawning in one spot.

Unread post by Chronatosis »

The cave is the Northern Region, Skuldask, Watercave. I've circled through the whole cave numerous times without disturbances until the doorway that leads back to the start. In that last pool of water there are usually around 5 bats, 1 snake, 2 spiders, and the orc explorer.
Mellenip - adventure doodles
User avatar
Calodan
Posts: 2032
Joined: Fri Apr 19, 2013 12:21 pm
Location: Missoula Montana BIG SKY COUNTRY

Re: Cave mobs all spawning in one spot.

Unread post by Calodan »

This is a server wide problem with the spawns. Lots of places are spawning in one area and it is about as annoying as you can get.......
Kory Sentinel
"We should take the army head on!"

"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
Chronatosis
Posts: 68
Joined: Sun Aug 02, 2015 4:03 pm

Re: Cave mobs all spawning in one spot.

Unread post by Chronatosis »

Ahh... I haven't seen this problem in the other caves I do runs in, but I definitely agree. Have had a couple of deaths because I couldn't escape in time, taking the xp penalty because of this is obscenely frustrating.
Mellenip - adventure doodles
User avatar
izzul
Posts: 968
Joined: Wed Jun 23, 2010 8:12 pm

Re: Cave mobs all spawning in one spot.

Unread post by izzul »

i dont think its a problem simply because:

-people complaining there is not much mobs spawn and wanted more challenge(want more XP due to more mobs spawn)

-when the challenge comes, now people complaint that its too challenging

-it promotes partying and playing in groups rather in solo mode, provide satisfaction and teamwork

-provide risk and reward(higher fugue possiblity,more mobs, more Xp, more chance loot drop)

though in my opinion, the challenges should be toned down a bit(to satisfy the challenge seeker, while not giving too much risk to casual players)
Azzizuleia Tyrielmrande-[Permadeath PC]
Eilondruil Eldanyar-Corellon Larethian[Battle Historian]
Iz Azul-Red Knight[Active]
Krueger-Trader viewtopic.php?f=55&t=56617
Mystera Electra-Mystra[Goat Girl]

"give to yourself, took from others-Integrity and Justice"
User avatar
Calodan
Posts: 2032
Joined: Fri Apr 19, 2013 12:21 pm
Location: Missoula Montana BIG SKY COUNTRY

Re: Cave mobs all spawning in one spot.

Unread post by Calodan »

izzul wrote:i dont think its a problem simply because:

-people complaining there is not much mobs spawn and wanted more challenge(want more XP due to more mobs spawn)

-when the challenge comes, now people complaint that its too challenging

-it promotes partying and playing in groups rather in solo mode, provide satisfaction and teamwork

-provide risk and reward(higher fugue possiblity,more mobs, more Xp, more chance loot drop)

though in my opinion, the challenges should be toned down a bit(to satisfy the challenge seeker, while not giving too much risk to casual players)
I don't think you are understanding the issue.

There are not more mobs.

There is not more XP.

Spawn rate is still the same it ever was.

The spawns are now spawning En-masse in one spot this leads to immersion issues as well as a difficulty level that only PBs can truly handle this is not good for server balance.

This was not the issue one month ago. There is something not right. This is not a complaint about the dynamic system or anything of the like but more of a BUG report.......
Kory Sentinel
"We should take the army head on!"

"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: Cave mobs all spawning in one spot.

Unread post by aaron22 »

agree with cal. there is a bug here. i have noticed it as well. at snake mountain there is a spot, right when you zone in down the hill, that can have up to 12 mobs there. its cool and all, but it doesnt seem right as there will be only 8 or so throughout the remainder of the zone. i have accounted this as a possible change and upping the difficulty of the areas which i am for. i also thought it might be just bad luck.

anyway. with others noticing it as well, this might be a bug.
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
Chronatosis
Posts: 68
Joined: Sun Aug 02, 2015 4:03 pm

Re: Cave mobs all spawning in one spot.

Unread post by Chronatosis »

This is definitely not a thread where I'm complaining about a difficulty increase in the area. I'd accept that there is an increase and just move on to find some where else that my character could handle. (Like I've had to do with at least 2 of my other old farming areas.) What I'm talking about here is the fact that there is an entire cave I can walk through, not have a single mob encounter the whole time I'm walking through it until the very end of the cave where the collective sum of all the mobs I'd normally encounter in spurts throughout the cave are now clustered in a single corner. At first I honestly thought someone had run through the cave, aggro'd all the mobs, and left, leaving the mobs all in a group ready to murder the person when they came back round.

This issue is definitely not a difficulty increase, it's clearly a bug.
Mellenip - adventure doodles
User avatar
izzul
Posts: 968
Joined: Wed Jun 23, 2010 8:12 pm

Re: Cave mobs all spawning in one spot.

Unread post by izzul »

i apologize if OP thought that i assume that he is complaining. :angelic-cyan:

i meant no offense and only speaks generally since people ask for counterstrike team and more mobs to make use of their cleave spells and AOE fireburst and more challenge and more xp.

i did suggest to tune down the cluster spawn for the ease of some people playing. :violin:

and also lean towards being in party to survive these encounters
-counterstrike yellow super mob and purple stronger mobs
-clustered mobs.

in a positive way, i believe that a party who survives both of these encounters will realize the importance of team mates and teamwork rather than super wiping the whole floor 2 enemies one at a time.

i believe its a difficulty for a party of 3-5, but it does not lean towards people who wants to solo dungeon and suddenly 5 Frost Giant Mystics clustered in front of you. It is possible there is a bug there and i agree with the OP.
Azzizuleia Tyrielmrande-[Permadeath PC]
Eilondruil Eldanyar-Corellon Larethian[Battle Historian]
Iz Azul-Red Knight[Active]
Krueger-Trader viewtopic.php?f=55&t=56617
Mystera Electra-Mystra[Goat Girl]

"give to yourself, took from others-Integrity and Justice"
Chronatosis
Posts: 68
Joined: Sun Aug 02, 2015 4:03 pm

Re: Cave mobs all spawning in one spot.

Unread post by Chronatosis »

I should apologise on my half as well. During the 3-ish years that I've been playing on the server in spurts, I have learned that the community here is generally very nice to each other, but there are a few "rule lawyers" or elitists. I still consider myself new not only to NWN, but to DnD, and rp as a whole. The people like that have made my experience unpleasant at times. It seems I falsely put you into that category. I sincerely apologise.

Also, I will assure you that although I do run on my own to fight things some of the time (mostly still to help me learn the game mechanics), I do try to rp and team up with people if/when I happen upon them. There's still a lot I'm trying to learn here, so waiting for a group to form is not always the best use of my time.

Though regarding the mobs, this doesn't seem at all like a party vs solo situation. I've gone into the aforementioned cave many times before now and have not encountered this problem. The mobs I do manage to kill from the cluster then start spawning throughout the cave like normal again. If I can manage to get a video of it, I'll post it in the thread. It really does seem odd.
Mellenip - adventure doodles
User avatar
Valefort
Retired Admin
Posts: 9779
Joined: Thu Apr 28, 2011 5:07 pm
Location: France, GMT +2

Re: Cave mobs all spawning in one spot.

Unread post by Valefort »

The monsters spawning in mobs are a mystery atm.
Mealir Ostirel - Incorrigible swashbuckler
User avatar
aaron22
Recognized Donor
Posts: 3525
Joined: Sat Feb 06, 2016 3:39 pm
Location: New York

Re: Cave mobs all spawning in one spot.

Unread post by aaron22 »

so this is something the admin is looking into?
Khar B'ukagaroh
"You never know how strong you are until being strong is your only choice."
Bob Marley
chad878262
Posts: 9332
Joined: Thu Sep 18, 2014 6:55 pm

Re: Cave mobs all spawning in one spot.

Unread post by chad878262 »

Man...if only I didn't have piles and piles of RL work to get through (which is why I keep poking around on the forums :P ) I would so pull out my level 21 drow wizard and find me some big groups of mobs to drop AoE spells on...

Them wizards must be having an awesome time right now buffing to god hood + Energy Immunity Acid/Fire + Shadowshield + Wall of Fire/Incendiary Cloud/Acid Cloud/Cloudkill

Why do all the cool bugs happen when I gots no time??? :twisted:
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
User avatar
Calodan
Posts: 2032
Joined: Fri Apr 19, 2013 12:21 pm
Location: Missoula Montana BIG SKY COUNTRY

Re: Cave mobs all spawning in one spot.

Unread post by Calodan »

Valefort wrote:The monsters spawning in mobs are a mystery atm.
Now I do not know a whole lot about your all's side of the house but maybe the spawn distance from player PC is what did it?
Kory Sentinel
"We should take the army head on!"

"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
User avatar
dedude
Retired Staff
Posts: 1550
Joined: Wed Nov 02, 2016 11:21 am

Re: Cave mobs all spawning in one spot.

Unread post by dedude »

Calodan wrote:
Valefort wrote:The monsters spawning in mobs are a mystery atm.
Now I do not know a whole lot about your all's side of the house but maybe the spawn distance from player PC is what did it?
Yes that was my thought as well. I reverted that change to see if it changes anything. Keep an eye out for this after next update.
Chronatosis
Posts: 68
Joined: Sun Aug 02, 2015 4:03 pm

Re: Cave mobs all spawning in one spot.

Unread post by Chronatosis »

I didn't have the cluster problem when I went into the cave for a bit today. I'll continue to check it, though. Can anyone else attest for the other areas?
Mellenip - adventure doodles
Post Reply

Return to “Solved Problems”