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Wyverns are too big for the map.
Posted: Tue Feb 20, 2018 7:11 pm
by Cenerae
One was a spawned in champion pack, the other was a random boss spawn.
In both these cases, all wyverns involved just...sat there and let me shoot them until they died.
I'm not sure if it's their hitboxes or what, but this is not an uncommon occurance (and not restricted to boss or champion spawns). When they actually register that they're supposed to be chasing after me, they manage fine, but half the time they fail to do so. It most commonly occurs on this part of the map, though it's not exclusive to it.
Re: Wyverns are too big for the map.
Posted: Tue Feb 20, 2018 7:49 pm
by Blackman D
thats just a pathfinding fail, can happen to players too actually
when you use click to move for a long distance and someone else crosses your clicked path it "breaks" your move action and you stop
so it probably happens most when there is another spawn in the way thats outside of the perception range to attack
Re: Wyverns are too big for the map.
Posted: Tue Feb 20, 2018 7:51 pm
by Cenerae
Blackman D wrote:thats just a pathfinding fail, can happen to players too actually
when you use click to move for a long distance and someone else crosses your clicked path it "breaks" your move action and you stop
so it probably happens most when there is another spawn in the way thats outside of the perception range to attack
Oftentimes it's happening when there's nothing in the way, though. And the Efreeti that can sometimes spawn don't seem to have this problem ever, either.
If nothing can really be done about it, then I'm not going to complain. On account of this being the easiest solo xp I've gotten on the server barring invisibly running around with two summons in mid level zones.
Edit - one more example, as you can see it is unable to figure out how to path a whole one step forward to reach me in melee.

Re: Wyverns are too big for the map.
Posted: Sat Feb 24, 2018 3:32 am
by Blackman D
got nothin for that one

Re: Wyverns are too big for the map.
Posted: Sat Feb 24, 2018 1:31 pm
by Theodore01
Yeah that steep descent there seems to break the line of sight (or pathfinding).
But the other issue is with the dynamic boss group spawns. Quite often 3-4 wyverns sit on top of each other and are therefore unable to move at all.
(it's like a sitting duck

)

Re: Wyverns are too big for the map.
Posted: Sat Feb 24, 2018 4:03 pm
by Cenerae
Theodore01 wrote:Yeah that steep descent there seems to break the line of sight (or pathfinding).
But the other issue is with the dynamic boss group spawns. Quite often 3-4 wyverns sit on top of each other and are therefore unable to move at all.
(it's like a sitting duck

)
That's what I was trying to show with the first screenshot. I guess it was a bit too far zoomed out though.

Re: Wyverns are too big for the map.
Posted: Tue Feb 27, 2018 12:41 pm
by Theodore01
Could just the boss pack wyverns made smaller in size ?