Paladin Spell - Disrupting Strike change?

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Khazrak
Posts: 263
Joined: Sat Jan 13, 2018 5:58 pm

Paladin Spell - Disrupting Strike change?

Unread post by Khazrak »

Having enjoyed playing my ranger archer and using my various spell-based feats/clickies, I decided to go on my ranged paladin and give Disrupting Strike a shot. I noticed it didn't specifically mention needing a melee weapon, so that was all well and good.

Well... it requires you to run into melee range. You can perform the attack with the ranged weapon equipped, but it forces you to do so at melee range.

Can this be changed to allow ranged/thrown weapons to be utilized afar with this ability?

In-game text:

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Khazrak
Posts: 263
Joined: Sat Jan 13, 2018 5:58 pm

Re: Paladin Spell - Disrupting Strike change?

Unread post by Khazrak »

No thoughts on this one? It's a small change. Since you can already use the ability with a ranged weapon, but are merely forced to do so at melee range, I'd love to see it usable from afar.
Sun Wukong
Posts: 2837
Joined: Thu Jan 05, 2017 3:05 pm

Re: Paladin Spell - Disrupting Strike change?

Unread post by Sun Wukong »

Yeah, sure, why not.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
Khazrak
Posts: 263
Joined: Sat Jan 13, 2018 5:58 pm

Re: Paladin Spell - Disrupting Strike change?

Unread post by Khazrak »

I've got a similar issue with the paladin spell Burning Strike. It's usable with a ranged weapon, BUT you enter melee range to do it.

Also interesting: Burning Strike copies your character, but doesn't copy Divine Might if it's up; ergo, if you cast it, you're losing a turn with Divine Might to get possibly 2d6 fire damage. For EDM / high CHA Divine Might characters, this is a fairly bad trade.
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Cenerae
Posts: 171
Joined: Fri Nov 10, 2017 7:57 pm

Re: Paladin Spell - Disrupting Strike change?

Unread post by Cenerae »

I've noticed that these types of spells always seem to make me miss the first swing of my flurry. The character swings but nothing happens.

And you'll find this happens with the other spell level versions, Khazrak. It's slightly annoying because it makes the spells essentially worthless. >_<
Last edited by Cenerae on Thu Mar 01, 2018 5:08 am, edited 1 time in total.
Khazrak
Posts: 263
Joined: Sat Jan 13, 2018 5:58 pm

Re: Paladin Spell - Disrupting Strike change?

Unread post by Khazrak »

Well, they do something different for me: they skip my character's turn, but add a "ghost" character that essentially means I get two sets of flurries on the NEXT turn, but I get no flurries on the current turn.

Some work better than others. Exacting Strike as a Ranger seems to not operate very well. The 'ghost' never uses Rapid Shot or Manyshot, which is a problem. And finally, the 'ghost' sometimes doesn't do its job if you move or do anything except stand still and attack the current opponent.

With that said, I'd love to see some work done to make these unique feat-spells function properly, and for paladin ones that already work with ranged weapons to work from afar.
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