The Old Order and the Wall of the Faithless
Posted: Sat Feb 24, 2018 4:38 pm
This is a chunk of lore research that no one asked for, but it is relevant to one of my characters, and I figured I would post it here to see what people think.
I had assumed for years that monks of the Old Order are doomed to the Wall since they do not worship any gods. However, subsequent research indicates that this is probably not the case. There are a few reasons for this.
1. It seems that mere lack of worship doesn't make one Faithless. A player once asked Ed Greenwood, "...I've wondered about that myself sometimes, since some characters do not pay homage to one particular deity, but maybe several, or none in particular, but will say things like "by the gods!" How does this relate to the wall of the Faithless and the False? Is that reserved for those who don't acknowledge the gods at all or?" (Emphasis added.)
Ed Greenwood replied, "The Wall of the Faithless and the False are for those who repudiate some or all of the gods, or seek to defy “the system” (usually because they have become insane) by denying that the gods and faith have any usefulness or validity at all - - or who assert that EVERYTHING mortals know about the gods is utterly wrong because the gods deceive mortals habitually, all the time, about all matters..." -So Saith Ed, 8/9/12
2. It also seems possible to pay homage to a god (thereby avoiding the Wall) while still not worshipping a god (thereby following the Old Order's code). In support of this distinction between homage and worship, Forgotten Realms Campaign Setting, page 290, says, "...most intelligent people worship more than one god, or at least pay homage to different gods when the circumstances are appropriate." (Emphasis added.) So a monk of the Old Order could pay homage to Chauntea when farming, while not outright worshipping her.
EDIT: Also, at page 39: "At appropriate moments, characters might worship or pay homage to nearly all the deities, even some they could not choose as patron deities. For example, lawful good sailors would never think of choosing Umberlee, the evil goddess of the ocean, as their patron, but it would be hard to find a sailor who had not sacrificed to Umberlee before at least one journey, or made promises to her during a storm. Likewise, an evil follower of Mask, the god of thieves, might make a donation to the temple of Tymora, goddess of luck, before a big heist, even though Tymora is a good goddess." (Emphasis added.)
3. Furthermore, it seems that having a patron deity is not the same as worship. "A character's choice of a patron deity does not create any special obligation for that character. Choosing a patron merely indicates which deity happens to be the character’s personal favorite. A character's choice of a patron reflects the character's ambitions and self-image (most people want to be as much like their patron deity as possible for a mortal), and reflects the character's values." FRCS, page 290.
4. Finally, a person could still avoid the Wall of the Faithless after death, even without worshipping, paying homage, or having a patron deity in life. "Even if a player has not chosen a patron deity for his character before the character meets her death, the player can choose one at the time of the character's death. If the player decides not to choose a patron once his character has died, the character is truly faithless and must take his chances with the rest of the unclaimed souls of the Fugue Plane. If the player decides to declare a patron, he should choose a deity the character has shown at least some interest in. Even if the character has never actively shown interest in any particular god, the way the character has been played usually will suggest a god. For example, a character of good alignment who has devoted himself to magic would naturally gravitate toward Mystra, whereas an adventurer of almost any class or alignment might naturally gravitate to Shaundakul if he had a zest for travel or exploration. In short, there is one cardinal rule regarding characters and patron deities: Never punish a player for not writing down a patron deity on his character sheet." FRCS, page 290.
TL;DR: It seems a monk of the Old Order can respect the gods, even if he would not outright worship them.
I had assumed for years that monks of the Old Order are doomed to the Wall since they do not worship any gods. However, subsequent research indicates that this is probably not the case. There are a few reasons for this.
1. It seems that mere lack of worship doesn't make one Faithless. A player once asked Ed Greenwood, "...I've wondered about that myself sometimes, since some characters do not pay homage to one particular deity, but maybe several, or none in particular, but will say things like "by the gods!" How does this relate to the wall of the Faithless and the False? Is that reserved for those who don't acknowledge the gods at all or?" (Emphasis added.)
Ed Greenwood replied, "The Wall of the Faithless and the False are for those who repudiate some or all of the gods, or seek to defy “the system” (usually because they have become insane) by denying that the gods and faith have any usefulness or validity at all - - or who assert that EVERYTHING mortals know about the gods is utterly wrong because the gods deceive mortals habitually, all the time, about all matters..." -So Saith Ed, 8/9/12
2. It also seems possible to pay homage to a god (thereby avoiding the Wall) while still not worshipping a god (thereby following the Old Order's code). In support of this distinction between homage and worship, Forgotten Realms Campaign Setting, page 290, says, "...most intelligent people worship more than one god, or at least pay homage to different gods when the circumstances are appropriate." (Emphasis added.) So a monk of the Old Order could pay homage to Chauntea when farming, while not outright worshipping her.
EDIT: Also, at page 39: "At appropriate moments, characters might worship or pay homage to nearly all the deities, even some they could not choose as patron deities. For example, lawful good sailors would never think of choosing Umberlee, the evil goddess of the ocean, as their patron, but it would be hard to find a sailor who had not sacrificed to Umberlee before at least one journey, or made promises to her during a storm. Likewise, an evil follower of Mask, the god of thieves, might make a donation to the temple of Tymora, goddess of luck, before a big heist, even though Tymora is a good goddess." (Emphasis added.)
3. Furthermore, it seems that having a patron deity is not the same as worship. "A character's choice of a patron deity does not create any special obligation for that character. Choosing a patron merely indicates which deity happens to be the character’s personal favorite. A character's choice of a patron reflects the character's ambitions and self-image (most people want to be as much like their patron deity as possible for a mortal), and reflects the character's values." FRCS, page 290.
4. Finally, a person could still avoid the Wall of the Faithless after death, even without worshipping, paying homage, or having a patron deity in life. "Even if a player has not chosen a patron deity for his character before the character meets her death, the player can choose one at the time of the character's death. If the player decides not to choose a patron once his character has died, the character is truly faithless and must take his chances with the rest of the unclaimed souls of the Fugue Plane. If the player decides to declare a patron, he should choose a deity the character has shown at least some interest in. Even if the character has never actively shown interest in any particular god, the way the character has been played usually will suggest a god. For example, a character of good alignment who has devoted himself to magic would naturally gravitate toward Mystra, whereas an adventurer of almost any class or alignment might naturally gravitate to Shaundakul if he had a zest for travel or exploration. In short, there is one cardinal rule regarding characters and patron deities: Never punish a player for not writing down a patron deity on his character sheet." FRCS, page 290.
TL;DR: It seems a monk of the Old Order can respect the gods, even if he would not outright worship them.