Should Magic have gold cost associated?
Posted: Wed Feb 28, 2018 5:14 pm
Normally Arcane Spells and even some cleric spell requires spell or focal components to be cast as per fundamental lore in DnD and Forgotten Realms, where the cost and availability of the material component varies, for some spells the cost and availability would make it negligible, but for other spells it would the cost could be high because the availability of the spell components is low or very difficult or even dangerous to get a hold one, which of course affects it rarity. One of the ways this can be handled is by a simplified gold cost for each spell level, so be able to memorize a spell one was required to be able to afford casting the spell at the time of memorizing it, however some specific spells would require more exotic components and would be required.
The Basic formula for the spell's cost was something like: Spell level x # GP's where the number (#) would depend on how and how much the use of magic was. So for instance 5 GP's might be suitable. The above formula could even be revised further: Spell level x modifer x # GP's.
To give an example: Spell level x 5 x 5 GP's would result in:
Spells would cost:
1st: 1x1x5 = 5
2nd: 2x1x5 = 10
3rd: 3x1x5 = 15
..
..
..
9'th: 9x1x5 = 45
So obviously, if the modifier was set to be 5 it would be five times higher, and if certain spells required specific material components, I think it would have the result that spells in general wouldn't just be used just for the sake of using them, it would be used for more important purposes. It would also mean that a certain amount risk is being taken when using a spell, because it would actually affect your coin amount, so it better actually be worth it.
I'm curious to what people think of this, because I think this is worth exploring as it could passively fix some issues that the server is currently facing and lacking a proper solution to deal with effectively, along with making magic a lot more meaningful. One of the things I think it definitely would affect is that magic would be used a lot more thoughtful, which also would affect how often resting would be used. In my opinon it would make magic a lot more immersive. Suddenly reserve feats would suddenly be much more important.
Of course there are both pros and cons to this - so what are your thoughts to this?
Note: If you have nothing constructive to say, then don't post.
[EDIT]
I'm not saying it has to be a specific gold cost, but something that put magic and its use, in the more lore-appropriate perspective. Reckeo and I discussed alternatives in this thread - Magic in the Realms to Enrich RP Culture of Casters to so it would be more lore appropriate and immersive - we're basically seeking possible alternative avenues to a simple GP cost function - in other words we're seeking a solution, rather than leaving as is.
So what Reckeo and I have got so far, which is certainly worth considering or at least explore and expand upon:
Is basically that a spellcaster need the spell component pouch (as per lore and mechanical rule), such a pouch contains everything needed for the spellcaster to cast spells, including components with a negligible cost, focus and other tools necessary for casting. There would be one type for every school of magic, this pouch would have an amount of "charges"/points based on its size and capacity, where each spell would use an amount of charges based on its level. This pouch could be resupplied in at least these ways:
1st note: As per rules and lore, a spellcaster who doesn't have such a pouch CANNOT cast spells unless the caster has what the spell specifically requires.
2nd note: This wouldn't remove the specific material components that has a gold value reflected.
So let me clarify:
Basically, the pouch spell components is a simplified solution, its not dealing with specific components, but rather with simple numbers.
The gathering part would be a simplified mechanic, so basically whenever this action was performed it would replenish the pouch with a certain amount, which should be based on appropriate skills.
The salvaging part again would be a simplified mechanic, whenever the action was performed as certain amount would be salvaged from the other pouch based on appropriate skills and the type of the pouch.
Resupplying the pouch through a vendor, would be based on its capacity, and would have a gold coin based around how many charges/points is needed until full.
When doing any of these actions roleplaying can also be done.
Furthermore, this also means these pouches could be quite valuable for spellcasters and even non spellcasters. This there is now activities around this, it will encourage people selling their magical services.
Obviously this won't affect those players with mountains of golds, though it will to some degree, at least it will for their new characters they create.
This is both due to what is listed in the 1st and 2nd note. Also and important thing to understand here is that all spells that has a material that will be consumed upon casting with a reflected gold piece value, will still have any such component if this is implemented, the spell component pouch serves as an addon to the existing spell system and content.
So please consider this from a respectful and thoughtful approach on how to improve the RP community of the server as a whole, only add constructive criticism, constructive ideas and proposals that will further the process productively - if you have nothing constructive or productive to add to this discussion, then don't post!
The Basic formula for the spell's cost was something like: Spell level x # GP's where the number (#) would depend on how and how much the use of magic was. So for instance 5 GP's might be suitable. The above formula could even be revised further: Spell level x modifer x # GP's.
To give an example: Spell level x 5 x 5 GP's would result in:
Spells would cost:
1st: 1x1x5 = 5
2nd: 2x1x5 = 10
3rd: 3x1x5 = 15
..
..
..
9'th: 9x1x5 = 45
So obviously, if the modifier was set to be 5 it would be five times higher, and if certain spells required specific material components, I think it would have the result that spells in general wouldn't just be used just for the sake of using them, it would be used for more important purposes. It would also mean that a certain amount risk is being taken when using a spell, because it would actually affect your coin amount, so it better actually be worth it.
I'm curious to what people think of this, because I think this is worth exploring as it could passively fix some issues that the server is currently facing and lacking a proper solution to deal with effectively, along with making magic a lot more meaningful. One of the things I think it definitely would affect is that magic would be used a lot more thoughtful, which also would affect how often resting would be used. In my opinon it would make magic a lot more immersive. Suddenly reserve feats would suddenly be much more important.
Of course there are both pros and cons to this - so what are your thoughts to this?
Note: If you have nothing constructive to say, then don't post.
[EDIT]
I'm not saying it has to be a specific gold cost, but something that put magic and its use, in the more lore-appropriate perspective. Reckeo and I discussed alternatives in this thread - Magic in the Realms to Enrich RP Culture of Casters to so it would be more lore appropriate and immersive - we're basically seeking possible alternative avenues to a simple GP cost function - in other words we're seeking a solution, rather than leaving as is.
So what Reckeo and I have got so far, which is certainly worth considering or at least explore and expand upon:
Is basically that a spellcaster need the spell component pouch (as per lore and mechanical rule), such a pouch contains everything needed for the spellcaster to cast spells, including components with a negligible cost, focus and other tools necessary for casting. There would be one type for every school of magic, this pouch would have an amount of "charges"/points based on its size and capacity, where each spell would use an amount of charges based on its level. This pouch could be resupplied in at least these ways:
- One being gathering which would increase its charges based on appropriate skills and general availability in the area where the caster was gathering.
- Second way would be to salvage from other spell component pouches, for instance found on other dead casters.
- Third way would be the easy route, to go to a vendor and have it resupplied.
1st note: As per rules and lore, a spellcaster who doesn't have such a pouch CANNOT cast spells unless the caster has what the spell specifically requires.
2nd note: This wouldn't remove the specific material components that has a gold value reflected.
So let me clarify:
Basically, the pouch spell components is a simplified solution, its not dealing with specific components, but rather with simple numbers.
The gathering part would be a simplified mechanic, so basically whenever this action was performed it would replenish the pouch with a certain amount, which should be based on appropriate skills.
The salvaging part again would be a simplified mechanic, whenever the action was performed as certain amount would be salvaged from the other pouch based on appropriate skills and the type of the pouch.
Resupplying the pouch through a vendor, would be based on its capacity, and would have a gold coin based around how many charges/points is needed until full.
When doing any of these actions roleplaying can also be done.
Furthermore, this also means these pouches could be quite valuable for spellcasters and even non spellcasters. This there is now activities around this, it will encourage people selling their magical services.
Obviously this won't affect those players with mountains of golds, though it will to some degree, at least it will for their new characters they create.
This is both due to what is listed in the 1st and 2nd note. Also and important thing to understand here is that all spells that has a material that will be consumed upon casting with a reflected gold piece value, will still have any such component if this is implemented, the spell component pouch serves as an addon to the existing spell system and content.
So please consider this from a respectful and thoughtful approach on how to improve the RP community of the server as a whole, only add constructive criticism, constructive ideas and proposals that will further the process productively - if you have nothing constructive or productive to add to this discussion, then don't post!